• Bart Cassidy (4 life points): each time he loses a life point, he immediately draws a card from the deck.


  • Black Jack (4 life points): during phase 1 of his turn, he must show the second card he draws: if it's Heart or Diamonds (just like a "draw!"), he draws one additional card (without revealing it).


  • Calamity Janet (4 life points): she can use BANG! cards as Missed! cards and vice versa. If she plays a Missed! as a BANG!, she cannot play another BANG! card that turn (unless she has a Volcanic in play).


  • El Gringo (3 life points): each time he loses a life point due to a card played by another player, he draws a random card from the hands of that player (one card for each life point). If that player has no more cards, too bad!, he does not draw. Note that Dynamite damages are not caused by any player.


  • Jesse Jones (4 life points): during phase 1 of his turn, he may choose to draw the first card from the deck, or randomly from the hand of any other player. Then he draws the second card from the deck.


  • Jourdonnais (4 life points): he is considered to have a Barrel in play at all times; he can "draw!" when he is the target of a BANG!, and on a Heart he is missed. If he has another real Barrel card in play, he can count both of them, giving him two chances to cancel the BANG! before playing a Missed!.


  • Kit Carlson (4 life points): during phase 1 of his turn, he looks at the top three cards of the deck: he chooses 2 to draw, and puts the other one back on the top of the deck, face down.


  • Lucky Duke (4 life points): each time he is required to "draw!", he flips the top two cards from the deck and chooses the result he prefers. Discard both cards afterward.


  • Paul Regret (3 life points): he is considered to have a Mustang in play at all times; all other players must add 1 to the distance to him. If he has another real Mustang in play, he can count both of them, increasing all distances to him by a total of 2.


  • Pedro Ramirez (4 life points): during phase 1 of his turn, he may choose to draw the first card from the top of the discard pile or from the deck. Then, he draws the second card from the deck.


  • Rose Doolan (4 life points): she is considered to have a Scope in play at all times; she sees the other players at a distance decreased by 1. If she has another real Scope in play, she can count both of them, reducing her distance to all other players by a total of 2.


  • Sid Ketchum (4 life points): at any time, he may discard 2 cards from his hand to regain one life point. If he is willing and able, he can use this ability more than once at a time. But remember: you cannot have more life points than your starting amount!


  • Slab the Killer (4 life points): players trying to cancel his BANG! cards need to play 2 Missed!. The Barrel effect, if successfully used, only counts as one Missed!.


  • Suzy Lafayette (4 life points): as soon as she has no cards in her hand, she draws a card from the draw pile.


  • Vulture Sam (4 life points): whenever a character is eliminated from the game, Sam takes all the cards that player had in his hand and in play, and adds them to his hand.


  • Willy the Kid (4 life points): he can play any number of BANG! cards during his turn.



Continue Reading