Game Components

  • 10 Dual-Sided Main Objective Cards
  • 24 Secret Objective Cards
  • 10 Betrayal Secret Objective Cards
  • 10 Exiled Secret Objective Cards
  • 30 Survivor Cards
  • 5 Player Reference Sheets
  • 1 First Player Token
  • 25 Starting Item Cards
  • 20 Crisis Cards
  • 80 Crossroads Cards
  • 25 Wound Tokens
  • 6 Starvation Tokens
  • 2 Track Markers
  • 20 Police Station, Grocery Store, School Item Deck Cards
  • 20 Gas Station, Library, Hospital Item Deck Cards
  • 20 Helpless Survivor, Food, Noise, Barricade Tokens
  • 30 Zombie Standees & Survivor Tokens
  • 60 Plastic Standee Stands
  • 1 Colony Board
  • 6 Location Cards
  • 1 Rulebook
  • 30 Action Dice
  • 1 Exposure Die

Setup

Place the colony board in the center of the play area and place the 6 location cards around it as shown or as best accommodates your table. Each player collects a player reference sheet. …


Here's a short list of words and phrases that have special meanings in the Lords of Waterdeep game.

action space: Each Building has one or more action spaces to which players assign their Agents. When you assign an Agent to an action space, you immediately take the specified action.

active Quest: All face-up Quests in front of a player that the player has not yet completed are active Quests.

adventurer: You complete Quests by taking the required Adventurers from your Tavern. There are four kinds of Adventurers, represented by wooden cubes: Clerics, Fighters, Rogues, and Wizards. …


All 120 cards are structured as follows:

  1. At the top left, the card displays the exact number and colors of AC a player must pay to activate the card. The activation costs vary between 1 and 4 AC in all possible color combinations.

  2. At the top right is a graphic which indicates the kind of card this is: office, building, or person.

  3. Under these is the name of the card (with a background noting the kind of card: office (yellow), building (red-brown), and person (gray). Below this is text which describes what the card does. …


Before Setup

Choose which version of Catan you will be playing. Not all versions of Catan are recommended. "World Wonders" should work best with the following:

  • The Settlers of Catan Basic Game
  • The Seafarers of Catan: Heading to New Shores, The Four Islands, Fog Island, and New World scenarios.
  • Traders & Barbarians: The Harbormaster, The Fisherman of Catan (please use the Lake-Free variant that I have included), The Rivers of Catan (the Nile is known to flood, so use the Marshlands version of the Great Pyramids I have included)
  • Cities & Knights and the other Seafarers or Traders & Barbarian scenarios are theoretically possible, but are not recommended due to their involved natures.

Setup

During the initial building phase, place your first settlement and road as normal. …


These Buildings are always available to assign Agents to (as long as they have unoccupied action spaces).

Aurora's Realms Shop

Aurora's Realms Shops acquire goods from every corner of Faerûn. This branch is just one of six in the city.

Location: Trades Ward

Action: Take 4 Gold ( ) from the supply and place it in your Tavern.


Blackstaff Tower

Blackstaff Tower is home to the archmage Khelben Blackstaff and his apprentices.

Location: Castle Ward

Action: Take 1 Wizard ( ) from the supply and place it in your Tavern. …


Game Components

  • Game board
  • Rulebook
  • Storage tray
  • 5 player mats
  • 100 Adventurer cubes
  • 33 wooden pieces
  • 121 cards
  • 170 die-cut pieces

Setup

Each player chooses a color, takes a matching player mat, and places a number of agents of that color on the Agent Pool area of his player mat.

Number of PlayersAgents per Player
24
33
42
52

Each player places one more agent of his color near the round 5 space of the rounds track, and places the round score marker of his color on the 0 space of the scoring track. Place 3 victory point (VP) tokens on each space of the rounds track. Each player also takes the building control markers of his color. …


Ability cards: These are the ability cards placed on your Adventurer board. They also represent your health.

Base Health: The printed health on the Creature card i.e. if you have a Forest Giant with base health of 7 followed by a Forest Giant with base health of 8 followed by a Fell Beast with base health of 10 - the Giants' health are 15 and 18 respectively.

Campfire: This refers to the center dial on the Camp board that keeps track of the firewood in camp. The campfire/firewood level dictates how many Creatures you reveal at any given time i.e. when the campfire is at 7, you will reveal the first 2 creatures in line (denoted by the 2 in the ). …


The game includes 26 different yellow tiles. Many have effects that take place immediately after placement, in that they change certain rules. Others only come into play during final scoring.

  1. The player who adds this tile to his estate may ignore the rule that only one building of each type is allowed in each city. He may thus add as many buildings as he likes, without restriction, to his cities.

  2. The player who adds this tile to his estate receives one worker tile from the general supply in addition to the usual Silverling for each of his mines at the end of each phase. …


Game Components

  • 164 six-sided tiles:
  • 42 goods tiles (square, 7 in each of 6 colours)
  • 20 Silverlings (eight-sided)
  • 30 worker tiles (square)
  • 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
  • 4 victory point tiles (with 100 / 200 points in each of the 4 player colours)
  • 8 playing pieces (2 in each of the 4 player colours)
  • 9 dice (2 in each of the 4 player colours plus 1 white one)
  • 1 game board
  • 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)

Setup

Place the 20 Silverlings, the 30 worker tiles as well as the white die next to the game board. Sort the 164 six-sided tiles according to the colour of their backs and place them, as separate face-down supplies, next to the game board. …


Powers on bird cards fall into 3 categories:

When activated (brown): These powers may be activated from right to left whenever you use the corresponding habitat.



A Cache: This refers to putting a food token on a bird (the bird is saving the food for later). You cannot spend that food token; instead, it's worth 1 VP at end of game. If you run out of food tokens, you can cache cards instead (use discarded cards).

B This indicates that the bird is a predator. …