Components

  • 60 Cards
  • Instructions

Object of the Game

To get rid of all of your cards.


Game Play

The Deck: There are 3 of each card in the game-number cards that range from 1 to 16 and 4 different Karma Cards.

The Deal: Open and shuffle both decks together



  1. The player to the dealer's left goes first. Start the discard pile by playing a Hand Card.

  2. Complete your turn by picking up a card from the draw pile. All players must keep 3 cards in their hand until the draw pile is gone. …


After establishing themselves in Honshu, the lords and ladies head north to Hokkaidō. Beholding Hokkaidō's mountainous landscape, they see that expansion on this land will prove to be a greater challenge than before.

Hokkaido is a game of Hokkaido consists of 12 rounds, each divided into two separate phases. Each player must expand their personal map to maximize their scoring possibilities.


Components

  • 56 Resources (14 of each type)
  • 15 Terraforming Tiles (double sided)
  • 6 Starting Province Cards (double sided)
  • 60 Map Cards (numbered 1-60)
  • 5 Scoring Summary Cards
  • 9 Goal Cards (optional variant)
  • 1 Score Pad
  • Instructions

Setup



1. Place the resources 1 and Terraforming tiles 2 in the center of the playing area to form a common pool. The number of resources is limited to the number of components included in the box. Terraforming tiles should not run out, but if they do, use any suitable component as a replacement. …



Components

  • A map of Europe
  • 1 summary card
  • Playing pieces 4 colors
  • 1 player board;
  • 16 hidden objective cards
  • 16 scenario tiles
  • 12 plastic fiefs
  • 12 matching fief cards;
  • 6 seals to mark the flourishing regions
  • 1 Gonzaga bonus tile
  • 1 Last Turn card
  • 6 plastic rings
  • 1 scoring marker
  • 11 planning cards:
  • Rulebook

Each region has four harbors A and four cities B. Each city is marked with a symbol. There are eight different symbols in all.

Each sea is bordered by four harbors, all sharing the same symbol and connected by sea routes. …


Alarms go off at Tranjis Memorial Hospital as the lab interns realize - a bit too late - that the virus storage containers were not empty as they had thought.

In fact, they were full of experimental virus strains that are now rampant throughout the building, and only you can stop them.

Your mission is to face the pandemic head-on and fight to be the first one to eradicate the viruses by isolating a healthy body and prevent the spreading of terrible diseases. …



Components

  • Play Board
  • Tokens
  • 15 Trick Cards
  • 11 Master Trick Cards
  • 11 Action Cards
  • 3 Mokuru Sticks
  • Instructions

Object of the Game

Mokuru Card Game is an ancient Japanese art that resides in the handling and control of a wooden object, the Mokuru. Only the cleverest and players with most dexterity can reach the highest belts.

And some of them can only pretend to reach the ultimate rank of Grandmaster. The goal is simple: be the first player to reach the Grand Master belt of the Mokuru Card Game. …



Components

  • 15 Stone Cards
  • 15 Card Sleeves
  • 15 Restriction Cards
  • 1 Score Card
  • 1 Score Marker 1 Rulesheet

Object of the Game

Narabi is a cooperative game in which players work together to create tranquility out of disorder.

You exchange stones with each other to arrange them in numerical order around the table (either clockwise or counterclockwise), and attempt to do so in as few turns as possible. All players either win or lose together.

Ignore blank stones when determining whether the stones are in order.


Setup

  1. If you have played the game before, remove all cards from the card sleeves. Separate the stone and restriction cards, then prepare them based on the number of players: …



Components

  • 1 deck of 60 cards
  • 1 scorepad
  • Rulebook

Object of the Game

In Black Spy, your objective is to be the player with the lowest score when one player reaches the score required to end the game.


Card Deck



The card deck is composed of 60 cards: 11 cards each of blue, yellow, red, and green color - one Informer, one Interrogator, one Infiltrator, one Saboteur, one Assassin, one Agent, one Spy, one Double Agent, one Code Breaker, one Deputy Director, and one Director. 16 black cards - the same card as above plus 5 more "Spy" cards. …



Components

  • Green plush die
  • Yello plush die
  • Red plush die
  • Point Tokens
  • Instructions

Game Play



One player rolls the dice. When the dice stop, all players play at the same time. Put your hand on the right die!

  • If the red die shows the highest number, put your hand on it! (Even if tied, like: 6 1 6)

  • If the yellow die shows a number between the numbers on the other two dice, put your hand on it! (Even if tied, like: 335, and even if the red die is the lowest and the green one the highest). …


Match cards in a column, and they are both worth Diddly! When a round ends, the points of any unmatched cards are added to your score.


Components

  • 80 number cards
  • 8 Diddly cards
  • 4 Diddly Swap cards
  • 4 Diddly Half cards
  • 4 Peek cards
  • 4 Recycle cards
  • Instructions

Object of the Game

Try to end up with Diddly (zero points), or as close to Diddly as possible. The player with the lowest score after five rounds wins! …



Components

  • 250 Name Cards
  • Dry Erase Score Pad
  • Markers & Eraser
  • 60 Second Sand Timer
  • Instructions

Setup

  1. Divide all the players into a blue team and a GREEN team and randomly distribute all 250 NAME CARDS among the players.

  2. We have created 4 sets of identities on the name cards. Choose one set to play - purple, green, orange or blue. Have each team create a deck of 25 name cards by selecting identities in the chosen color. …