After a devastating war, peace is declared among all the major races of the galaxy, creating the Alliance. The first initiative announced by the Alliance is the creation of space stations throughout the galaxy to promote trade among the races, strengthen diplomatic relations, and help keep the newly-established peace.

In Among the Stars, the players are leaders of various races each trying to build a space station for the Alliance. Who will build the most efficient station in time?

In Among the Stars, each player takes on the role of an alien race trying to build a space station for the newly-formed intergalactic Alliance. They accomplish this goal by drafting Location Cards to be placed in their play area in the best possible way. The player with the most efficient space station after 4 years is the winner! …



Damage

When a character is dealt damage, place that much damage on the character. When a character has damage on it equal to its health, it is immediately defeated.

  • Unblockable damage cannot be blocked by shields or card effects. Any shields on a character who is dealt unblockable damage remain on that character; the shields are ignored for the purposes of dealing the unblockable damage.

  • Unless specified, damage is neither ranged or melee. "That damage" is short for "that amount of damage". …



Components

  • Simon Game Unit
  • 4 Rubber Feet
  • Label Sheet
  • Instructions



Game 1: Simon Says

For 1 or More Players.

Object of the Game

Correctly repeat a longer and longer sequence of signals.

1-player Game

  1. Slide the ON/OFF switch to ON, the Game Selector switch to "1" and the Skill Level switch to 1,2, 3 or 4.

  2. Press the START button. Simon will give the first signal. Repeat the signal by pressing the same color lens.

  3. Simon will duplicate the first signal and add one. Repeat these two signals by pressing the same color lenses, in order. …


Welcome to the South Pole. Our Penguins are ready to play with you. Roll the dice to find their matching hidden eggs.

Be the first to collect six penguins to win. Memory and a little luck will help you succeed in this Fun South Pole Eggspedition!


Components

  • 12 Penguins
  • 12 Colored Eggs
  • 4 Iceberg Scoring Boards
  • 2 Colored Dice
  • Rulebook

Object of the Game

The first player to collect six penguins with their eggs wins the game.


Setup

Place one egg inside each penguin. Mix and place the penguins in the middle of the table. Each player takes an iceberg scoring board. …



Action Cards

The purpose of the Action cards is to affect the outcome of the Race. They are placed face down behind the Horse to be affected. They are revealed just prior to the start of the Horse Race to see their effect.

There are three types of Action cards:

Red Negative effect: they slow down the Horse.

Green Positive effect: they speed up the Horse.

Grey Special effects:

The effect of an Action card always overrules a Horse card. Therefore, if the same symbol is on the Action and the Horse card, only the one on the Action cards will be considered, be it positive or negative. …



Components

  • 1 cup
  • 3 dice
  • 16 chips
  • Illustrated Rules

Object of the Game

Get ready to serve up a hot cup of bluff! Each turn, you will roll the dice and call out a number.

You can call out the true value of your dice, or you can bluff about it and make up a new value.

If you trick your opponent, you will score a chip as your reward. But watch out - if they see the real truth, they will take the chip instead. …


Take a Journey into storyland... Whether engaged in a friendly contest or creating a story together, you will love the way Tell Tale gives your imaginative side a chance to shine. Do you ramble on ?

No problem. Exaggerate? Use ft to your advantage! Like to tell ft sweet and simple? Game on! Storytellers of all ages, prepare to enchant and be enchanted!


Components

  • 60 Cards
  • illustrated Rules

Object of the Game

Come up with the best stories using image cards as prompts. …



Components

  • Wooden Game Board
  • Attached Dice Popper
  • 40 Attached Flip Keys
  • Rulebook

Object of the Game

The first player to flip up all 10 keys on his/her side of the 4-Way CountDown game board wins the game.


Game Play

  1. Players lay down all 10 keys on their sides of the 4-Way CountDown unit.

  2. Players each roll one die to determine who goes first. Player with the highest roll will begin the game. Play then moves to the left.

  3. The first player rolls the dice in the center of the game board (in the middle of the four sets of keys). The two numbers rolled must be converted into one number by using any of the following methods: …



Components

  • 2 Plastic Robots
  • 1 Ring
  • 2 Controllers
  • 2 Robot Platforms
  • 1 Pole and Rope Assembly
  • 1 label sheet
  • Rulebook


Please remove all contents from the package and compare them to the above list. If any of the items are missing, please contact your local Mattel office. Please keep this instruction sheet for future reference, as it contains important information.


Game Assembly
  1. Slide the controllers into the slots on the side of the ring. Controllers should be inserted at an angle with the knob on the end of the controller going through the opening first. …


ASARA , the land of a thousand towers , opens its gates to you. Walk on boldly and you will find yourself in a magical realm where the cities are dominated by palaces with white alabaster walls and towers topped by gold domes .

All over these magnificent cities , cranes reach into the sky, at work on various building projects . Wondrous flying machines transporting heavy materials at dizzying heights can be seen from afar.

The Caliph's call for a competition to beautify the land has been heard far beyond its borders. And so now you have come to pit your skills against your rival architects... …