In Hadara (Arabic for civilization and culture), it's your chance to make history.

Over three epochs, guide the growth of your civilization as new ideas emerge; take great strides forward in the many fields of human achievement to build an empire more glorious than any other.

Skilled artisans, philosophers, warriors, and architects from various cultures bring their genius to aid you in your endeavors, but it rests with you to choose the best citizens to build your strength and prestige.


Components

  • 162 Epoch Cards
  • 5 Setup Cards
  • 5 Reference Sheets
  • 20 Wooden Markers
  • 62 Coins
  • 40 Bonus Tiles
  • 48 10-value Markers
  • 25 Colonies
  • 10 Gold Medals
  • 5 Player Boards
  • Game Board
  • Score Pad
  • Rulebook

Setup

Communal Setup

First game setup: When setting up the game for the first time, you will need to attach the wheel to the game board. …



Components

  • 2-sided gameboard
  • 101 letter tiles
  • 44 scoring chips
  • Instructions

Object of the Game

Cover the gameboard letters with matching letter tiles, and collect the most scoring chips by completing words.


Setup

  1. For this game, use the gameboard side with letters and pictures on the squares.

  2. The Kitty: Form the "kitty" by placing the scoring chips in a pile within reach of all players.

  3. The Pool: Turn all the letter tiles facedown within reach of all players, then mix them up.

  4. Draw seven tiles from the pool and place them faceup in front of you. All players do the same. …


In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from them for as long as anyone can remember, but things are about to change.

Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for everyone. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, with the hope that the titans can be defeated once and for all. …


Take on the role of a Disney Villain. To win, you must explore your characters unique abilities and discover how to achieve your own story-based objective. Each Villain Guide will inspire you with strategies and tips.

Once you've figured out the best way to play as one Villain, try to solve another. There are six different Villains, and each one achieves victory in a different way!


Components

  • 6 Boards
  • 3 Lock Tokens
  • 1 Fate Token
  • 80 Power Tokens
  • 6 Villain Decks (30 cards in each deck)
  • 6 Fate Decks (15 cards in each deck)
  • 6 Villain Guides
  • 1 Cauldron
  • 6 Reference Cards

Game Elements

  • Realm

    All cards in play on either side of your Board are considered to be in your Realm. A card only affects other cards in the same Realm. No card in one Villain's Realm will ever affect a card in another Villain's Realm. …



Components

  • 7 Hero Badges
  • 1 Game Board
  • 7 Hero Movers
  • 6 Monster Mats
  • 10 Villager Movers
  • 7 Monster Figures
  • 60 Item Tokens
  • 20 Monster Tokens
  • 1 Frenzy Marker
  • 1 Terror Marker
  • 1 Item Bag
  • 5 Reference Cards
  • 3 Dice
  • 30 Monster Cards
  • 20 Perk Cards

Setup

Monster Setup

  1. Unfold the game board and familiarize yourself with the locations (spaces with names). As you set up and play the game, instructions and components will reference these locations.

  2. Place the Terror Marker on the "0" of the Terror Level Track in the top-left corner of the board.

  3. Place the 10 Villager movers and 3 dice next to the board. …


England in the years 1337 to 1361 . . . The momentous events of the English Middle Ages affect the lives of the inhabitants of Kingsbridge.

Here, nearly 200 years ago, Prior Phillip oversaw the building of the imposing cathedral called "The Pillars of the Earth". Now, farmers, wool merchants, and builders-the players-strive for wealth and prestige.

In the process, they encounter numerous and diverse characters from Ken Follett's acclaimed novel. The rivalry between the priory and the city merchants colors the turbulent events of the time. …


In solo mode, you will face off against two Robot Pilots. You must defeat them both in order to achieve victory!


Solo Game Setup

  1. Setup for 3-player game, with the human player in the "single" north most Base Zone and each of the Robot Pilots in the other two Base Zones.

  2. Both Robot Pilots start the game wearing Power Armor. Turn each Robot Pilots' Power Armor so that it is facing north, toward the human player.

  3. Place 2 Player Cards next to each other for each Robot Pilot, placing the an Energy and Credits Token on the "3" space of each resource track. Make sure there is room around each card where cards and Mine/Turret Tokens can be placed and played. …


The Expanse is a game of politics, conquest, and intrigue for two to four players. Players spread their influence through the solar system onto important Bases using characters and events in the Expanse Universe, and must make clever use of their special faction abilities to gain an edge.

Play begins with a randomly chosen start player, and then proceeds clockwise around the table. On their turn a player selects a card from the Action Track or uses one of their saved Events. …


The little kiwis want to leave New Zealand and go on vacation... but they can't fly! Help these flightless birds catch a free ride as they cleverly disguise themselves as kiwi fruit.

Use your catapult and launch your kiwis into the fruit crates to help them find the best perch for their upcoming voyage.


Components

  • 1 cardboard frame
  • 1 game board
  • 1 cardboard grid
  • 4 catapults, each with a rubber band
  • 40 kiwis (4 colors, 10 each)

Object of the Game

Kiwis like to be in groups of 4, so they can sit with their friends! The first player to group 4 of their kiwis in a square or a straight line wins the game. …



Dune Strategy Tips

Players in DUNE must amass spice, convert it to effective weaponry, defenses, and other strategic aids, and then position themselves with enough forces to be able to suddenly move into key strongholds and defend them. The game will be won by daring, strategy, mobility, and treachery.

The storm is important, because it determines who is First Player.

Being First Player is an advantage in battles (ties go to the First Player), but being last is an advantage in movement (surprise takeovers by the last player cannot be countered that turn). …