City legends have always told of a fabulous island where a race of ancient, wise, fierce and playful cats made their home. Recent scouts from Squall's End have revealed that it is real! …



Components

  • 88 Islands
  • 4 Player boards
  • 32 Special islands
  • Action boards
  • 4 Starting islands
  • 4 Player tokens
  • 4 Player markers
  • 24 Victory point markers
  • 1 Supply board
  • 60 Inhabitants
  • 1 Scoring pad
  • Rulebook

Overview

The world of Skylands has failed, leaving behind only the fragments of floating islands. However, using their skills as mystics, the inhabitants can rebuild the islands and cities of their home world.

To do so, they will need to harness the energy of the woods, mountains, and crystals, enabling them to create special new islands and supply energy to their cities. …



Components

  • 102 Survey Cards (204 Surveys!)
  • 3 Red Strike Cards
  • 3 Blue Strike Cards
  • Instructions

Object of the Game

Each Team volleys survey questions back and forth to win the card in play. Win 4 cards and you've won the game!

To Win a card, a team must either A) NOT Strikeout, or B) recite the LAST remaining answer on the card.


Setup

To play, have one player serve as the "Host" or "MC" to read the questions ana handle the revealing of the answers.

Split the remaining players into 2 teams (One team is the RED Team, the other the BLUE team). …



Components

  • 200 Family Feud survey cards
  • 1 Answer Board
  • 1 Scoreboard with Strike Indicator
  • 1 Wipe Off Marker
  • 1 Instruction sheet

Object of the Game

To have the most points at the end of 3 rounds by matching the most popular survey answers (to some of our most ridiculous survey questions)!


Setup

Select someone to serve as host/MC and divide remaining players into 2 teams.

Note: For a 3-player game, one player acts as MC with remaining two playing against one another.

Place the survey cords, Answer Board, Scoreboard, and marker within reach of the host. …



Components

  • 1 game board
  • 1 initiative token
  • 6 clan decks (27 cards per deck)
  • 6 clan reference cards
  • 2 player reference cards
  • 15 crystal cards
  • 1 Rulebook

Object of the Game

Crystal Clans is a 2-player battle card game in which players use time as a resource to summon troops from a clan deck and do battle to control the crystal zones. The first player to score at least 4 crystals by controlling the crystals zones wins.


Setup



1 Place the game board in the center of the play area. …



Components

  • 24 Hexagons
  • 1 Stock Market board
  • 1 Leader board
  • 25 Stock market cards
  • 4 dice
  • 4 Fate Control tokens
  • 5 Stock Market indicators
  • 43 resource meeples
  • 60 coins
  • 58 building tiles
  • 30 factory buildings
  • 12 protective buildings
  • 4 Spaceports
  • 12 Stock Market buildings
  • 4 sets of player's material
  • 5 Scientists
  • 2 Motorized Scientists
  • 10 Automation chips
  • 1 deck of 6 Planet cards
  • 1 player's help/screen
  • Instructions

Object of the Game

In Living Planet, each player represents one of the major Galactic Corporations exploiting the planet Myceliandre. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs. …


Inside the Cave Troll's lair lie riches and dangers beyond one's wildest imagination. In Cave Troll, two to four players command brave heroes in an attempt to reap the most treasure from the dungeon. You must wield powerful artifacts and summon vile monsters to defeat your opponents!


Components

  • 1 Game Board
  • 68 Plastic Figures
  • 104 Player Cards
  • 4 Gold Counters
  • 4 Reference Sheets
  • 6 Artifact Cards
  • Instructions

Object of the Game

Each room of the game board has a gold value, which represents the amount of treasure contained in that room …



Components

  • 24 red Phase Cards
  • 24 yellow Phase Cards
  • 24 green Phase Cards
  • 24 blue Phase Cards
  • 2 skip cards
  • 8 wild cards
  • Instructions

Object of the Game

To be the first player to complete all 10 phases, in case of a tie, the player with the lowest score is the winner.


Setup

Each player is given a set of colored Phase Cards that include all 10 phases.

Example Play Area setup:



One player is chosen to be the dealer, who shuffles the deck and deals each player a hand of ten cards. Players hold their cards in hand, so that the other players cannot see them. …


With every roll of the dice, players race to fill in their "Build Piles" with numbers from 1 to 10. Use Skip-Bos, re-rolls and lucky throws to score the most points. No matter how the game shakes out, fun is in order!


Components

  • 5 Number Dice (six-sided)
  • 1 Bonus Die (ten-sided)
  • 4 Game Boards
  • 4 Dry Erase Markers
  • Instructions

Object of the Game

Earn the most points by completing "Build Piles" on your board.



Setup

Each player takes a game board and marker then the youngest player goes first. …



Components

  • 96 Train cards
  • 6 Big Cities Bonus cards
  • 46 Destination Ticket cards
  • Instructions

Object of the Game

The object of the game is to score the highest total number of points. Players score points by completing the Destination Tickets in their hands.

They also score points by winning Big Cities Bonus cards at the game's end. But beware - points are lost for any uncompleted Destination Tickets, at this stage!


Setup



Give each player 1 Locomotive card (wild card) 1.

Shuffle the rest of the Train cards into a Train deck, including any Locomotives left over; deal 7 cards to each player 2 and place the rest of the Train deck within easy reach of all players. …