Charlemagne has requested that his contentious heirs (the players) build castles for his security and comfort in the territories he likes to visit in the course of his travels.

To do this they are forced to compete for the services of the five clans of paladins (the five colors of cubes), through whom the Emperor rules his lands.


Components

  • 15 board segments representing territories of the Empire. (Notice that the segments, of 3 different shapes, can be easily fitted together to form larger territories - a significant element of the game)
  • 5 sets of discs each numbered 1 to 5 (2 black, 2 white, and 1 gray)
  • 4 courts: small rectangular boards with the picture of a castle and along one edge a row of dots in the 5 colors
  • 2 cotton bags
  • 200 small wooden cubes representing the 5 paladin clans in the 5 colors
  • 1 large yellow figure representing the Emperor Carolus Magnus
  • 4 dice with 5 faces in the 5 colors; the 6th face has a crown
  • 5 clan markers (wooden cylinders) in the 5 colors 30 castles in 3 colors (black, white, and gray)

The Game For 2 Players: …


In Villages of Valeria you play the role of a Duke or Duchess, building a village around your castle by playing cards from your hand onto the table in front of you. Develop Resources to build Buildings, which give you Victory Points and special powers.

The right Buildings help you recruit Adventurers, who provide even more Victory Points and special powers. Keep an eye on your fellow players as they will be trying to build a grander village and may even attract the Adventurer you were hoping to recruit. …


Hello, welcome to ESCAPE ROOM by Identity Games. As is the case in many Escape Rooms across the world, you are "locked in" in this game and the object is to find the codes to "escape" within 60 minutes by solving puzzles and riddles.

Use your brain! Teamwork, good communication, ingenuity, creativity, logic and attention for detail are also very important.

This box contains 4 thrilling adventures in ascending order of difficulty. Just like in a 'real life' Escape Room, you can only play each game once. You can buy the extensions once you've played them all. …


Bear parks: it's the next big thing! In order to be successful, you must skillfully fit together enclosures, animal houses and green areas, and use every available inch of your land. Animal houses and enclosures are worth points, and are more valuable if you build them quickly.

Construction crews let you claim more land to build onto. When one player fills their park, the game is over and the player with the most points wins.


Components

  • 1 Supply Board
  • 52 Green Areas
  • 30 Achievements
  • 16 Park Areas
  • 16 Bear Statues
  • 28 Animal Houses
  • 12 Enclosures
  • Rulebook

Setup



  1. Place the Supply Board in the center of the playing area. It is used to store the Green Areas, Animal Houses, and Enclosures. …


Welcome to the most well-known geisha street in the old capital, Hanamikoji . Geisha, the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training, are greatly respected and adored. Geisha may be translated to "artist" and they dance, sing and entertain everyone.

In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel.

With careful speculation and sometimes a few bold moves,you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha? …


1899. For more than a century, the European public has been fascinated by Egyptology, and the discoveries of Denon, Champoilion, Petrie and others.

Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures.


Components

  • 1 game board
  • 36 'terrain / patron' cards
  • 100 'archaeologist' cubes (25 for each color: blue, red, green and white)
  • 19 marker disks for the players (including 1 "first player" marker and 6 "+50" score markers)
  • 5 'patron' markers (1 orange, 1 black, 1 brown, 1 yellow, 1 purple)
  • Rulebook

Object of the Game

The players embody archaeologists working for pa- trons. They excavate the land of Egypt to find pre- cious artifacts, which will adorn the most prestigious rooms of the Museum. …



Components

  • 1 game board showing a map of Europe
  • 102 Country cards
  • 24 Intrigue cards
  • 16 hexagonal City bonus markers
  • 8 shield-shaped Country bonus markers
  • 3 round Noble House bonus markers
  • 24 square Period scoring markers
  • 7 rectangular Title scoring markers
  • 200 wooden nobles (cubes)
  • Rulebook

Object of the Game

The players are the leaders of the great noble houses of the 17th Century, fighting for supremacy over Europe. With the help of Country cards, they place their nobles in cities of their choice, earning victory points.

The higher the rank of the Noble, the more Country cards are required. But, Nobles can be vanquished through the play of Intrigue cards! …


Venice is known for its bridges and gondolas - and that is what this game is about.

Take on the role of a Venetian noble, deploy councilmen to important districts, and construct buildings and bridges to gain power and influence.

A district's value depends on how well connected it is with other districts - so the player who best distributes his councilmen and builds the most beneficial buildings and bridges will become the eminence grise of Venice!


Components

  • 1 Game Board
  • 5 Player Boards
  • 77 Cards
  • 18 Councilmen in each of 5 colors
  • 2 Counters in each of 5 colors
  • 1 District Token
  • 60 Building Tiles
  • 6 Bridge Tiles
  • 6 Gondola Tiles
  • 30 Gold Coins
  • 6 Round Tiles
  • 2 Bonus Tiles

Setup



1 Put the game board on the table. Leave some free space next to it for the card rows. …


During his travels, Gulliver searched in vain for the marvellous world of Celestia. In the steps of this storied adventurer, start your journey to celestial cities as mysterious as the treasures they hide.

During your adventures, will you face threatening storms, Lockhars pirates, and Damok-birds. Will you be the cleverest of the aircraft? Will your courage be rewarded?


Components

  • 78 Treasure Cards
  • 20 blue compass cards
  • 18 yellow lightning arrester cards
  • 16 red foghorn cards
  • 14 black cannon cards
  • 8 "Turbo" cards
  • 4 x 2 "Power" cards

Setup

  • Place the 9 "City" tiles in ascending order on the table (from the lowest (1) to the highest (25)). …



Components

  • 12 role tiles
  • 36 Yes/No tokens
  • 10 Maybe tokens
  • 1 So Close token
  • 1 Correct token
  • Rulebook


Setup

Take the Mayor, Seer, and Werewolf cards, and add Villager cards so that the total number of cards is one more than the number of players. For instance, with six players, use 1 Mayor, 1 Seer, 1 Werewolf, and 4 Villager cards. If playing with 7 or more players, use a second Werewolf card.

Place the Yes/No tokens in the large compartment in the box bottom, and the Maybe tokens in the smaller compartment. Place the So Close and Correct tokens near the box bottom. …