The Time Travel Car can be used with or without the first expansion: Horses 8e Stagecoach.



Setup

The Time Travel Car is placed in front of the Locomotive. The remaining set-up should be according to the base game rules.

If you play with the Horses and Stagecoach expansion, you are not allowed to place your Bandit in the Time Travel Car during the Horse attack.


Object of the Game

The Time Travel Car allows you to travel in time and to end up where the other players aren't expecting you. …



Components

  • 200 Cranium cards
  • 10-sided die
  • tub of clay
  • 1-Minute timer
  • 2 pawn movers
  • notepad
  • gameboard
  • instructions.

Object of the Game

Be the first team to cross the finish line


Setup

Set out the game board and the four character card boxes: Creative Cat, Data Head, Star Performer, and Word Worm.

Set out the mover pieces, die, timer, Cranium Clay, Cranium Cubes, pencil, and paper.

Divide into two teams. Each team chooses a mover piece and places it on start.

The team with the player whose birthday is coming up next goes first. …


Cranium Turbo Edition is the new deluxe version of Cranium with more of everything-1,000 all-new cards, 16 activities, an electronic timer, and a faster pace!


Components

  • Game board
  • 1000 outrageous game cards
  • Turbo Rally cards - 16 activities
  • electronic timer with music and lights
  • A tub of cool Cranium Clay
  • pads
  • pencils
  • 4 Turbo game pieces
  • Instructions

Object of the Game

Be the first team to race around the board into Cranium Central and collect four Turbo Rally cards for the win.

Setup

  1. Divide into teams of two or more. Choose a game piece for your team and place it on the space marked START …



Components

  • 3 game boards,
  • 27 towers
  • Instructions

Overview

Each player receives 9 towers of his own color. The game boards are arranged into a triangle so that each player can comfortably reach the starting lines of his two-game boards.

The oldest player begins. When playing more than one game, the winner of the last game always begins the new one.



1. Setup

Players take turns placing one of their 9 towers on the starting spaces of their own starting lines until all towers have been placed. …



Components

  • 1 Game Board
  • 64 Rolit Balls
  • Instructions

Setup

Slide the 2 halves of the board together (see below). Place the board in the center of the table.



Regardless of the number of players, place 4 Rolit balls (1 of each color) in the center of the board.



Keep the remaining balls within reach of all players. The players' colors are determined by the color on the board closest to where they are sitting.


Game Play

To decide who goes first, roll a Rolit ball as if it was a die. The player whose color is shown goes first. …



Components

  • Trap the Cap board
  • 16 caps in 4 colors
  • 1 golden cap
  • 1 dice
  • Instructions

Object of the Game

The players try to hunt and trap as many caps belonging to other players as they can and to carry these off to their hideout without being caught themselves.



Game Play

To begin, each player receives 4 caps of one color and places these on the hideout of the same color. From here each sets out on his hunt and it is to here that trapped caps are brought. …



Components

  • 75 Truth or Dare Cards
  • 75 Trivia Cards
  • Instructions

Object of the Game

To be the first player to get rid of all the Truth or Dare cards in your hand.


Setup

Separate the Truth or Dare Cards and Trivia Cards into two decks and shuffle each deck separately. Deal five Truth or Dare cards to each player and set the rest aside.

Put the Trivia Cards face-down in a stack in the center of the table. Choose "top" or "bottom" to determine which trivia question from each card will be asked during the game. …


Fanorona is a two-player ancient board game that originates in Madagascar and derived from Alquerque.


Components

  • game board with a grid of 5x9
  • 22 counters in 2 colors (white and black).
  • Instructions

Object of the Game

The goal of FANORONA is to capture all the opponent's pieces.


Setup

Initially 22 pieces of each color are placed on the board as shown on the following picture.


Setup


Game Play

Players move alternatively, starting from the player controlling the White pieces.

There are two kind of moves: non-capturing (called paika) and capturing moves: …


Your family is one of the most prestigious in this tumultuous kingdom. You know that the King is looking for help to govern this sprawling land in these dire days. The competition for power and influence within the kingdom's many regions has begun...


Components

  • 1 game board
  • 55 cards
  • 100 Influence markers
  • 1 King marker
  • Rulebook

Setup

Place the game board in the center of the table. It depicts the kingdom, divided into eight Regions. Around the outside of the board is a scoring track, numbered 0-40. …


The evil Lord Eradikus has all but conquered the galaxy, and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws.

You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.

Along the way, you'll recruit allies and snatch up extra loot. But one false step and-Clank! Careless noise draws the attention of Lord Eradikus. …