Tinkerer Powers

When you take your first die, also take a Can.



When you take your first die, you can swap 2 dice that are in different locations. You can make this swap before taking your die.



When you take your first die, you can take a second die from a different location. You will not take more dice than the other players; instead, you will finish gathering survivors one turn before them.



When you perform the Bridge action, you can keep an additional Mission card.




When you perform the Bridge action, draw 2 additional Mission cards.



When you claim a Building, you can take the first card of the deck, instead of one of the face-up cards on the table.




Take 2 Can tokens.



For resolving events and fulfilling missions, this count as 1 equipment of each type.




Each of your unsuccessful missions earns you 2 victory points.




Each tinkerer in your refuge earns you 1 victory point.




Gain 4 victory points at the end of the game.





Secret Mission

If you have the most survivors of the indicated type, score 6 victory points. If you're tied, you get nothing.




If you have at least 2 pairs of the indicated type, score 2 victory points.



If you have the most equipments of the indicated type, score 6 victory points. If you're tied, you get nothing.



If you have at least 4 equipments of the indicated type, score 4 victory points.



If you have the most tinkerer powers, score 6 victory points. If you're tied, you get nothing.



If you have at least 2 tinkerer powers, score 2 victory points.




If you have the most equipments, score 6 victory points. If you're tied, you get nothing.




If you have at least 2 pairs of each type of equipment, score 4 victory points.




If you have at least 2 pairs of each type of survivor, score 4 victory points.




If you have 10 slackers or more, score 6 victory points.




If you have the fewest slackers, score 6 victory points.




If you have the most survivors, score 6 victory points. If you're tied, you get nothing.



If you have the binoculars at the end of the game, score an additional 2 victory points.



If you have at least 13 buildings, score 6 victory points.




Continue Reading