• 4 Pots (player boards)
  • 4 Flasks
  • 4 Bags
  • 8 Droplets
  • 4 Rat stones
  • 1 Scoring Track
  • 4 Scoring Markers
  • 1 Flame (round marker)
  • 24 Fortuneteller Cards
  • 20 Rubies
  • 12 Ingredient Books
  • 215 Ingredient Chips
  • 4x 0/50 Seals
  • Bonus Dice


The last person to cook something goes first. The start player then shuffles the Fortune Teller cards and puts them face down into a draw pile in front of them. Now put the Scoring Track in the middle of the table.

The Flame 1 goes on the 1-space of the Turn Indicator. The 4 seal tiles go on the 4 seal spaces 2 with the "0" facing up. …

After the invention of Jump Drive, every colony could expand to new worlds and dream of empire... In New Frontiers, players build space empires by developing technologies, exploring and settling worlds, producing goods, and trading these goods for credits or victory points.

Can you build the most successful galactic empire?


  • 8 empire mats
  • 60 goods cubes
  • 60 colonist pieces
  • 2 development mats
  • 56 development tiles
  • 60 world tiles
  • 7 action tiles (gray)
  • 8 goal tiles
  • 5 stockpile mats
  • 1 setup summary/colonists mat
  • 1 world summary tile
  • 40 victory point chips (hexagons)
  • 56 credit chips (rectangles)
  • 1 priority track
  • 10 player disks, 2 each in 5 colors
  • 1 bag


Put the two development mats in the center of the table and place the developments on them: …

Two-four alchemical mages vie for control of ancient monuments and Places of Power. As a mage, use your magical essences and items to build artifacts, activate their powers, and command dragons. The mage with the most points wins!

Each mage begins with 1 of each essence, 3 artifacts in hand, and 1 magic item. During a round, you'll collect essences and then do 1 action each turn, until everyone passes. The goal is to have the most points, 10 or more, when victory is checked.


  • 40 Artifact cards
  • 5 Places of Power
  • 10 Mage cards
  • First Player token
  • 10 Monument cards
  • 8 Magic items
  • 150 essence tokens
  • 12 "5x" essence chips
  • 4 reference cards
  • Summary tile

Mages and items are chosen during setup and begin in play. Each round, when a player passes, they will turn in their item for a new one. …

You are all cryptozoologists, trying to be the first to discover definitive proof of a cryptid in the wilds of North America. Each player will be given a unique clue - one piece of crucial information about where the creature lives. When combined, the clues identify a single space on the map - the creature's habitat.

Each player's clue either states an area where the creature can be found, or where it cannot be found, based on the terrain and structures on the board. During the game, you will ask each other questions with the aim of guessing each other's clues. The first player to correctly use all of the clues to find the habitat wins the game. …


  • 1 Game Board
  • 36 Floor Cubes
  • 12 Rooftops
  • 6 Company Certificates
  • 3 Building Permits
  • 1 Cancel Cube
  • 1 Mayor
  • 2 Linen Bags
  • 60 Checks
  • Rulebook


1 Place the Game board in the middle of the table.

2 Place the 6 Company Certificates near Main Street.

3 All 36 Floor cubes are put into one of the linen bags. Randomly draw out 24 of the Floor cubes. Place them numbered side up in 3 rows of 8 cubes each beside the board. The 12 remaining Floor cubes are not used in this game and are returned to the box. …

In a game of Specter Ops, one player is an A.R.K agent who has just infiltrated Raxxon Global's abandoned pharmaceutical facility in an attempt to expose information about Raxxon's past.

The other player(s) are Raxxon hunters, genetically or mechanically enhanced humans tasked with hunting down A.R.K. agents and nullifying the threat they pose to Raxxon.


  • 1 Game Board
  • 1 Pad of Movement Sheets
  • 5 Hunter Figures
  • 4 Secret Role Cards
  • 4 Agent Character Cards
  • 8 Hunter Character Cards
  • 1 Sand Timer
  • 4 Agent Figures
  • 1 6-Sided Dice
  • 1 Dual-Sided Vehicle Card
  • 29 Tokens
  • 17 Equipment Cards
  • 1 Rulebook

Character Card

  1. Name: The name of the character
  2. Abilities: The effects the character has on the game
  3. +A gent or Hunter: The character will either be an agent or a hunter

Equipment Card

  1. Name: The name of the equipment
  2. Type: The type of equipment
  3. Effect: The effect the equipment has when used
  4. Unique Symbol: Some equipment can only be used by specific agents
  5. Charges: The number of times the equipment can be used per game before it is discarded

Vehicle Card

  1. Name: The name of the vehicle
  2. Move: The maximum number of spaces the vehicle can be moved in a round.
  3. Abilities: The effect the vehicle has on the game



The main portion of these rules describes the setup and game play for the 2-3 players. …

Steampunk Rally is a card-drafting, dice-placement game. You will be rolling and placing dice on your Invention to generate Motion, gain more dice, prevent & repair damage, and discard used dice.

Improve the efficiency of your Invention by adding Machine Parts. Harness the power of various Boost technologies, utilizing them to thwart your rival Inventors and achieve victory!

The game is played over a series of rounds until one player's Invention crosses the Finish Line, at which point one final round is played. The player furthest past the Finish Line after the final round is declared the winner! …

Your flying machine is about to dock at a secret power platform that floats 7,000 feet above the ground. As you descend, you catch a glimpse of a rocket poking out of the fog. If your team can power this rocket, you'll be able to blast off with the hope of finally finding the Archean's long-lost civilization.

In order to succeed in your mission, you will have to explore the platform and wire together all the necessary components (capacitors, lightning rods, and the launch pad) into a true electrical circuit. Your problem? …

Blood Bound is a game for six to twelve players, each of whom belongs to one of two rival vampire clans. As players attack one another, they uncover clues about their opponents' identities, which they can use to identify their rival clan's leader and capture him.


  • 9 Rose Clan Character Cards
  • 2 Inquisitor Character Cards
  • 9 Beast Clan Character Cards
  • 12 Reference Cards
  • 19 Rank Tokens
  • 13 Rose Affiliation Tokens
  • 13 Beast Affiliation Tokens
  • 20 Unknown Affiliation Tokens
  • 4 Shield Ability Cards
  • 2 Sword Ability Cards
  • 4 Curse Ability Cards
  • 4 Fan Ability Cards
  • 6 Staff Ability Cards
  • 2 Quill Ability Cards
  • 1 Cardboard Dagger

Object of the Game

If a player captures the rival clan's leader, the capturing player and his clan win the game. However, if a player captures anyone except the rival clan's leader, the capturing player and his clan lose and the other clan wins. …


  • 54 cards
  • 6 tokens
  • 1 custom die

Object of the Game

You and your opponents are raucous raccoons, tipping over trash cans for food and shiny objects. Push your luck to acquire more cards from the trash, but you must stash them in order for them to score at the end of the game.

When the deck runs out, everyone reveals their stashed cards. Score points based on who has the majority for each card type. Whoever has the most points wins.


Cards Most cards provide points at the end of the game when they are stashed. The icons in the upper left corner show how many points are scored for 1st place, 2nd place, and 3rd place, based on who has the majority of that type of card. …