200 B.C. - China is in the middle of a time of unrest and political instability and stands on the brink of a change in power.

The Emperor's power has been weakened by the increasing influence wielded by power-hungry regional rulers. The constant battles boil down to one fact: to become the new Emperor.

By playing out cards, players erect governing houses and send emissaries to the regional courts. They obtain victory points for skillful house place- ment as well as successful alliances between their emissaries. …

You are an apprentice to a great sushi master, and you have spent the last ten years honing your skills in preparation for this day- your final test before earning the title of expert chef Itamae-San.

Sushi is about culinary expertise, and you must always strive to master your skills while serving an array of vivid colors, mouthwatering tastes, and creative combinations. 'The test will be difficult.

You must compete against the other hopefuls, all working in the same confined area to produce recipes of varying complexity. Only one of you will earn the respect of your teacher, and the revered title of Itamae-San! …

During the game, four rows of cards are formed in the middle of the table . Two rows are in ascending order (numbers 1-99), and two rows are in descending order (numbers 100-2).

Everyone plays together in the same team and tries to lay as many cards as possible , all 98 if possible , in four rows of cards.


  • 98 cards numbered 2-99
  • 4 direction cards
  • Rulebook

Rules for Laying Cards

In an ascending row of cards the card number of each card laid must always be greater than the card laid before it. How much space left between the cards does not matter, e.g. 3, 11, 12, 13, 18, 20, 34, 35, 51. Or 2, 7, 19, 25, 28, 29, 49, etc. …


  • 1 Game Board
  • 78 Goods Markers
  • 4 Moneybag Tiles
  • 1 Merchant Ship
  • 60 Market Booths
  • 22 Talers

Object of the Game

Compete to become Master of the Hanseatic city-states during the 14th Century. Criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares.

Set up networks of market booths within the cities, which allows your goods to be re-sold at the most advantageous time and increases your power and prestige. At the end of the game, the player with the most establishments and the greatest profits, is the winner. …

Players will be playing ancient civilizations as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass.

The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.


  • 18 game cards
  • 1 reference card
  • 1 pencil
  • notepad
  • 4 Relic tokens.

Object of the Game

The goal of the game is to have the most Victory Points (VP), earned by developing your Kingdom during the game. …

The most memorable mounts of the past hundred years are brought together on one racetrack to determine who's the greatest racehorse of all time.

When these equines of the ages line up at the post, every racing fan will cheer on their favorites, pushing the jockeys and their mounts to achieve greater glory than they have ever known before. And what glory will fall to racing fans? Knowledge that they backed a winner - not to mention a rich payout.


  • 1 Game board
  • 28 Horse cards
  • 7 Horses
  • 21 Royal Turf Cards
  • 6 Color tiles
  • 24 Betting chips
  • 1 Pace chip
  • 50 Money
  • 1 Special Die

Object of the Game

Three races take place during a complete game of Winner's Circle. In each race, players place bets on the seven competing horses, spur on favorites with their support, and distract the jockeys of the other mounts. Once the three races are over, the player whose bets have paid off the most wins the game. …

The revolution in Cuba is over. Now, many magnificent buildings are being built in the capital city Havanna to make it gleam in renewed splendor.

Each player holds the same 13 action cards. In each round, two cards are laid out face-up in front of each player with which he carries out two actions. He can take pesos or building materials (brick = red, sandstone = yellow, glass = blue, loam = brown, debris = gray), hire workers, bring his master builder into play, collect taxes, send out thieves, tear down buildings, and more. …


  • 52 playing cards
  • 6 dice discs
  • 1 "money" disc
  • 1 "card" disc
  • 36 victory points
  • Money
  • 3 action dice in each of the players' colors
  • 1 white battle die
  • 1 set of instructions

Object of the Game

Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Turris and the Praetorianus to protect the power and victory PLAYING EQUIPMENT

points you have, or instead prefer to use the Consul and the Tribun to skilfully pull the strings behind the scenes. Whoever succeeds in using their connections and manages to play their cards cleverly will at the end deserve their victor's laurels. …

What is that? Is that a rhino climbing up the wall? Indeed! Rhino Hero is out and about again. The super hero from the animal world fearlessly scales the highest houses looking for burglars and rogues.

He is as strong as a lion and as smart as a fox but also as heavy as a rhinoceros. So when Rhino Hero is around even the most robust tower may start to wobble. Can you help Rhino Hero accomplish his wobbly construction mission? …


  • Four pieces of the game board, plus legs and bumper pegs
  • 16 dice - 4 each of red, green, blue and black;
  • Rule book

You will also need a pencil and a sheet of paper (which are not provided).

Object of the Game

Be the player to score the most points in four rounds of play.

If any players are tied after four rounds, then those players will play an extra round or rounds until a winner is determined.


Each player chooses a set of same-colored dice. To determine the order of play, each player rolls one die with the highest roll going first, followed by the next highest going next and so on. Use a paper and pencil to record your scores. …