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  • 16 offspring tiles
  • 88 animal tiles
  • 10 coin tiles
  • 16 coworkers
  • 30 coins
  • 5 water zoo boards
  • 5 delivery trucks
  • 5 depot boards
  • 10 small expansion boards
  • 10 Large Expansion Boards
  • 1 round wooden disc

Object of the Game

Each player is the owner of a water zoo. Each player tries to lure as many visitors as possible into his water zoo and earns points for the visitors that visit his zoo. To create a zoo that people want to visit, a player must collect animals.

When a player's water zoo is successful, he may want to expand it. When a player's animal basins are full, he must place additional animals into his depot, which loses him points at game end. When a player makes skillful use of his coworkers, he can gain additional points. The player with most points wins. …

In a remote land there lies a region with undulating hills and fertile valleys. Widely-travelled settlers have laid the foundation stone for the city of Arkadia.

In addition to several other buildings they want to construct a magnificent castle on a hill. Four wealthy families - the cloth merchants, the spice merchants, the carpenters and the silversmiths - want to enhance prestige and augment their influence.

For this reason, they compete for the major contribution to the castle's construction. Players act as architects. The four families commission them to plan and realize the build-up of the town and the castle. …

The awe-inspiring Metropolys is burgeoning! Talented urban planners and architects compete with each other to make luxurious, elegant buildings of glass and steel that seem to defy the laws of gravity and balance. Who will eventually impose their style to leave an indelible mark in the history of the city? The answer is in your hands!

To make the game more enjoyable, two versions of Metropolys are included in these rules: Family and Expert. These versions should not be considered as mere variants, but rather as two different games. …

In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade 3 otherwise useless cubes for 1 they can use. The first player to earn 3 trophy cards is the winner!

Each player has a hand of eight balloon cards. The players play their balloons on mountain or plain hops. Players play their high-valued balloons on the mountains and their low- valued balloons on the plains. …


  • 110 cards
  • 7 easels
  • 7 erasable felt markers
  • Rulebook

Object of the Game

Just One is a cooperative party game. You all play together to get the best score!

Together, make one of the players - the active player - guess a Mystery word by secretly writing a clue on your easel.

Choose your clue without coordinating with each other and be original so as not to write the same clue as ano- ther player, as all identical clues will be canceled before the active player gets to see them. …

The game is set in late prehistory, a time of transition - when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages.


A board showing a vast area divided into 60 territories of 4 different types. These are grouped into 12 regions, each containing 5 territories; these 12 regions, bordered by rivers, the shores of lakes, and the edge of the board, are used only in the preparation phase of the game. …


  • 1 game board
  • 30 white pieces: 6 Tzaars, 9 Tzarras and 15 Totts
  • 30 black pieces: 6 Tzaars, 9 Tzarras and 15 Totts
  • 1 bag
  • 1 rulebook

Object of the Game

There are two ways to win:

  1. Players have 3 types of pieces: Tzaars, Tzarras and Totts.

    These 3 types represent a trinity: they cannot exist without each other. You must keep at least one piece of each type on the board at all times. In other words, the first way to win is to make your opponent run out of either Tzaars, Tzarras or Totts. …

When I Dream is played over a series of rounds equal to the number of players. Each round is divided into 2 phases: Night and Day. Each night, one player-the Dreamer-tries to identify the Elements based on the clues that the other players give them.

Each day, the Fairies and the Dreamer score points for each Element the Dreamer identified correctly. The Boogeymen score points each time the Dreamer is incorrect. The Sandmen score extra points when the Fairies and the Boogeymen score the same number of points. …

Lost in the Fae and hounded by enigmatic spirits, the brave druids of the Baruitha clan gather to perform sacred rituals in honor of these mystic denizens. Appeasing the creatures may be critical to the clan's survival in this extraordinary realm.

In Fae, 2-4 players assume the roles of wayward spirits within the mystic realm of the Fae, obscuring their identities from each other while influencing and luring the lost druids throughout the strange lands.

As the spirits lead groups of druids together, the druids perform rituals that award points. At the end of the game, players reveal their hidden identities, and the player with the most points wins. …

A Fable game is one where the gameplay changes over time. The first time you play, the game starts in its initial state, which is a relatively simple state. But as you explore deeper into the game system, the mechanisms and gameplay experience will evolve.

You play the game many times, and each play changes the game slightly. However, the game is never permanently changed.

At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the multiple plays you will get from this game system. The Fable game will remain just as playable on the 20th play as it was on the first play of the game. …


  • A board with 16 squares.

  • 16 different pieces each with 4 characteristics: light or dark, round or square, tall or short, solid or hollow.


At the start of the game, the pieces are arranged at the side of the board.

Object of the Game

To establish a line of four pieces, with at least one common characteristic on the board.

The line of pieces may be across the board, up and down, or along a diagonal.

Game Play

The players throw dice to see who starts. The first player selects one of the 16 pieces and gives it to his opponent. …

France 1831: In a remote corner of Ardeche, the little village of Peyrebeille sees numerous travelers pass through... A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police!

Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive.


  • 78 Guest cards (70 travelers and 8 peasants)
  • 4 Player aid cards
  • An Inn gameboard
  • 1 First Player card
  • 30 10f (10-franc) Check tiles
  • 32 Key / Room Service tokens in the four player colors
  • 4 white Key tokens
  • 4 wooden discs in the four player colors
  • 1 rulebook

Object of the Game

In this family, it's every man for himself! At the end of the game, there will be a final tally: The richest of the innkeepers will be proclaimed victorious! …

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