Your Town Center is flourishing, but as the city grows, the need for emergency medical care grows with it. Fortunately, you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid.

You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately, just before groundbreaking, your differing views of the ideal clinic cause a schism between you, and you go your separate ways, with patients already lining up in pre-admissions. …

In the intergalactic commerce hub Chimera Station you don't just send your workers to their tasks ... You splice claws, tentacles and other parts onto them to give them an edge over the competition!

Gain resources and build modules to expand the board and open new opportunities. Construct the space station and take command to gain prestige and win!

The goal of Chimera Station is to earn the most prestige points by the end of the fifth round. The main ways to achieve that goal are building modules and taking command of the station at the Command Hub, but there are many other chances to gain points along the way. …

The game is played over several hands. In each hand, the players try to earn as much reward money as possible by participating in the capture of the Outlaws - and with as little help from the other players as possible.

The greater a player's part in the capture of an Outlaw, the greater will be his reward: a player may earn the entire reward, a large or small portion of it, or nothing at all! All this depends on his level of participation and that of the others. …


  • 2 double-sided boards
  • 1 climate wheel
  • 1 biology lab
  • 5 clan markers (1 per player)
  • 5 dinosaur boards (1 per player)
  • 48 gene tokens
  • 1 bag
  • 88 MP tokens
  • 40 dinosaurs (8 per player)
  • 15 event cards
  • 13 climate tokens
  • 1 combat die
  • Rulebook

Object of the Game

In EVO, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumtagh with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species. …


  • 1 Patent Office Board
  • 1 Double Sided Map
  • 1 Management Board
  • 1 Energy Track
  • 4 Company Boards
  • 4 Construction Wheels
  • 12 Cardboard Punch Boards
  • 202 Wooden Components
  • 148 Tiles
  • 35 Plastic Components
  • 2 Rulebooks

Object of the Game

In Barrage each player is one of four CEOs representing four national companies aiming to prevail in the race to produce energy.

You will buy and use technologies to build dams and hydro-electric powerhouses and to connect them by building conduits. This allows you to use the water you have stored to produce energy and fulfill contracts. …


  • 1 Main board
  • 4 Player boards
  • 1 Building tiles display
  • 1 Scientists board
  • 1 Earth Contracts board
  • 130 tiles
  • 30 Crystals
  • 3 Mission Tracker Cubes
  • 48 Colonists
  • 4 Rovers
  • 20 Ships and 20 Progress Cubes
  • 16 bots
  • 56 markers
  • 79 Cards
  • Instructions


The game is played over several rounds, each consisting of two phases. The colonization phase and the shuttle phase.

During the colonization phase, each player takes a turn, during which they take actions. The actions a player is able to take depends on the side of the board they are on. …


  • 1 Secret Service Board
  • 48 Machine Segment Pieces
  • 6 Machine Sheets
  • 12 Scientist miniatures
  • 1 Central Board
  • 20 Agent Gears
  • 48 Da Vinci Codex Tokens
  • 24 Mission Cards
  • 4 Firepower Markers
  • 30 Mayhem Tokens
  • 85 Part Tokens
  • 1 Monocle of Forgetfulness Token
  • 20 Building Miniatures
  • Instructions

Object of the Game

In Victorian Masterminds, you and your fellow villains are racing to collect the most Mayhem Points! Will you construct your nefarious Machine? Will you capture the great Buildings of Europe? Will you collect brilliant Scientists and Codex Tokens? …

Players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you.

Egyptians, therefore, stocked their tombs with food, canopic jars (for storing their organs), weapons, works of art, and jewelry. They hired architects, engineers, and masons to build their tombs.

These artifacts and individuals are shown on the cards of the game. You earn victory points for the cards that you store in your tomb, and the player with the most victory points wins. …

In this cooperative game, you and your team will try to escape from a dungeon. You will experience - and be part of - a story that plays out in three chapters. The game play for each chapter lasts approximately 90 minutes.

You can save the game at any time or at the end of a chapter. In this way, you can pause the game and continue playing during your next game night. You can also play the whole game in one session, of course. …

Obscurio is a cooperative, asymmetric game, where each player has a secret role. Players try to interpret pictures to escape the Library. Depending on their role, they will each play differently.


  • 2 Butterfly Markers
  • 1 foldable Card Holder
  • 2 semi-transparent red round plastic Sheets
  • 2 printed transparent round plastic Sheets
  • 30 Cohesion Tokens
  • 84 Illusion Cards
  • 1 Game Board
  • 1 Progress Marker
  • 1 Hourglass
  • 1 Bag
  • 1 Desk
  • 7 Loyalty Cards
  • 7 Character Chips
  • 7 Character Cards
  • 14 Trap Tokens
  • 1 Evanescent Room Tile
  • Instructions


  • Grimoire

    The Grimoire is the only role that is public at the start of the game. They play the game differently, as they know the way out. The Grimoire also knows who the Traitor is. …