Components

  • 81 game cards
  • Rulebook

Each card has 1 of 3 colors (green, purple, red), 1 of 3 numbers (1-shape, 2-shapes, 3-shapes), 1 of 3 shadings (filled-in, outlined, shaded), 1 of 3 symbols (ovals, squiggles, diamonds).


Object of the Game

The object of the game is to identify a SET of 3 cards from 12 cards placed face up on the table. Each card has four features, which can vary as follows:



A SET consists of 3 cards in which each of the cards' features, looked at one-by-one, are the same on each card, or, are different on each card. All of the features must separately satisfy this rule. …



Components

  • 1 game board
  • 1 Player Aid
  • Agora
  • 16 glory tiles
  • 17 continent tiles
  • 1 sticker leaflet
  • 100 gold
  • 16 wonder cards
  • 25 civilization cards
  • 10 future technology cards
  • 9 History's Judgement Cards
  • 24 building cards
  • 4 player boards
  • 12 colonists
  • 4 score marker
  • 64 technology tiles
  • 4 capital
  • 48 cubes
  • Rulebook

Setup



1 Put the game board and the agora in the middle of the table.

2 Sort the continent tiles by size and place them face down next to the game board. Place the square continent tile in the middle of the game board. Orient it as you please (or decide randomly) …


The novices are on the loose! Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught!


Components

  • 1 six-sided die
  • 1 rulebook
  • novice log sheets
  • 6 novice tokens
  • 2 guard figures
  • the board
  • 16 noise / vanished tokens
  • captured & turn markers
  • 1 line of sight straight edge
  • 66 Cards

Setup

Set the "noise / vanished" tokens next to the board. Place the U-shaped, turn marker on the "1" space of the turn track (at the upper right of the board). Place the "# novices captured" marker above the track. …


Pixel Tactics is a head-to-head tactical battle for two players. Each player will create a battle team called a unit, which consists of a leader and up to eight heroes, and these two units will meet on the field of battle.


Components

  • Two 25-card decks

  • Some life counters


Game Principle

A single game consists of 3 or 5 matches. A match consists of any number of rounds, and each round broken down into three waves.

First, let's take a look at the cards. Each card has 3 different ways it can be used: …



Components

  • 5 black cowboys (the outlaws)
  • 5 natural wood cowboys (the lawmen)
  • 2 neutral figures
  • 10 hats, numbered 1 to 5
  • hats without a number
  • 10 Cowboy| tiles
  • 1 natural wood-colored box for the lawmen
  • 1 black box for the outlaws
  • 6 Buildings
  • 72 Tokens
  • 37 Other pieces

Scenario (Set Up)

Before playing, you must choose:

  • A playing surface
  • A scenario
  • The teams

Flick 'em Up! can be played on most flat surfaces, big or small: table, floor, etc. The surface you choose must allow the pieces to slide well and must be accessible from all sides. The surface must also have sufficient space to place all the necessary pieces. …


Tournay is a card game in which you play a wealthy Tournaisian family directing a district of the city and managing its citizens, which are of three classes: the military (associated with red), religious (white), and civilian (yellow).

The game's activity cards are separated by level (from I to III) and color (red, white, and yellow) to form 9 distinct decks. Players initially have 2 citizens of each class that they will use to perform different actions: draw a card, activate a building in their district, combat an event, earn money, or gather their citizens on their Plaza in order to make them available again. …



Components

  • 1 Double Sided Game Board
  • Rulebook
  • 42 Cards
  • 5 Sets of player pieces (3 discs and 14 cubes in red, blue, white, yellow and green)
  • 44 Coin Tokens
  • 10 Goods Tokens

Setup

  1. Place the board on the table.

  2. If playing with 2, 3, or 4 players, go through the cards and remove the five cards with the little number "5" in the top right corner, just below the scroll on which the good is displayed.

    Shuffle the cards and place them in a deck face down next to the board. Draw six cards and place them face up in a row along the top of the board. …



Components

  • 1 Main Board
  • 5 Double-sided Player Boards
  • 40 Apprentice Cards
  • 40 Building Cards
  • 35 Clay
  • 40 Wood
  • 40 Stone
  • 50 Silver
  • 25 Gold
  • 30 Marble
  • 10 Player Markers (In 5 Colors)
  • 100 Workers (In 5 Colors)
  • 22 Debt Cards
  • 10 Black Market Cards
  • 11 Reward Cards
  • 6 Multiplier Cards

Object of the Game

The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Cathedral.

Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their Virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed. …


Players try to win three of the eleven number columns as quickly as possible. To do this, they roll the four dice and form two pairs, which determine the columns on which they may first place the white cones (the runners).

During their turn, players may roll the dice as long as they wish -provided that they can place or move at least one of the runners. If, after rolling the dice, a player is unable to move, his turn ends immediately and he loses everything that he achieved during that turn. …


Thee peaceful (Templars' Abbey is a rare leaven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery cliffs.

Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall? All signs point to foul play… and the Abbot has asked you and your companions to investigate and find the answer to the question, "Who killed Brother Adelmo?" …