• 101 playing cards
  • 6 targets
  • instructions

Object of the Game

Have the last duck remaining.


Sort all of the duck cards by their color. Each player takes one color of ducks. The duck colors not chosen by a player are removed from the game. Each player places one of their cards in front of them to indicate their color.

The other cards are shuffled with the "empty water" cards to form the duck deck. The top six cards from the duck deck are dealt out to the game board from left to right. …


  • 45 cavern cards
  • 6 creature cards
  • 2 Black Dragon cards
  • 1 key card
  • 18 gems
  • Instructions

Object of the Game

The wicked Black Dragon has captured six magical creatures from all over the countryside, imprisoning them in his lair with his powerful crystal magic.

Your mission is to free these creatures, using the Black Dragon's own crystal magic against him. Should you succeed in freeing them all, you can then attempt to trap the Dragon in his own lair.

Collect treasures along the way to aid you in your quest, and you may emerge a wealthy champion! …

In Atelier, players play the role of master 19th-century painters managing their ateliers (workshops). Players roll dice, then use those dice to instruct students and acquire paint to render masterpieces of art.

By completing masterpieces and acquiring patrons, players vie to become the most famous painter of their time.


  • 1 Instructional Booklet
  • 1 First Master token
  • 1 Starting Player token
  • 20 Inspiration tokens
  • 40 Painting cards
  • 16 Patron cards
  • 4 Player boards
  • 60 Paint cylinders
  • 16 dice
  • 48 Student meeples


  1. Shuffle the Painting cards to form a deck. Draw 7 cards from the deck and lay them faceup in the center of the table. …

The Uncle Wiggily Game is most enjoyed by children 4 to 8 years of age. Players join Uncle Wiggily on an adventure through the forest.

They take turns moving their Uncle Wiggily tokens, according to the card drawn.

The simple rhymes found on each card are fun for children to learn; each verse tells the player how many spaces to move.

The cards also feature numbers-so children who cannot read are able to play. (Pre-readers will enjoy having a "grown-up" read the rhymes on the cards). …


  • Gameboard
  • Deck of 27 Goal Cards X
  • 4 Cardboard Player Screens
  • 114 Stackable Plastic Number Tiles
  • Drawstring Cloth Tile Bag
  • Illustrated Instructions

Object of the Game

To have the most points at the end of the game. You score points by placing tiles that match shapes on goal cards. The higher the stack of tiles in the shape, the more points you'll score!


  1. Place the numbered tiles in the tile bag.

  2. Place the gameboard and deck of goal cards (this forms the draw pile) in the center of the table …

In Citadels, players are vying to become the kingdom's next Master Builder by constructing the most impressive medieval city. To do so, players must acquire gold and enlist the services of a diverse cast of characters.

During a round, each player chooses one character, who provides a special ability for that turn. Each player builds his own city by playing district cards from his hand, which at the end of the game are worth points equal to their cost.

The game ends at the end of the round in which a player has seven districts in his city, and the player with the most points will become the kingdom's next Master Builder! …


  • 16 agent cards
  • 1 double agent card
  • 7 innocent bystander cards
  • 1 assisin card
  • 40 key cards
  • 1 card stand
  • 195 cards with 390 codenames
  • 5 DIY codename cards
  • Instructions


Players split up into two teams of similar size and skill. You need at least 4 players for a standard game.

Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table.

The other players, or field operatives, sit across from their spymasters.

Randomly deal 25 codenames between the two teams.

Each team take turns placing 1 codename on the table until a total of 25 codename cards are placed in a 5-by-5 grid. The remaining cards aren't used in the game. …


  • 200 Asset Cards
  • 40 Key Cards
  • 1 Card Stand
  • 8 S.H.I.E.L.D. Cards
  • 8 HYDRA Cards
  • 7 Neutral Cards
  • 1 Double Agent Card
  • and 1 Thanos Assassin Card
  • Instructions


Two opposing teams are competing to be the first to identify all of their team's Marvel Asset Cards from among 25 cards displayed in a 5 x 5 grid.

Each team has a Director (who knows the location of each one of the Asset Cards their team is trying to find) to give clues in the form of code words telling their Agents where to find the cards. …


  • Speed
  • Game Board
  • 4 Plastic Pieces
  • 28 Title Deed Cards
  • 16 Chance Cards
  • 12 Community Chest Cards
  • 4 Dice
  • Money Pack
  • Instructions

Object of the Game

Buy and trade before time runs out. At the end of the game, the player with the most money wins!

What's different about Monopoly Speed

The Game Ends in Under 10 Minutes!

This game is played in four rounds. Each round has a buying stage followed by a trading stage.

The timer will signal the start of each stage, count down when there are 10 seconds left, and then signal the end of that stage. …


  • 13 Character cards
  • 13 Character tokens
  • 1 Cemetery card
  • 1 rulebook
  • 5 game aids


You can combine the characters from the expansion and those from the base game as you wish while respecting the following rules:

The Judge must always be present.

Note: You can choose to play without the Judge if roughly two-thirds of the characters have the Coin Purse symbol . This, however, creates much longer games.

The Coin Purse icon indicates characters who bring money into the game. Roughly a third of the characters should bring money from the bank into the game. …