Components

  • A board with 16 squares.

  • 16 different pieces each with 4 characteristics: light or dark, round or square, tall or short, solid or hollow.



Setup

At the start of the game, the pieces are arranged at the side of the board.


Object of the Game

To establish a line of four pieces, with at least one common characteristic on the board.



The line of pieces may be across the board, up and down, or along a diagonal.



Game Play

The players throw dice to see who starts. The first player selects one of the 16 pieces and gives it to his opponent. …


France 1831: In a remote corner of Ardeche, the little village of Peyrebeille sees numerous travelers pass through... A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police!

Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive.


Components

  • 78 Guest cards (70 travelers and 8 peasants)
  • 4 Player aid cards
  • An Inn gameboard
  • 1 First Player card
  • 30 10f (10-franc) Check tiles
  • 32 Key / Room Service tokens in the four player colors
  • 4 white Key tokens
  • 4 wooden discs in the four player colors
  • 1 rulebook

Object of the Game

In this family, it's every man for himself! At the end of the game, there will be a final tally: The richest of the innkeepers will be proclaimed victorious! …


200 B.C. - China is in the middle of a time of unrest and political instability and stands on the brink of a change in power.

The Emperor's power has been weakened by the increasing influence wielded by power-hungry regional rulers. The constant battles boil down to one fact: to become the new Emperor.

By playing out cards, players erect governing houses and send emissaries to the regional courts. They obtain victory points for skillful house place- ment as well as successful alliances between their emissaries. …


You are an apprentice to a great sushi master, and you have spent the last ten years honing your skills in preparation for this day- your final test before earning the title of expert chef Itamae-San.

Sushi is about culinary expertise, and you must always strive to master your skills while serving an array of vivid colors, mouthwatering tastes, and creative combinations. 'The test will be difficult.

You must compete against the other hopefuls, all working in the same confined area to produce recipes of varying complexity. Only one of you will earn the respect of your teacher, and the revered title of Itamae-San! …


During the game, four rows of cards are formed in the middle of the table . Two rows are in ascending order (numbers 1-99), and two rows are in descending order (numbers 100-2).

Everyone plays together in the same team and tries to lay as many cards as possible , all 98 if possible , in four rows of cards.


Components

  • 98 cards numbered 2-99
  • 4 direction cards
  • Rulebook


Rules for Laying Cards

In an ascending row of cards the card number of each card laid must always be greater than the card laid before it. How much space left between the cards does not matter, e.g. 3, 11, 12, 13, 18, 20, 34, 35, 51. Or 2, 7, 19, 25, 28, 29, 49, etc. …



Components

  • 1 Game Board
  • 78 Goods Markers
  • 4 Moneybag Tiles
  • 1 Merchant Ship
  • 60 Market Booths
  • 22 Talers

Object of the Game

Compete to become Master of the Hanseatic city-states during the 14th Century. Criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares.

Set up networks of market booths within the cities, which allows your goods to be re-sold at the most advantageous time and increases your power and prestige. At the end of the game, the player with the most establishments and the greatest profits, is the winner. …


Players will be playing ancient civilizations as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass.

The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them.


Components

  • 18 game cards
  • 1 reference card
  • 1 pencil
  • notepad
  • 4 Relic tokens.

Object of the Game

The goal of the game is to have the most Victory Points (VP), earned by developing your Kingdom during the game. …


The most memorable mounts of the past hundred years are brought together on one racetrack to determine who's the greatest racehorse of all time.

When these equines of the ages line up at the post, every racing fan will cheer on their favorites, pushing the jockeys and their mounts to achieve greater glory than they have ever known before. And what glory will fall to racing fans? Knowledge that they backed a winner - not to mention a rich payout.


Components

  • 1 Game board
  • 28 Horse cards
  • 7 Horses
  • 21 Royal Turf Cards
  • 6 Color tiles
  • 24 Betting chips
  • 1 Pace chip
  • 50 Money
  • 1 Special Die

Object of the Game

Three races take place during a complete game of Winner's Circle. In each race, players place bets on the seven competing horses, spur on favorites with their support, and distract the jockeys of the other mounts. Once the three races are over, the player whose bets have paid off the most wins the game. …


The revolution in Cuba is over. Now, many magnificent buildings are being built in the capital city Havanna to make it gleam in renewed splendor.

Each player holds the same 13 action cards. In each round, two cards are laid out face-up in front of each player with which he carries out two actions. He can take pesos or building materials (brick = red, sandstone = yellow, glass = blue, loam = brown, debris = gray), hire workers, bring his master builder into play, collect taxes, send out thieves, tear down buildings, and more. …



Components

  • 52 playing cards
  • 6 dice discs
  • 1 "money" disc
  • 1 "card" disc
  • 36 victory points
  • Money
  • 3 action dice in each of the players' colors
  • 1 white battle die
  • 1 set of instructions

Object of the Game

Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Turris and the Praetorianus to protect the power and victory PLAYING EQUIPMENT

points you have, or instead prefer to use the Consul and the Tribun to skilfully pull the strings behind the scenes. Whoever succeeds in using their connections and manages to play their cards cleverly will at the end deserve their victor's laurels. …