Components

  • 2 (two-sided) target boards
  • 4 tracks
  • 4 score boards
  • 8 side rails
  • 16 larger roller pawns
  • 16 small scoring pawns

Setup

Hook tracks onto a target board: The target boards are two-sided, so you have 4 games to choose from.

Decide which game you want to play, then take that target board and attach one or more tracks to it as shown in the examples below.






Take your pawns and score board: Choose your color track and take the matching-color pawns and score board. Place your 4 roller pawns in front of you, and your 4 scoring pawns on the START position of your score board. Now, you're ready to roll! …


Rise of the Centipedes creates a solitaire or cooperative game where the ants battle an invading Centipede Horde. The centipedes are overrunning the Meadow, and the ants must defend The Great Tunnel.

Rise of the Centipedes is played with the standard March of the Ants rules, with these changes and additions. The Centipede Mat is on the reverse side of the fifth player Nest Mat and outlines the rules.

Remove the cards marked with a centipede icon from the deck. Shuffle them and place them next to the Centipede Mat to create the Centipede Deck. Shuffle the remaining cards and set them next to the play area as the player deck. …



Ships Placement

Just like real-life naval conflicts, many Battleship matches are won or lost before the first shot is fired. Getting your ship placement right is crucial.

The object of placing your ships on the board is to make your opponent not able to find all of them. The best way is to place your fleet randomly. All other placement guidelines are based on guessing how your opponent will attack.

  1. Don't place your ships touching each other

    An opponent who scores a hit on your grid will likely circle that point looking for the rest of the ship. If your opponent finds two ships at once, you've just lost an extra ship. …


Geistesblitz 2.0 is a completely independent game, playable without Geistesblitz. Geistesblitz 2.0, however, can be combined with Geistesblitz. This makes for expanded playing fun, not only for connoisseurs.


Components

  • 60 cards

  • 5 items


Setup

Place the 5 items in a circle in the middle of the table. Shuffle the cards well and form a face-down card pile.


Basic Rules: Grab The Item

The player who was the last to take a bath turns over the top card in such a way that all players can see it at the same time. …


These Goals are only used for the Advanced mode and they replace the standard Goals printed on the Game Board.


Have 5 fully risen Locations on your player board at the same time




Recruit a Character that costs 5 Coins.




Have 10 or more Character cards in his Discard pile




Have 5 or more Character cards that have the Conquer effect in your hand and/or in your Discard pile




Have 1 or more Location cards of every type in your Scoring Pile




Have 2 or more Location cards of every type on your player board and/or in your Scoring Pile …


In a galaxy far, far away, thara was a disturbance in the force. It is up to you to help a friend, or defeat the dark side.

Use the force to find out who is causing the disturbance. Keep the questions coming to uncover the mystery identity of your friend or enemy.


Components

  • 2 Gameboard trays
  • 24 Mystery Star Wars character cards
  • 48 Star Wars facecards and frames
  • 2 Score keepers


Object of the Game

Guess your opponent's Star Wars mystery character before your opponent guesses yours. …


Expand Your Horizons! Explore new sites and strategies in Terraforming Mars! Any of these two game boards can be used instead of the ordinary game board.

They each depict a new region of Mars, with new placement bonuses, ocean areas, and brand new sets of milestones and awards.


Hellas

This map shows the south pole as well as the great Hellas sea, all the way up to the equator.

Therefore, the plant bonuses lie at the top of the map, along the equator. The map overlaps the original game board by featuring Argyre Planitia and its surrounding mountains. …


As soon as you find an Item or Omen, you have access to the actions on your Family card other than ATTACK. Items, Omens, and tiles will grant you additional actions. You can take the actions granted by Items or Omens only while you are carrying them and they are unused, and can take the actions granted by tiles only while you are on those tiles. Most haunts will also give you actions you will use to win the game.

Actions available are listed in ALL CAPS, followed by any restrictions (such as where or when), any rolls you must make, any bonuses or restrictions to those rolls, then the effect of the action. …


The Event cards represent many of the fortunate (or unfortunate) episodes in The Lord of the Rings, as well as special items, unexpected occurrences, and "what if"s.

Moreover, each Event card can alternatively be used for a special combat effect to be employed in battle. When an Event card is used for its combat ability, we refer to the card as a Combat card.


Event Decks

Each player receives two decks of Event cards: his Strategy deck (represented graphically by an army banner) and his Character deck (represented graphically by a sword). …


When you receive your property cards, you can begin planning your game strategy. When you place your initial neighborhood, it may be good strategy to place it so two of your properties are adjacent to each other.

For example, if you hold properties 14 and 37, you should try to place neighborhood 3 next to neighborhood 1 so that 14 and 37 are adjacent. This will give you a pair of adjacent properties you may use to build a double-sized building either as your first building or to save for the high scoring shopping center later in the game. …