Components

  • 300 Cards (1800 Threezer Riddles!)
  • 1 Game Board
  • 12 Pawns
  • Category Die
  • 1 Number Die.
  • Rulebook

Object of the Game

Players advance their Pawns on three paths by correctly solving TriBond Threezer Riddles.

The first Player (or Team) to get all three of their Pawns to the Finish Spaces at the end of the three paths wins!



Setup

Each Player (or Team) chooses three Pawns of the same color.

Place one of your Pawns on each of the three Start Spaces in the center of the Game Board. …



Components

  • 64 Qwitch Cards,
  • 12 Directions Cards
  • Storage Tin
  • Rulebook

Object of the Game

Be the first player to get rid of all your cards by thinking quickly to go up or down numerically or alphabetically!


Setup

Shuffle the Direction Cards (+, -, =) and place them in a pile face-down near the center of the playing area.

Shuffle the Qwitch Cards (letter/ number) and place one face-up in the center of the playing area (next to the Direction Card pile) so everyone can reach it. This will be your discard pile. …



Components

  • 300 Cards
  • 1 Pad of Paper
  • 1 Die
  • 1 Timer
  • 6 Character Game Pieces
  • 1 Game Board
  • Rulebook

Object of the Game

To Have Fun! Duh! Why else would you play a board game?

Okay, for those of you who require a little more 'structure', here ya go:Your goal is to get to the last space on the board (the one with the rocket ship on it).

You'll be rolling die, reading some cards,and generally acting outrageously foolish on your way there. Better buckle your seatbelt, it's gonna be a bumpy ride! …



Components

  • 160 Cards:
  • 4 decks each of 40 cards in 4 colors
  • Rulebook

Object of the Game

Get rid of the cards in your Ligretto Stack before your opponents by quickly placing cards of the same color in numerical order on the piles in the center of the table!


Setup

Sort the cards into 4 decks of 40 cards determined by the pattern on the back of the cards (spheres, pyramids, cubes and crystals).

Give each player a deck of 40 cards. Each player should note the pattern and color on the backof their deck, which remains their deck for the entire game. Players shuffle their decks. …


Teams will be trying to solve a set of 10 clues. The "Buzzword", which is found at the top right corner of each card, is contained in the answer to each clue. For example, here are the clues and answers for the Buzzword Belt:



Components

  • 400 Sets of Buzzword Clues on 200 Cards
  • 10 Scoring Cards
  • 45-second Sand Timer
  • Scoreboard
  • Marker
  • Rulebook

Object of the Game

Be the first team to score 50 points.


Setup

Divide into two teams. Each team choose a name for itself and write it in one of the ovals on the Scoreboard. …



Components

  • 24 Picture Cards
  • 1 Bell
  • 30 Cups (6 sets of 5 different colors)
  • Rulebook

Object of the Game

Earn the most cards by being the fastest player to arrange your cups in the same order as the picture card-and ring the bell!


Setup

Each player takes a set of 5 cups in 5 different colors. Place the bell in the center of the table.

Shuffle the cards and place the deck face down next to the bell.




Game Play

  1. The youngest player goes first. Play continues in a clockwise direction. …


Now you know everything you need to play the game. Should you have any questions during play about card effects or special situations, refer to the sections below.


Card Effect Clarifications


  • Alchemist: Can destroy self (and has to if it is the only card on the board). Destroying face-down cards is worth 0 coins.

  • Berserker: Can never reduce a card's strength below 0.

  • Blood Priest: The opponent chooses which card to destroy (if there are multiple).

  • Bully: Can destroy face-down cards (since they have 0 strength). …


The cute little bunnies are racing to get to the juicy carrot at the top of the hill. But watch out!

The ground beneath the bunnies can vanish causing the bunny to fall in and disappear. The draw bridge and gate may fling the bunnies off the hill or a mischievous mole may pop out and push the bunnies back down the hill.

Which bunny will be the first to get to the top of the hill and reach the carrot? …



Solo Play/ Feats

As you grow to become a stronger village leader you may collect items of great honor for your achievements. These are Feats and they grant special abilities for use in all of your future solo games.

At the end of any solo game, check all Feat cards to see if you have performed the minimum criteria of a Feat. If you have met all of the listed criteria, you have earned that Feat card and you may use it in future solo games. …



Components

  • Card holder
  • 100 game cards
  • timer
  • score pad
  • pencil
  • Rulebook

Object of the Game

The first team to get 100 or more points wins.


Setup

Divide into two teams determined by age, with older players on one team and younger players on the other team.

Decide whether you will play Easy, Medium or Difficult levels. The difficulty levels are determined by how many words you are NOT allowed to say as you try to get your team to guess the main word. …