Components
- 2 (two-sided) target boards
- 4 tracks
- 4 score boards
- 8 side rails
- 16 larger roller pawns
- 16 small scoring pawns
Setup
Hook tracks onto a target board: The target boards are two-sided, so you have 4 games to choose from.
Decide which game you want to play, then take that target board and attach one or more tracks to it as shown in the examples below.
Take your pawns and score board: Choose your color track and take the matching-color pawns and score board. Place your 4 roller pawns in front of you, and your 4 scoring pawns on the START position of your score board. Now, you're ready to roll!
The Basic Slide
In each game, you'll be sliding your roller pawns down your track onto a target board. When sliding a pawn, be carefull not to cross the foul line with any part of your hand.
If you do, you must remove that pawn from play for the remainder of the round.
Take a few practice slides if you want to. Then play your chosen game as described in the following sections.
Game 1: Race For Home
Object of the Game
Be first to reach Home with all 4 of your scoring pawns.
Game Play
The youngest player (or the one who says "Sorry" the most) goest first. Play moves to the left.
I. Round One
On your turn, slide one of your pawns down your track onto the target board. Aim for the highest target circle possible - the center 5 is bullseye. You may bump other pawns out of your way, and your pawns may get bumped, too!
If your pawn stops on your track, or is tipping off your track onto the target board, leave it there and try to knock it onto the target board on another turn with another pawn.
If your pawn stops on another player's track, or gets knocked over at any time, take it out of play for that round.
If your pawn lands or gets knocked onto part or all of a corner Sorry! space, or slides off a corner of the board, take it out of play for that round. Also, move your highest-scoring pawn on your scoring board back to START. Any pawns on HOME are safe. If all of your pawns are on START, there's no penalty.
After all players have slid their 4 pawns, the round ends. Take a look at where each pawn landed, then score for each one that you can.
Scoring
At the end of the round, players adjust their score boards as follows:
- Any pawn standing on a target circle scores that number of points. If it's between two target circles, it scores the higher number.
- Any pawn that's tipping between your track and the target board scores one point.
- Move one scoring pawn for each of your roller pawn one space ahead for each point it scored. Each scoring pawn can move only once.
- A scoring pawn may move onto HOME only by exact count.
II. Remaining Rounds
All players remove their pawns from the target board. Then a new round begins. The player to the left on the player who started the previous round goes first. Play continues as described above.
End of the Game
At the end of any round, a player who has moved all 4 scoring pawns HOME by exact count wins the game. If two or more players reach HOME with all of their scoring pawns, the player closset to the player who started the round wins. If one of the tied players is the player who started the round, that players wins.
Game 2: Instant Home
Object of the Game
Be first to reach HOME win all 4 of your scoring pawns.
Game Play
All rules are the same as in Game 1 except for the following:
If your pawn slides or is bumped into the center target hole, immediately remove it for the rest of the round and move any one of your scoring pawns to HOME. If that scoring pawn was the last one to reach HOME, then you instantly win the game!
If your pawn is tipped into, but is not completely in the center target hole, leave it there. If it's still there at the end of the round, it scores 4 points.
Game 3: Instant Sorry
Object of the Game
Be first to reach HOME with all 4 of your scoring pawns.
Game Play
All rules are the same as in Game 1 except for the following:
If your pawn slides or is bumped into the center target hole, immediately remove it for the rest of the round and move your highest-scoring pawn back to START. Any pawns on HOME are safe. If all of your pawns are still on START, there's no penalty.
If your pawn is touching the 4, 5 or 6 circle, you may move any scoring pawn 4, 5 or 6 spaces.
If your pawn is tipped into, but is not completely in the center target hole, leave it there. If it's still there at the end of the round, it scores 4, 5 or 6 points.
Game 4: Danger Dots
Object of the Game
Be first to reach HOME with all 4 of your scoring pawns.
Game Play
All rules are the same as in Game 1 except the following:
If your pawn stops on, or is bumped onto, part or all of a danger dot, immediately remove it for the rest of the round. It scores no points.
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