Players compete on an abstract 3-dimensional battlefield. The goal is simple: control the largest area at the end of the game!

But to do that, you'll need to solve a thinky 3D puzzle, placing your blocks along 3D paths that climb up and down surfaces and over other players' blocks.

Build on top of your opponents to take control of their areas, and plant your flag to protect areas where you want to build - but try not to get blocked yourself! …


The Singaporean Dream lets you pay, steal, and sabo your way to be the perfect Singaporean. The goal of the game is to colled os many Dream Cards os possible. To start, separate the Personality cards and Dream cards from the deck.


Components

  • 6 Personality Cards
  • 18 Dream Cards
  • Action Cards
  • Cast Cards
  • Instructions

Object of the Game

To gain as many Dream Cards as possible.


Setup



Game Play

Game start: All players pick a Personality Card at random and start with 5 cards from the Action Pile (which hos all the Action cards & Cash Cards shuffled in). The player who went to the bathroom lost starts the game. …


A Wizard is generally a solitary, irascible, megalomaniacal character with a bad temper. Whenever two wizards meet over a bridge (one of those bridges across a lava river, quite easy to find in the wizards realm), it will probably end as a merciless duel. An Armageddon-sized magic duel!

Here you are, then. One of most powerful wizards in the realm. THE most powerful one, according to your own opinion. Your aim is to push you opponent backwards, using a magical Fire Wall, until he falls in the lava river. …





Components

  • 13 White tiles
  • 13 Black tiles
  • Instructions


Object of the Game

Crack your opponent's secret code before they crack yours!


Setup

After removing the two 'Scramble Tiles', place the remaining twenty-four tiles face down in the center of the table and mix them thoroughly.

Each player takes four tiles (three tiles each if four people are playing) at random, and stands them up in a wall, with the blank side facing the opponents. The remaining tiles stay in the center. You may choose any combination of black and white tiles but accidental exposure spoils the game, so make sure you pick up your tiles carefully. …



Components

  • game board
  • 55 cards
  • 35 stackable fish tokens
  • 1 starfish token
  • Instructions

Object of the Game

Players challenge and bluff each other as they attempt to "eat" other players' fish. The player with the most fish at the end of the game wins.


Setup

  1. Place the game board in the center, each player selects a color (fish and cards). Purple may only be selected when there are 5 players. Look at your challenge cards.

  2. Select a player to go 1st and give that player the Starfish token. That player places a fish 1st. …


Rumis means 'stones' in Quechua, the ancient language of the Inca which is still spoken in the Andes.

In the game RUMIS, the players construct together an Inca building with their stones.

One of those legendary monuments, witnesses of a perished culture, erected with gigantic, irregular blocks of stone, held together by their incredible precision!

But who is the best craftsman? You will find out using the stones in the smartest way!



Components

  • 3 Double sided boards
  • 44 Rumis "stones"
  • Instructions

Setup

At the beginning, each player receives all the stones of one color. A building - scenario (wall, pyramid, ... ) is chosen and placed in the middle. …


Oh no! The polar bear cubs got all splotched up with paint while they were helping the Inuits to paint their igloos.

Needless to say, Daddy Cool isn't thrilled when he sees his bunch of bear cubs. "What we need, is some soap and water" he says, and sets off with his cubs on the way to the wash tub.


Components

  • 13 Ice Floes
  • 2 Cracked Ice Floes
  • 1 Ice Floe with a Wash Tub
  • 1 Big Polar Bear (Daddy Cool)
  • 6 Polar Bear Cubs
  • 6 Special Dice
  • Instructions

Object of the Game

The first player to reach the wash tub with his bear cub is the winner. …


You have entered the Sonoran Desert. A place of vast beauty: technicolor sunsets pop-out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff-dwellings. Immerse yourself in the secrets of the desert in this delectably fun "flick and write" where cunning and dexterity meet.

In Sonora, players flick wooden disks onto a game board representative of the different vibrant landscapes across the Sonoran sands.

Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing! But watch out for other players eager to bump discs to score points for themselves! …


Place tiles on the board to create a line connecting your player markers.

The more tiles the line passes through, and the higher those tiles are stacked, the more points you will score!


Components

  • First Player Marker
  • 15 Player Markers
  • 15 Level Markers
  • 42 Tiles
  • Game Board
  • Score Board
  • Instructions

Setup



  • Place the game board and the score board in the center of the table.

  • Shuffle the tiles, keeping them face down, and divide them into three stacks of fourteen tiles. Place these next to the game board. Draw the top tile from each stack and place it face up next to the stack. …



Components

  • 1 gameboard
  • 1 Dagger of Power
  • 2 two-sided boards
  • 5 Cultist pawn
  • 5 Offspring pawn
  • 5 Cult Power marker
  • 5 Command Clock
  • 4 tokens for each type of Component
  • Instructions

Object of the Game

Each player is the head of a cult dedicated to the Grand Octopus. Each group of cultists must scour the university in search of the four components necessary to complete the ritual that will allow Him to return to Earth.

The first to succeed will invoke the Grand Octopus and thus have His favor. …