This game is also known as "Elephant's Trunk".

Components

  • 24 clothing tokens
  • 4 tin trunks
  • 1 elephant figurine
  • 1 oversized die

Object of the Game

Help Emmet pack his trunks for vacation. But watch out for the sneaky mouse that will try to dump everything out! The first player to pack all of his/her clothing tokens wins.


Setup

  1. Empty the four trunks, then close and arrange them in a circle in the center of the playing area. Make sure the trunks open facing towards the players. …


How much color can you really see?


Components

  • 98 color cards
  • 12 arrow cards
  • Instructions

The information on the back of each color card indicates what percentage of the card is represented by each color.

Note: The percentage values relate to the printable white area on the card (the grey border is not included).


Game Concept

In each round , an arrow determines which color is being played . Following the direction of the arrow , a row of cards is formed in which the proportion of the designated color on each card must get progressively higher following the direction of the arrow (equal values are also correct). …


You and a group of other daring deep sea divers head out to sea to dive for sunken treasure. You're all rivals but you're poor, so you're forced to share a rented submarine and a single tank of air!

The deeper you dive, the richer the treasures you'll find, but if you don't get back to the sub before that tank of air runs out, you'll have to drop all the treasure you've collected in order to make it back on board alive. It's time to see who can bring home the greatest riches. …


Apples to Apples Junior brings the hilarious party game Apples to Apples to the entire family. Just select the Red Apple card from your hand that you think is most like the Green Apple card played by the judge.

If the judge picks your card, you win the round! It's as easy as comparing "apples to apples!"


Components

  • 378 Red Apple Cards
  • 126 Green Apple Cards

Object of the Game

Be the first player to collect 4 Green Apple cards by making the best combinations. …



Components

  • 8 hardwood Push It Pucks
  • 1 hardwood Push It Jack
  • Push It Box
  • Handy Travel bag
  • Instructions

Game Play

First Round

The player with the longest name goes first. Players take it in turns clockwise to push their pucks at the jack until everyone has shot their first puck.



Second Round

Play continues with your second puck from the edge of the table. Whoever's puck is farthest from the jack goes next (like in golf), until all second round pucks have been played. …



Components

  • 54 US cards
  • 11 US combat counters
  • 4 US spawn markers
  • 1 US target marker
  • 18 US control markers
  • 54 German cards
  • 11 German combat counters
  • 5 German spawn markers
  • 1 German target marker
  • 18 German control markers
  • 1 radio marker
  • 1 initiative marker
  • 18 board tiles
  • 14 objective markers
  • 4 ten-sided dice

Units

A unit is a small group of soldiers represented by three to five combat cards and a single combat counter.

Combat cards and counters in the same unit have the same title and squad designation.


The unit of Scouts from squad B

Cards

Each card in your deck represents a soldier on the field, a leader commanding them , or the chaos and confusion of the battlefield. You will begin the game with some cards in your deck and others in your personal supply, as specified by the scenario. …


You can add either or both of the following two modules to the base game.


Module 1: Bonus Cards


Instead of choosing the Take a painting card action, you can buy a Bonus Card by immediately paying with white Pigments.


At the beginning of the game, agree on which rule will determine how everyone uses their Bonus cards:

Rule A

After you acquire the Bonus card, you immediately perform all or part of the bonus, then discard the card. This enables you to play several Bonus cards during a single round if several of your Assistants are performing this action (possibly including an Imitator). …


Ready, Aim, Score!

With Fastrack, the action is non-stop and the fun is plentiful. Using the elastic cord, be quick and aim well to be the first to send all of the disks zooming across to the other side.

Warning: You may find it difficult to stop playing.


Components

  • 1 Wooden Track
  • 10 Wooden Disks
  • Illustrated Rules

Object of the Game

Be the first to send all 10 disks zooming across to the other side.



Game Play

The game is played in 3 rounds.

At the start of each round, each player places 5 disks in their respective camps (on the checkerboard pattern). …


All cards may have the following components: affiliation, color, type, title, ability, uniqueness, flavor, identification, rarity, and dice reference.

  • Affiliation

    There are three different affiliations: hero, villain, and neutral. The affiliation of each card is written on the bottom of the card.

  • Colors

    Each card is associated with a specific color and is written on the bottom of the card.

    • Red is Command, and represents military and logistical endeavors and characters.

    • Blue is Force, and represents characters trained in using the Force and their varied abilities. …



Components

  • 54 Cards
  • Instructions

Setup

Shuffle and deal the following number of cards face-down to each player. These are everyone's personal piles.

  • 3-4 players: 8 cards
  • 5-6 players: 6 cards

Put the rest of the cards back in the tin.


Object of the Game

Be the first player to run out of cards (while having lots of silly fun).


Game Play

  1. The player who does the best imitation of a woolly mammoth goes first.

  2. if you are the first to start, turn over your top card and place it in the center of the table. Say the word written on the card and challenge the player on your left by pointing to that player while saying, "Hal" …