In Welcome To, players are American architects in the 50s during the Baby Boom. But beware of the competition! Who will best accomplish the city's plans by creating the nicest housing estates in the three streets they've been assigned? Will your luxurious parks and fancy pools be enough to earn you title of Best Architect?

Welcome To is a game where everyone plays at the same time with the same cards. It's all about cleverly combining the house numbers with their associated effects in order to become the greatest architect of tomorrow ! …


Each player represents an African kingdom that strives to establish cultural dominance. This is done by placing craftsmen and erecting monuments. Both of these activities score victory points.

The number of victory points required to win the game depends on how many special abilities you choose to acquire: the stronger you want to be, the more points you will need to win.

The game is played in rounds, each one divided in 4 phases. In Phase I and II, players take turns. Phase III and IV are played very quickly. …



Cards

Collect the indicated number of Jerrycans or Tuareks.


Immediately place the specified number of J Explorers on New Territories of your choice, for free.

Immediately fuel up with KERO for free with 8 dice.


These cards are simply worth points at the end of the game.



Permanent Abilities


Roll the specified special die (in this case, the blue die) for free.


Add the indicated resource (in this case, 1 wheat) for free when you collect resources.


You may trade any or all of your wheat resources for the same quantity of Jerrycans. …


For 3 to 6 Players Ages 6 & Up.


Components

  • 400 Questions on 200 Cards
  • 6 Pawns
  • 5-Second Twisted Timer
  • Game Board

Object of the Game

Be the first player to make it to the Finish by giving answers before the balls twist down to the bottom of the Timer!


Setup

  • Place the Card Box with the Cards on the table where everyone can reach it, as well as the Timer and Game Board.

  • Note: All Cards begin "Name 3..". followed by random categories. Younger or less experienced players are allowed to just give 2 answers. Older or more experienced players are required to give 3 answers. Before you start playing, decide how many answers each player will give. …



Object of the Game

The players use strategy and cunning to win influence over northwestern India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.


Components

  • Game board
  • 100 palaces
  • 5 scoring markers
  • 2 black figures
  • 100 cards
  • 1 gold ring (crown)
  • 12 octagonal province tiles
  • 24 oval influence tiles
  • 16 bonus tiles

Note: Before the first game, carefully remove the individual tiles from their frames. Sort out the 4 special cards (with a different back from the other 96). …


This section lists the decks for the scenarios in the core set, and presents guidelines for further customizing those scenarios.


Rhino

Villain deck: Rhino (I), Rhino (II). Remove Rhino (I) and add Rhino (III) for expert mode. Main scheme deck: The Break-In!

Rhino encounter set: Armored Rhino Suit, Breakin' & Takin', Charge (x2), Crowd Control, Enhanced Ivory Horn, Hard to Keep Down (x2), Hydra Mercenary (x2), "I'm Tough!" (x2), Sandman, Shocker, Stampede (x3).

Standard encounter set: Advance (x2), Assault (x2), Caught Off Guard, Gang-Up, Shadow of the Past. …



Setup

Place the Common Board in the middle of the table, and then place 3 blue dice per player (e.g. 9 dice in a 3 player game) above it. Any remaining blue dice are returned to the game box.

Place the Year Marker on space "1" of the Year Track.

Shuffle the 4 Starting Shipment Tiles (orange sails) and place them - in random order - face up next to the four docks on the common board.

Shuffle the 10 Scholar Tiles and the 6 Bishop Tiles separately. Draw 3 random tiles of each type and place them face up above the designated spaces on the common board. Remaining tiles are returned to the game box. …


Stockpile is a fast-paced economic game of corporate investments, insider trading, and market manipulation. Each player acts as a private investor with the goal of amassing the greatest net worth.


Components

  • 1 Turn marker
  • 6 Stock tickers
  • 6 Company cards
  • 6 Forecast cards
  • 100 Currency cards
  • 5 Player boards
  • 7 Bidding meeples
  • 1 First player token
  • 60 Stock cards
  • 12 Trading fee cards
  • 8 Action cards

Object of the Game

The player with the most money at the end of the game wins.


Setup

1 Pass out a Bidding Meeple, Player Board, and $20,000 in Currency Cards (three $5K and five $1K bills) to each player. Place the remaining currency cards next to the board. …


The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes.

It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!


Components

  • 4 individual boards
  • 20 cylinders (five in each color)
  • 28 discs (seven in each color)
  • 30 Character cards
  • 4 Recruitment cards
  • 16 Rest tokens
  • 4 Game Reference cards
  • 1 Main board
  • 2 bags
  • 1 Day token
  • 8 +3 tokens
  • 56 coins (1, 3, 5 Pounds)
  • 72 Stage Set elements
  • 72 Costume elements
  • Rulebook
Individual Board:


Main Board:


Object of the Game

In Shakespeare, the players have 6 days to create the most grandiose play possible. They must recruit actors and craftsmen, put up stage sets, create costumes, and perform rehearsals. …



Components

Before the start of the first game please remove all tiles from the frames.

  • 1 Game Board
  • 4 Player Boards
  • 48 workers (8 each in 6 colors)
  • 4 Tracking discs (1 each in the 4 player colors)
  • Approx. 90 black cubes
  • 1 Scoring Marker (white cylinder)
  • 24 Train tiles (6 in each of the 4 player colors)
  • 24 Ship tiles (6 in each of the 4 player colors)
  • 40 Influence tiles (10 in each of the 4 player colors)
  • 24 Factory tiles
  • 24 Machinery tiles
  • 32 Contract tiles
  • 16 Blueprint tiles (with the values 1 or 2)
  • 9 City tiles
  • 24 Reward tiles (with a bonus on the front and a 2x - 5x VP Multiplier on the back)
  • 4 VP Multiplier tiles (with 2x VP on both sides)
  • 1 cloth bag
  • Yen notes

Setup

All the rules are explained for a 4-player game. If the game has fewer than 4 players, put any unused components in the game box. …