Although the GIPF project as initially going to consist of 6 games, LYNGK is the seventh title in the series and acts as a synthesis of the project.

While GIPF itself is the epicenter of the project, LYNGK is the umbrella game. It brings together all 6 games through the implementation of elements and mechanics that characterize each game of the series.


Components

  • 1 game board
  • 3 white mottled pieces (ref. GIPF)
  • 9 ivory pieces (ref. TZAAR)
  • 9 blue pieces (ref. ZERTZ)
  • 9 red pieces (ref. DVONN)
  • 9 green pieces (ref. PUNCT)
  • 9 black pieces (ref. YINSH)
  • 1 bag
  • Rulebook

Object of the Game

LYNGK is played with pieces in 6 different colors, each representing a game of the GIPF project. …



Components

  • 1 Track board
  • 23 Movement cards
  • 22 Action cards
  • 13 Assistant cards
  • 14 Goal cards
  • 10 Horse cards
  • 6 Stable Owner cards
  • 6 Loan cards
  • 12 Character cards
  • 1 First Player card
  • 6 Horse pawns
  • 125 Banknotes
  • 63 Tokens
  • 2 Sprint Dice
  • Rulebook

Object of the Game

Each player is a wealthy bettor, determined to be recognized as the most skillful horse race wagerer and earn the title of "Best Gambler Ever". …



Components

  • 60 character cards
  • 20 law cards
  • 4 auction cards
  • 64 gemstones
  • 33 double-sided magic/science tokens
  • 17 double-sided attack/defense tokens
  • 54 power point tokens of different values
  • 24 bonus tokens for magic
  • 12 bonus tokens for circles
  • 4 players' screens
  • Instructions

Object of the Game

As players struggle for control over the fantasy world of Laar, players recruit a variety of allies, from a wanderer to a prince, and enact various laws.

As the game progresses, each player builds their own pyramid of power by developing their state's military and magical might, increasing their own authority, and gaining the precious gemstones they need to continue expanding their nation. …


Honor continues to be stronger than steel in the life of the samurai warrior, and no sword can cut so deep as failure.

Stealthy Ninja and faithful Samurai will have to face a double threat: the Ronin! Rising Sun is an expansion for the Samurai Sword game. Inside you will find new cards, new characters, and new rules-you can even play with up to 8 players!


Components

  • 12 Character cards
  • 8 Role cards
  • 10 Property Cards
  • 13 Action Cards
  • 2 summary cards
  • 15 Honor Points
  • 18 Resilience Points
  • Instructions
  • 17 Weapon Cards

Game Play

Rising Sun features 12 new Characters (which are shuffled together with the original ones), 40 new playing cards (to be shuffled with the basic playing cards), and 2 summary cards with the new scoring chart. …



Components

  • 110 cards
  • Rulebook

Object of the Game

The players take the role of Workers producing Tools, Barrels, Iron, Glass, and many other Goods. The player who manages their Production Chains best will gain the most Victory Points and win.


Setup

  1. Separate the cards with a light blue border from the rest:

    Each player receives a random Charburner as well as a Worker (brown background color). Remove the remaining Charburners and Workers from the game.


    This player has a sloppy Worker in their Charburner.



Components

  • 56 Landscape Tiles
  • 4 two-sided Starting Tiles
  • 1 Navigation Tile
  • 4 Ship Tiles
  • 32 Clan Houses
  • 16 Bonus Tokens
  • 12 Discovery Tokens
  • 45 Prestige Tokens
  • 12 Objective Cards
  • 12 Mission Cards and 12 Reward Cards
  • 3 Alexis Cards and 15 Expedition Cards
  • Instructions

Overview

At the beginning of each Round, each player secretly picks an Objective Card. This card indicates the objective to achieve at the end of the Round and the Prestige Points (PP) that can be earned. …



Components

  • 63 pads
  • 88 links
  • 16 connecting pads
  • 12 kingerizers
  • 6 hyper pads
  • 8 blockers
  • 12 markers
  • Instructions

Game Elements

Building Parts



The Gridopolis system is built with three simple pieces that connect together. The pad and link connect horizontally, and the post connects vertically.


Node Parts

The nodes modify the normal pads so that they do something extra or special. …



Component List

  • 2 Terrain Reference Sheets
  • 4 Survivor Figures
  • 2 Camp Tokens
  • 1 Compass Token
  • 4 Fire Tokens
  • 2 Dice
  • 34 Map Tiles
  • 10 Night Cards
  • 11 Quest Cards
  • 12 Combat Support Cards
  • 94-96 Exploration Cards
  • 30-32 Enemy Cards
  • 44 Crafted Item Cards
  • 11 Project Cards
  • 1 Tribe Leader Marker
  • 12 Character Cards
  • 24 Threat Cards
  • 4 Reference Cards
  • 20 Counters
  • 6 Water Source Tokens
  • 103-106 Feature Tokens
  • 16 Monster Tokens
  • 84 Resource Tokens
  • 2-5 Special Monster Tokens

Setup

To set up the game, perform the following steps: …



Components

  • 1 Scoring Track
  • 4 "Countryside" Locations
  • 4 "Town" Locations
  • 1 Game Board "Nobility"
  • 4 Player Boards
  • 16 Books
  • 12 Signet Rings
  • 12 Gold Coins
  • 12 Breads
  • 12 Favor Tokens
  • 4 Donation Markers
  • 1 Statue
  • 36 Action Cards
  • 20 Nobility Cards
  • 14 Event Cards
  • 22 Advisor Cards
  • 4 Turn Overviews
  • Resources
  • 16 Craftsmen
  • 8 Councilors
  • 4 Citizens
  • 4 Buildings

Setup



1 The Countryside: Randomly combine the 4 Countryside Locations (Forest, Grainfield, Quarry, Weaving Mill)

2 Place the 4 kinds of resources on the corresponding locations (Wood, Grain, Stone, Cloth). Place the Breads on the Grainfield. …



Components

  • Shake Case
  • Scorepad
  • 12 Dice
  • Instructions

Object of the Game

Roll or Shake for points to get the highest total score.


Setup

Each player picks a colored die. Place the six Shake dice inside the case. Select a scorekeeper and give them the score pad(Note: You will need a pen or pencil).



Game Play

  1. The game consists of 10 rounds. To begin a round, the scorekeeper says, "1, 2, 3, GO!" and all players roll their colored die at the same time(If all players roll the same number, everyone re-rolls ). …