Rating: 7.8 Very Good
Popularity:35
Difficulty:Very easy
Year:2012
Players: 5-10 players
Playing time: 30 minutes
Age:13+

Created by: Don Eskridge, Luis Francisco, George Patsouras, Rafał Szyma

Published by: Indie Boards & Cards, Devir, Edge Entertainment

Alternate Names: Avalon, Avalon: Rycerze Króla Artura, La Resistencia: Ávalon, Der Widerstand: Avalon, ΑΒΑΛΟΝ

Description:

Avalon is a social deduction game and a semi-sequel to the game called The Resistance. This time, the game pits the loyal servants of King Arthur (the good team) against the Minions of Mordred (the evil team). The servants must complete three quests while discovering the traitors who are trying to sabotage their mission.

The bad team knows all the members of the evil and also Merlin knows the traitors of evil, but he must speak in riddles as his identity can't be discovered, else all will be lost.

The good team consists of basic knights and two unique characters: Merlin and Percival. Merlin has the power to know the traitors of evil. This makes him very powerful for the good team.

Percival knows the identity of Merlin. It's his job to protect Merlin from the Assassin.

The Evil team consists of basic minions including the Assassin. Evil also has three unique characters: Mordred who stays invisible to Merlin, Morgana (will be shown to Percival as a possible Merlin) and Oberon (the stays unknown to the other members of the evil team).

The special characters (except Merlin and the Assassin) are all optional and can be used to balance the teams in case you find one side always wins.

On every quest, a leader will pick a team, but the other players have to approve for the team by a vote. When there is a tie, or the team is rejected, the leader token will pass to the next player who has to pick his team for the quest.

The selected players on the team will then receive a pair of quest cards that say 'Pass' and 'Fail'. The good players must always select 'Pass' but the evil players can choose.

If there is one fail card, evil will win the quest, else good will prevail.

When one side wins the majority of the quests, the game ends. If the Good team has won, then the evil team will have one more time to win if the Assassin can reveal Merlin.

Avalon can be played by 5-10 players. A game takes between 20 and 30 minutes depending on the number of players and discussions.

The game was created by Don Eskridge and first time published in 2012 by Indie Boards & Cards.

Prices:
Retail Price:$17
Amazon:$14
Ebay:$19
Expansions:
The Resistance: Avalon Promos
Awards:
Guldbrikken Special Jury Prize Winner 2013
Golden Geek Best Party Board Game Nominee 2013

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Game Components

  • 14 Character cards
  • 10 Quest cards
  • 5 Team tokens
  • 20 Vote tokens
  • 5 Score markers
  • 1 Round marker
  • 1 Vote Track marker
  • 1 Leader token
  • 3 Score tableaus
  • 2 Loyalty cards
  • 1 Lady of the Lake token

Object of the game

The Resistance: Avalon is the game of hidden loyalty. Players are either Loyal Servants of Arther fighting for Goodness and honor or aligned with the Evil ways of Mordred.

Good wins the game by successfully completing three Quests. Evil wins if three Quests end in failure. Evil can also win by assassinating Merlin at game's end or if a Quest cannot be undertaken. …



Percival

He is on the side of Good. Percival's special power is knowledge of Merlin at the star of the game. Using Percival's knowledge wisely is key to protecting Merlin's identity. Adding Percival into a game will make the Good side more pwoerful and win more often.

Note: for games of 5, be sure to add either Mordred or Morgana when playing with Percival.

Mordred

He is on the side of Evil. His special pwoer is that his identity is not revealed to Merlin at the start of the game. …



Targeting

This allows the players to complete the Quests in any order they see fit adding a level of strategic planning into the game.

During the team phase, the leader chooses both which players to be on the team and which quest the team will attempt to complete. Use the included round marker to indicated which quest the leader selected.

The number of players chosen to be on the team must correspond to the number required for that Quest.

The 5th Quest cannot be attempted until at least two other Quests have been completed successfully. …




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