Turbo Cards (x8)
Each "Turbo" card allows the captain to overcome any one challenge (one die result).
The captain may choose not to play these cards (unlike the "Equipment" cards).
He may use as many "Turbo" cards as he wishes.
Power Cards: Ejection (x2)
Conditions of play:
- Only the captain, or passengers still aboard the air- craft, may play these cards.
- All passengers must have announced their intentions.
- The captain must not have played his "Equipment" cards yet.
Effect : The player who plays an "Ejection" card forces another passenger (never the captain) to leave the aircraft immediately. The targeted passenger removes his pawn from the aircraft and puts it on his "Adventurer" tile. …