Darkness Spreads Cards



The majority of the cards show 2 locations and either 1 or 2 minions that will be placed there. Additionally there are some special Darkness Spreads cards that should be noted - Orc Activity, All is Quiet, and the Monarch City Card.

Each Card also has an A General Advances section at the bottom that identifies the General to be moved and the location it may advance to...


Orc Activity



"Fear my wrath weaklings! My Orcs will never stop until Monarch City falls!" …




The Raptor player

The player can split his action points as he wishes between the mother and the babies that are awake.

A raptor can never move onto or move through a space where there is a fire token.

Only active raptors (represented by figurines that are standing up) can perform actions.

A player does not have to use all of their actions points. In fact, they could decide to use no action points at all.

Action points can be spent in 5 different ways: …


The rules for the progress version differ in the way Vikings are placed on the wheel and with the rules for boatsmen. In addition, the specal tiles are used in this version of the game. All other rules remain the same.


Auction for placing the Vikings

The start player first draws 13 Vikings at random from the cloth bag. He sorts them by color, but does not place them on the wheel. Now, the player to the right of the start player is the auctioneer. …




Whether you are Raptor or Scientist…

Playing your cards of value 1 and 2 at the right time (when your opponent plays a card of value 3 to 5) can give you an advantage...

That way you will get rid of your "weak" cards without offering too many action points to your opponent.


Advice to a Scientist who just graduated

Your brilliant studies might have taught you how to solve any triple integral you might run into, but you are not really (not at all, actually) prepared to face the scary Raptors that inhabit this forsaken island. …


You must activate the magic gems in the temple chambers in order to banish the curse, and you have only ten minutes to do so before the temple collapses. Don't sit still for a second - start running now and you might just escape!


Components

  • 6 main chamber tiles
  • 25 dice - 5 for each adventurer
  • 13 basic chamber tiles - without purple mask and/or treasure icon
  • 5 adventurer figures - 1 of each player color
  • 5 adventurer tokens - 1 of each player color
  • 1 gem depot (for the magic gems)
  • 1 CD containing soundtrack and audio introduction
  • 25 magic gems
  • 1 Rule book
  • 1 Supplement for the 2 modules "Curses" and "Treasures"
  • 1 Supplement for the expansion "The Sand of Fortune"

Object of the Game

Escape is a real-time board game. Instead of playing the game in rounds, each player rolls his five dice as quickly and as often as he can without waiting for his teammates! …



Rotten Apples

For times when the submitted red apple cards don't fit the green apple card, a judge may replace the current green apple card with the card from the top of the stack.

The judge must use the new green apple card to choose one of the red apple cards. Only one green apple card is awarded. Each judge is allowed this option once per game.


Scrambled Apples

For even more hilarity, combine the cards from your TO GO box with cards from the APPLES TO APPLES PARTY BOX and PARTY BOX EXPANSION ONE. …


A Standard Match is played up to 3 points (i.e. the first player to score 3 points is the winner). The match starts by playing an 'Initial Round', exactly as described above for Single Round play.

After the end of this first round (and subsequent rounds), two important things will happen:


A 'Sumo' is Born!

The player who won the first (or previous) round places an octagonal 'Sumo ring' on the dragon tower that went through to a square on the opponent's 'home row'. …


This glossary explains all 59 locations and the rules introduced by their actions.

At the start of your very first game, you only need to reference the rules for the first 6 locations. Do not worry about all the other locations!

The Starting Locations #1 to #6

Location #1: Draw 2 fruits Draw 2 fruits from the stack.

This applies to all locations: Each time you draw from the stack, cards are always taken into your hand.

If the draw stack of fruits is empty and you need to draw more fruits, shuffle the discard pile and place it face down as the new draw stack. Then, continue to draw fruits. …


All Buildings offer you output of some kind of resource or Workers. The requirements you must fill (in Workers and resources) are shown at the top of the card. The Output you receive is shown at the bottom of the card. This Output is always taken from the General Supply or recorded on the matching track.

There are five different types of Building cards: Mines, Factories, Universities, Reactors, and Enrichment Plants. There are 10 buildings of each type:


Mines

Mines produce Yellowcake: When you place Workers on a yellow Mine card, take the number of Yellow- cake shown from the General Supply. …


The main objective of this activity is to learn how to classify and arrange the pieces depending on a common denominator.

The teaching sheet proposes several intermediate exercises to get pupils accustomed to the different pieces of the game and teach them to group pieces according to a common criterion.

Obectives of the exercises:

  • Exercise 1 a Familiarise pupils with the materials.
  • Exercise 2 a Recognise and describe characteristics of an item.
  • Exercise 3 a Recognise common characteristics shared by several items
  • Exercise 4 a Recognise if an item belongs to a group or not.
  • Exercise 5 a Group items according to an imposed criterion.
  • Exercise 6 a Solve easy logical problems by using notions of group, complementary and negation.

Once these exercises are complete, pupils will be able to play a game in its simplest version and will have achieved the following: …