Setup

The setup for you remains the same. To set up the AI player, follow these steps:

  1. Choose 1 of the Player Boards and flip it over to the AI Player Board side.

  2. As with the regular Player Board, place the 7 Monks, Outposts and Absolves onto the AI Player Board.

  3. Stack the AI's Attribute Markers on the zero space, with Influence on the Bottom, Faith in the middle and Strength on top.

  4. Place the Resource Marker on the left-most space of the Resource Track, on the left side of the AI Player Board. …


Gold Coast, Australia, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet's number one priority.

Advances in technology enable the building of towering superstructures on immense floating Platforms. You are the next generation of architects, called upon to build these marvels of structural engineering.

Players build a single MegaCity. You compete for prestige points by collecting Contracts, Platforms, and sustainable Building Pieces, then constructing the required buildings in between your turns.

Your buildings are added to the city to complete Contracts. Prestige points are scored for each completed Contract. You can also gain bonus prestige points by creating tallest buildings, using a single building material, and placing monuments in Parks. …


The Game Of Poor Life Decisions

Every game of Never Have I Ever presents a chance to relive life's funny, embarrassing and awkward moments with your friends. The Play Cards are examples of poor life decisions, and the Rule Cards tell you what to do.


Components

  • 485 Never Have I Ever Question Cards
  • 65 Rule Cards
  • Rulebook

Setup

Remove the Rule Cards and place them on the table. Deal 10 Play Cards to each player and leave the remaining Play Cards in the box. That's right, we diagramed it. …


Scientists have finally cloned dinosaurs! All around the world, zoos full of these huge creatures are opening. Organize your dinosaur pens as best you can to show curious visitors the trendiest dinosaurs!


Components

  • 5 Zoo boards
  • 60 dinosaurs
  • 1 placement die
  • 1 draw bag
  • Rulebook

Setup

Each player takes a Zoo board and puts it in front of themself. The players must all use the same side of the board. Use the Summer side for your first few games.

Put the dinosaurs in the draw bag based on the number of players. …


Logo can be played as a team game or individually. The Team Rules are great when you have a mix of younger and older players. It makes best use of everybody's knowledge.

The Individual Rules are great when you want a more competitive game.


Components

  • Logo Playing Board
  • 400 Question Cards
  • 6 Playing Pieces
  • Rulebook

Setup

Unfold the board and lay it on the table. Each player/team selects a playing piece and puts it on the START space on the board.

Unwrap the Question Cards and place them back into the tray with their backs (i.e. the side that shows a picture, Theme or 'Pot Luck') nearest the end with the curved cut-out. …


Each round you have the choice between two Puzzle Tiles. Draw one of them in your Grid. If you cannot fit either of the two Puzzle Tiles, you receive a Second Chance - your personal Puzzle Tile. If you manage to fit it, you continue to play. If not, you drop out.


Components

  • Block with Grid Sheets
  • 13 Starting Tile Cards (8 squares)
  • 40 Puzzle Tile Cards (1 to 7 squares)
  • 3 Overview Cards

You can use the Overview Cards and the Inlay to see which Puzzle Tiles are in the game. …



Components

  • 37 resin playing pieces
  • game board (11x11)
  • Rulebook

Board size and set up varies, 7x7, 9x9, 11x11, 13x13 or 15x15 squares.


Object of the Game

The dark pieces lay seige, their goal, to capture the king. The light pieces must break the seige and get their king to safety.



Game Play

There are two players, the king's side vs attackers. There are twice as many attackers as defenders.

The attackers' side moves first, the players then take turns. All pieces move any number of vacant squares along a row or a column, just like a rook in chess. …



Components

  • 1 Game Board
  • 350 Poison Cards
  • 48 Choice and Double Down cards
  • one score sheet
  • 5 blank Poison cards
  • Rulebook

Object of the Game

Each round, combine two Poison cards to create a difficult decision. Pick the same Poison card as the majority of other players to score. The first player to 15 points wins the game.



Setup

All players should start with the following nine cards.



  • 6 Poison cards
  • 2 Pick cards (1 A card and 1 B card)
  • 1 Double Down card

The player with the most recent birthday is the first Judge. The other players are the Picking players. …


Q: what happens if i have four hunters-orthree hunters and the monster-when the round begins?

A: You should discard a Hunter facedown to your pile of played cards without effect and skip your turn. This card does not count for the special ability of the Werewolf or Mermaid.


Q: what happens if i use a fog, gossip, rumor, or deal as my last card and have no more cards left in my hand?

A: Since they need another card to resolve the card effect, those cards are then played without any effect. …



Simplified Rules

If you are new to strategy games or if you are playing with children, try playing by simplified rules. Follow all the regular rules for setup and gameplay, with the following exceptions.


Setting up the simplified game

  • Remove the following components from the game and put them back in the box: Artifact cards, Peaceful Dragon cards, the two wooden Artifact Tower Statues, and the "Reshuffle" tokens.

  • Choose a Quest Goal for a shorter game, based on the number of players. If adults are playing the game with children, consider giving the adults a higher Quest Goal as a handicap. …