Components

  • 108 Cards
  • 1 Jackpot Unit
  • 4 Purple Chips
  • 40 Orange Chips
  • Instructions

Object of the Game

Be the first player to play all the cards in your STOCK pile by playing cards in sequence to building piles. Every player has their own chips and hand of cards to keep things moving along.


Setup

  1. Begin by placing 3 orange chips into each of the 4 slots in the Jackpot.

  2. After shuffling the cards, deal out one card, face-up, on the table underneath each slot on the Jackpot. (See below). These 4 cards are the building piles you will play your cards to. …


Welcome to Alan R. Moon's Alvin & Dexter, the wacky, yet challenging expansion for the best-selling board game series, Ticket to Ride. This expansion is compatible with all Ticket to Ride maps.



Components

  • 1 figure each of Alvin and Dexter
  • 20 Alvin cards
  • 20 Dexter cards
  • 1 bonus card for each character
  • Instructions

Setup

After completing the game's normal setup and all players have selected their Destination Tickets, the player who will go last places Alvin in any city on the map.

The player sitting to his right then places Dexter in any other city of her choice. Place the 2 decks of Alvin & Dexter cards next to the board, and their Bonus cards next to the game's regular Bonus card(s). …



Components

  • 2-sided game board
  • 27 tiles
  • 24 scoring chips
  • Instructions

What is a SET

A SET is 3 tiles that are either ALL THE SAME or ALL DIFFERENT in each individual feature. Each feature must be looked at individually.

Each tile has 3 features:



On all 3 tiles, each feature, when looked at individually, must be either ALL THE SAME or ALL DIFFERENT.

So, on all 3 tiles:

  • the shape must be ALL THE SAME or ALL DIFFERENT, and
  • the color must be ALL THE SAME or ALL DIFFERENT, and
  • the number must be ALL THE SAME or ALL DIFFERENT.

Examples: …




Components

  • 27 unique cards
  • Instructions

Object of the Game

Find the most SETs.


Deck

The game has 27 unique cards with 3 features: color, shape, and number.



What Is a Set

A SET is 3 cards that are either ALL THE SAME or ALL DIFFERENT in each individual feature.

For example, on each of the 3 cards:

  • the color must be ALL THE SAME or ALL DIFFERENT and

  • the shape must be ALL THE SAME or ALL DIFFERENT and

  • the number must be ALL THE SAME or ALL DIFFERENT. …



Components

  • 1 Clear Drawing Window
  • 1 Base (with storage compartment)
  • 1 Timer
  • 1 Wet Erase Marker
  • 150 Cards
  • 1 Die
  • Instructions

Object of the Game

Use the clear plastic window to sketch clues for your team in each of the three categories.

If your team guesses the clue correctly, you win the challenge and keep the card. The first team to earn 5 cards wins!



Setup

  • Open the base and remove Timer, Marker, and Die. Leave the cards in the tray.



    Note: clean the screen with a damp cloth between turns. …




Components

  • 12 dice
  • Instructions

Object of the Game

Be the first team to win two of three rounds.


Setup

Choose teams. Each round will need one Picturist (drawer) on each team. All play is head-to-head so each team will be playing each round. It might get noisy!

These rules will be used as a screen between the two teams. Set it up between the Picturist and the teams so that only the Picturists can see the dice.




Game Play

Randomly choose 3 of the purple dice and 3 of the orange dice. One of the Picturists should roll all 6 of these dice. …




Components

  • 110 Cards
  • Instructions

Object of the Game

Be the first player to play all of the cards from your Card Stack.


Setup

  • Separate the cards into 2 decks and shuffle them separately.

    One deck will have the cards with the purple borders, like this.


    Bordered card

    The other deck will have the cards with no borders, like this.


    Non-Bordered card

  • Set the deck of Non-bordered cards aside for a minute.

  • Deal 8 cards from the Bordered card deck face- down to form each player's Card Stack. Each player turns the top card of his/her stack faceup, creating an "UP" card. …


About 300 years ago in Edo, Japan, when Tokyo was still a coastal town, and nature was greener, one could catch all kinds of fish from the neighboring waters.

Fishermen built their livelihood on sea bream, mackerel, prawn, and clams. They went out in their boats, fished, and sold their catch. The market flourished.

In this game players take on the roles of fishermen, trying to get rich from the wealth of the sea. Which player will be able to sell the most fish? …


You and your friends all make a living selling goods among a chain of tropical islands. Sounds great, right? Well, there's a problem: none of you are successful enough to buy your own seaplane, so you all pitched in and bought one together.

This means each day you all pile into the same plane to make all of the day's deliveries - but you don't have enough time to make them all. To make matters worse, the plane is in such disrepair that the instrumentation is broken. …



Components

  • 28 Non-Fictional Character cards
  • 28 Fictional Character cards
  • 2 blank Character cards
  • 24 Keyword cards
  • 14 Action cards
  • 16 Red Carpet cards
  • 2 Spy standees
  • 2 standee bases
  • 2 dry-erase markers
  • 2 double-sided Character sheets
  • 2 double-sided Keyword sheets
  • Instructions

Object of the Game

Players split up into 2 teams. The game is played over a series of rounds, during which 1 player becomes the Spy and receives a Character card.

The Spy's goal is to describe their Character in such a way that their team guesses who they are and the intercepting team cannot. Each team's goal is to be the First to guess the Character the Spy is talking about. …