Components

  • 24 Ingredient Cards
  • 32 Action Cards
  • 4 Tortilla Card Holders
  • 4 Quick Start Cards
  • Rulebook

Object of the Game

To build the weirdest, wildest meal!



Setup

Choose a Taco or Burrito card holder and deal 5 cards to each player.

Put the remaining cards in the middle of the table.



Game Play

On your turn:

  • Draw one card

    Then:

    • Add an ingredient card to a Taco/Burrito OR
    • Add Tummy Aches to reduce the value of a meal OR
    • Add a Hot Sauce Boss to double the value of a meal.


  • or …



Playing a Simplified Game

For anyone looking for a more simplified introduction to the game, you may consider the following modifications to the standard game:

  1. Skip the Event Phase and Market Phase. Players should not build any of their gateport fortress advancements. If you draw a relic related to these phases, discard it and draw a new relic in its place.

  2. Have all players carry out the Build Phase simultaneously. In cases where players want to build a spire on the same Source Well, this should still be resolved in turn order. …



Components

  • 1 Plastic Triple Cross Tower Unit with Base
  • 2 Sets of Plastic Colored Discs (12 Orange, 12 Green)
  • 8 Plastic Blockers (4 Orange, 4 Green)
  • Rulebook

Object of the Game

The object of the game is to score for more "Triple Crosses" (lines of three of same colored Discs) than your opponent.


Setup

Place the Grid onto the Base and give each player 12 Discs and 4 Blockers of the same color.


Game Play

  1. Players take turns placing one Disc into the grid.

  2. A Disc can be placed from either side. …



Components

  • 128 player pieces
  • 5 settlements
  • 4 keeps
  • 7 guards
  • 15 roads
  • Build cost card
  • 40 wildling pieces
  • 24 regulars
  • 8 climbers
  • 8 giants
  • 48 wildling tokens
  • 95 resource cards
  • 27 development cards
  • 11 hero cards
  • Game board
  • 6 frame parts
  • 21 terrain tiles
  • 21 number tokens
  • 5 trading posts
  • 2 six-sided dice
  • Twelve-sided die
  • 4 large plastic wall sections
  • 2 card trays
  • Special number token

I. Base Game Rules

Note: If you are new to catan, play the base game rules before you play the full game!


  1. The kingdoms let you recruit from their slums and prisons; but, otherwise, they have all but forgotten you. You still control the ancient territory called the "Gift". …



Components

  • 5 Dice
  • Dice Cup
  • Scoreboard
  • Label Sheet
  • 20 Scoring Tokens
  • Rulebook

Object of the Game

Score the most points by rolling the dice and matching the Star Wars characters.



Setup

Each player takes 5 scoring tokens of the same color.

Note: There will be unused scoring tokens left over in 2- and 3-player games.

Put the 5 labeled dice into the dice cup. Put the scoreboard within easy reach of all players.


Game Play

Score the most points by rolling the dice and matching as many of the same Star Wars characters as you can. On each turn you can roll up to 3 times. The more characters you match, the more you score! …



Components

  • 1 Game Board
  • 80 Plastic Trains
  • 72 Train Cards
  • 32 Ticket Cards
  • 4 Coast-to-Coast Bonus Ticket Cards
  • 1 Golden Ticket

Object of the Game

The goal of the game is to be the first player to complete 6 Tickets.


Setup

Place the game board in the center of the table. Give each player 20 trains of a single color.

Shuffle the train cards and give each player 4 random cards. Place the remaining cards facedown to form the Train deck.

Shuffle the ticket cards and give each player 2 random Ticket Cards. Place the remaining cards facedown to form the Ticket deck. …


This variant allows a player to play a 2-player game against an automated opponent. All rules are the same unless otherwise noted.


Setup

Remove 12 cards from the Dragonwood deck as in a 2-player game (and put the 2 Dragons in the bottom half).

Put 5 cards in the landscape as normal with the deck set to the right. Deal 5 cards as normal to yourself. The opponent does not have cards. You go first.


Game Play

On your turn, always begin by drawing one card, and then take a turn as normal (so you will either draw 2 cards or draw 1 card and then attempt to capture on each turn). …



Variant for 3 Players

The police have put out a press release stating they are holding a spy under arrest. According to the police, the agent is being interrogated at a secret place, and it is still too early to say anything about his identity.

With the shocking news the Ambassador declares, "I will leave no stone unturned till we have found the source of the leak..".

Inkognito is designed for 4 players, but the 3-player variant is devilishly fun, too. One of the agents' partner has been arrested. If it is your partner, you cannot achieve your mission, so you must flee the city before it's too late! …


Against the challenges of dust storms and a harsh climate, the human civilization on Mars is slowly growing. At the center of this is the Terraforming Committee, where corporations and lobby groups struggle to make their voices heard.

It is a time of turmoil, where the corporations need to navigate natural disasters, social movements, and high-level politics.


Components

  • 16 project cards
  • 5 corporation cards
  • 2 reference cards
  • 31 Global Event cards
  • 6 Policy tiles
  • 35 delegates (7 in each color)
  • 14 neutral delegates
  • Terraformer milestone tile
  • Terraforming Committee board
  • Global Event board
  • Rulebook

This expansion to Terraforming Mars introduces global events (visible 3 generations in advance) that affect all players. The players also place delegates in the Terraforming Committee to gain influence and decide which party will rule during the next generation. …


With two players, use the following rules:


Setup

  • Use the brown and white starting buildings and emissaries. Both players take the two starting buildings and the two emissaries in their color.

  • Use only decks I and II . Return the unused decks to the box.

  • Use only the 4-, 8-, and 14-value influence cards. Add these cards to deck I, inserting the 4-value card between the fourth and fifth cards, the 8-value card between the eighth and ninth cards, and the 14-value card at the bottom of the deck. Return the unused influence cards to the box. …