Variant: Isla Grande

Play as described above with the following exceptions:

  • Each player uses the Isla Grande side of their map sheet.

  • Play 3 rounds instead of 2. After each of the 3 rounds, score all sights you have collected so far. After round 3, write the sight score in space "III" of the Final Scoring Box.

  • There are 3 sights of each type on the sheet (instead of 2). When you connect a sight to a village, circle the leftmost available number for this sight in the Sight Scoring Box. …


A game of Railroad Ink is played over 7 rounds. The goal is to connect as many Exits to each other as possible by drawing Routes that can create Networks. The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.


Components

  • 6 Markers
  • 4 Route Dice
  • 6 Boards
  • 2 river dice
  • 2 lake dice
  • Rulebook

Setup

  1. Each player takes a Board and places it in front of them. …


Somewhere in the middle of deep space, your galaxy is overpopulated and hopes to expand across the intergalactic planets. You will grow your fleet, expand your influence, and colonize planets in the name of intergalactic conquest.

However, you are not the only empire looking to expand. Opportunistic rivals from other galaxies are growing just as fast as you and even the universe is not big enough for all your ambitions to come true.

If you maneuver your fleet strategically, select the right planets, and outwit your opponents, you can control the cosmos, leaving your rivals floating on worthless space rocks. …


Once you're familiar with Chimera Station, feel free to use the B-sides of the player boards. The B-side gives you a particular faction with unique player powers, making you slightly better at certain strategies or at using one of the types of components.

You'll have a unique research track, and at the base tier you'll start the game with one attached component of your preferred type.

While the B-side player boards are fair to use against each other, they are not balanced against the A-sides. …



Components

  • Electronic Yahtzee Turbo game unit and Storage Base
  • 5 multi-colored dice
  • Deck of 48 Cards
  • Instructions

Object of the Game

Be the first player to discard all of the cards in your hand.


Setup

  • Shuffle the cards and deal 5 faceup to each player.

  • All players arrange their cards in any order and keep them in a pile faceup in front of them.

  • Place the Big Die within easy reach of all players.

  • Each player rolls 1 die. The highest number goes first.

  • Slide the ON/OFF switch on the bottom of the Big Die to the ON position. …


The following rule adjustments apply when playing solo:


Setup

  • Do not draw any Tiles during setup.

  • Remove the Queen and Scout Captain Cards.

  • Shuffle all remaining Captain Cards and deal 2 faceup in front of you.

  • The Winter Token is not required.


Game Play

Each turn you will be drawing 3 new Tiles to your hand. Before taking any actions, place 2 of the 3 Tiles in any order you choose.

After placing these, discard the 3rd Tile and take up to 4 actions as normal. Discarded Tiles cannot be used for the remainder of the game. …



Life

Tears of Allasha the Mother, Goddess of Life


Godtears from the life goddess cause rapid growth and mutation in the land around them. Their energy expands ever outward as the roots of Allasha's essence dig deep into the earth.

In the end phase of each turn, the player who lost the turn rolls a die and adds 2 to the result. Then they gather that many objective hexes and place them one by one on empty hexes that are adjacent to other objective hexes. …


This section explains several variant rules that players may freely use in any combination to customize the game to their liking. Before each game begins, players must agree on which of these variants to use, if any.


Labyrinthian Facility

This variant further randomizes the layout of the facility and creates potential for very unusual interaction between rooms. During the "Build Facility" step of setup, shuffle all the first floor and second floor room cards together into one deck and deal 12 cards facedown from this deck. …



Components

  • 8x8 Playing board
  • 16 Dragon Towers
  • Two sets of octagonal 'sumo rings'
  • Rulebook

A playing board, divided into 64 squares in eight different colors.

The playing board is double-sided, one side being as shown below, while the reverse side has Chinese characters marked on each square.

This has been done to assist those suffering from color blindness, and also for those players who just think it looks better with the Chinese characters added!

So you can choose whichever side of the board you like. The game is just the same, but the 'look' is different! …



Components

  • Electronic Turbo Slam Unit with Storage Tray
  • 55 Letter Cards
  • 12 Action Cards
  • Instructions

Object of the Game

Race to get rid of your cards by playing them to change a four-letter word.

Be first to hit the Slam button when it makes the turbo sound, and you'll get to draw an action card which could help you get rid of even more cards! To win, be the first player to run out of the cards in your hand.


The Cards

The Letter Cards

You can play either side of a letter card. …