In Nexus Ops, two to four players control factions of corporate troops and indigenous life forms on an alien moon. Players deploy troops from their home bases as they explore the moon, mine resources, purchase troops, win battles, and fulfill missions to win the game.


Object of the Game

The object of the game is to earn 12 or more victory points by completing secret missions and winning battles.


Component List

  • 12 Rubium Dragons (3 per faction)
  • 16 Lava Leapers (4 per faction)
  • 24 Rock Striders (6 per faction)
  • 32 Crystallines (8 per faction)
  • 32 Fungoids (8 per faction)
  • 48 Humans (12 per faction)
  • 7 Single-hex Tiles
  • 6 Double-hex Tiles
  • 4 Triple-hex Tiles (home base)
  • 24 Exploration Tokens
  • 71 Rubium Tokens
  • 1 First Player Marker
  • 4 Reference Sheets (1 per faction)
  • 32 Energize Cards
  • 36 Secret Mission Cards
  • 40 Battle Victory/King of the Hill Cards
  • 6 Six-sided Dice (3 white, 3 black)

Game Elements

This section describes the game's components. …



Anatomy of a Card



A. Card Class - The color of a card dictates its class. Red= Attack, Blue= Defense, Yellow= Special, Green= Delivery, Orange= Labor.

B. Card Action - The text at the bottom explains the card's function.

C. Action Type - The Icon in the top-left corner helps to indicate what type of action is taken. ex. +2 indicates "Draw two cards". It's pretty simple.


Attack Cards

Umbilical Lasso

(Qty 8). Use this attack to steal one card from any player you'd like. …



A strategy is not a fixed recipe

The key in all strategic wargames is the adaptation. The risk map changes quickly and even every turn can be a different situation which requires other moves.

The best strategy for every game doesn't exist and must always evolve. You can not win every game with the same strategy.

Every game or every situation is different, and you need to think about the best counter to get back in control.

Once you are in control, you can think more about working out your original game plan. …


In Lords of Vegas, you are a Las Vegas developer and casino boss. You build casinos, trade properties, gamble in other players' casinos, and improve the casinos you manage. You are paid points and money for controlling the best casinos and in the end, the player with the most points wins.


Object of the Game

You win the game by accumulating the most points. You are paid points when your casinos' colors are drawn-larger casinos are worth more points. Casinos also pay money, which you can spend to manage your properties. Your basic strategy is to build and control the largest and best casinos. …


This section lists additional rules that are needed to play the Tutorial. This includes using special abilities, suffering damage, and more.


Abilities

Abilities are found on Hero sheets, Deployment cards, Class cards, and within mission rules.



Abilities provide special effects that can be performed above and beyond the standard rules of the game. For example, an ability may let a figure perform an additional attack or allow it to break the rules in certain situations.

Some abilities are prefaced by icons that function as follows: …



Overview

London starts just after the great fire of London and ends with the advent of the 20th century.

In the game you will be responsible for running part of the city. You must balance finance with grandeur, with your achievements being measured in victory points. However, you must be careful not to let rising poverty swamp your efforts.

London is very much a card game. The cards are divided into three decks to create a sense of historical development. You will create a Building Display, a line of cards laid out in front of your position at the table. The cards in your display will give you various benefits, such as money, victory points, and reduced poverty. The majority of cards will only have an effect when you decide to run your city. …


For the Basic two-player game, each player uses one tile color and plays according to the rules outlined above.

For the Advanced two-player game, each player uses two tile colors and two racks, each containing five tiles of one color.

You should keep your two sets of tiles separate. On your turn, you may play a tile of either color.

You may capture one of your opponent's tiles as normal, as long as you don't split a group into multiple groups. …


Innovation is a game of civilization building through technologies, ideas, and ingenuity. Starting in the Stone Age, you will choose the innovations that define your people's destiny through history... from the humble beginnings of The Wheel and Clothing, to Gunpowder, Democracy, and Combustion, all the way to Satellites and The Internet.

Each of these will give your civilization a specific ability. Some will allow you to advance through the ages faster, others will help build your infrastructure, and yet more will give you the ability to attack your rivals. …


  • Bart Cassidy (4 life points): each time he loses a life point, he immediately draws a card from the deck.


  • Black Jack (4 life points): during phase 1 of his turn, he must show the second card he draws: if it's Heart or Diamonds (just like a "draw!"), he draws one additional card (without revealing it).


  • Calamity Janet (4 life points): she can use BANG! cards as Missed! cards and vice versa. If she plays a Missed! as a BANG!, she cannot play another BANG! card that turn (unless she has a Volcanic in play). …



Tinkerer Powers

When you take your first die, also take a Can.



When you take your first die, you can swap 2 dice that are in different locations. You can make this swap before taking your die.



When you take your first die, you can take a second die from a different location. You will not take more dice than the other players; instead, you will finish gathering survivors one turn before them.



When you perform the Bridge action, you can keep an additional Mission card. …