Components

  • 55 cards
  • 36 number cards (6 each of 1 - 6 )
  • 4 wild monkeys
  • 4 Hello My Name is Skip
  • 3 elephant
  • 3 giraffe
  • 3 raccoon
  • 2 Do Not Disturb
  • Rulebook

Object of the Game

Primo the Monkey just wants a good night sleep, but his friends have crashed in for a noisy slumber party. Help Primo get back to bed by flipping and swapping cards in numerical order over a number of rounds.

Each time you're the first to get all of your cards face up in sequence, you're dealt one less card. The first player to get down to just one face up card wins. …



Components

  • 6 dice
  • 65 playing cards
  • Rulebook

Object of the Game

Be the first player to collect a set of six cards - one of each color: one green, one red, one blue, one orange, one purple and one yellow.


Setup

Select a dealer. In the card deck, a different "doodle" is pictured on each card.

The dealer begins by turning the deck over 'face up' and selecting six cards - one of each color (one green, one red, one blue, one orange, one purple and one yellow) - placing them face up, side by side, in the center of the playing surface. …


After your first game, you can add the special enemy cards to the game.

In order to do this, add the six cards of one type of special enemy into the enemy deck before creating the three equal-size stacks and adding the Master of Shadows into the middle one.

When first adding the special enemy cards it is recommended to start with the six dragons, then next game add the six phantoms, and finally the six giants.

If you are playing with a special enemy, then select "The Sword of Saints" (six power stones) or "The Crown of Kings" (seven power stones) for the adventure board at the beginning of the game. …



Components

  • Game Base (2 separate parts)
  • 2 End Crossbars
  • 2 Inner Crossbars
  • 3 Ribs
  • 9 Targets
  • 19 Labels (9 X's, 9 O's, 2 Game Logos)
  • 6 Bean Bags

Object of the Game

Like Tic-Tac-Toe, the winner is the first player or team to get three X's or O's in a row - vertically, horizontally or diagonally. But TOSS ACROSS is uniquely fun because the action switches back and forth, again and again.



Game Play

Place toss across on the floor and turn all the targets blank side up.

For 2 Players

  1. Choose who will be X and who will be O. Each player takes 3 Bean Bags and stands on opposite sides of the game base, about 6 feet away. …



Components

  • 4 decks of 40 cards each
  • Rulebook

Overview

The game consists of four decks of 40 cards each, and can be played by two, three or four persons. Each of the four decks has a different design: pump, carriage, pail and plow.

Each player chooses one of these deck designs and keeps it for the duration of the game, regardless of the number of hands played. The faces of these decorative cards are printed in red, blue, yellow and green.

The red and blue cards carry a Pennsylvania Dutch Boy illustration. The yellow and green cards carry a Pennsylvania Dutch girl illustration. Each player builds three basic groups of cards in front of him from which he will play the game. …


At the beginning of the game, players can agree to play a different setup in the development tiles. Keep following rules in mind.

The number of tiles per level should be at least 3. When playing with 3 or 4 players, the players can consider playing with the number of tiles equal to or 1 more than the number of players.

Every tile should connect to at least 1 tile of 1 level higher.

Tiles cannot connect to a tile of 2 or more levels higher.

The players can decide to start with the building attached to their farm area if the concerned buildings cannot be obtained in the development board. …



Components

  • 74 cards
  • bell
  • Rulebook

Object of the Game

The object of Pit is to corner the market on Barley, Corn, Flax, Hay, Oats, Rye and Wheat by trading cards with other players.


Game Play

Pit can be played by three to seven players. There are nine cards in each suit. If three play, use only three complete suits. If four play, use four complete suits, etc. Use the complete Pit deck for seven players. For larger parties, please refer to "Pit As A Party Game". …



Object of the Game

Make more money than to win. Try to defeat him on each of the difficulty settings. The game ends immediately once there are no improvements left to buy.

  • You score normally.

  • scores by multiplying the value of his improvements by six (a single Repurposer will be worth 24 for him) and then adding the money in his Vault and the money in his Wallet.


Setup

Set the game up as in multiplayer, then:

  1. Give :

    • His own Vault
    • for his Wallet
    • The single player chip
    • The card 2
  2. Set aside a place next to the card to stack improvements he buys (he doesn't get a Factory Board). …


Each Car aboard this fabulous train has its own distinctive atmosphere and lends itself to a unique, specific action that the characters that stop in this Car between two cities can perform.

The only exception is the Club Car, which offers 2 different Actions once the Passengers waiting in Strasbourg and Wien have climbed aboard.

Each action takes a certain number of hours to complete, so the characters have to choose wisely which Car(s) to visit dur- ing each leg of their journey to Istanbul. …



Components

  • 16 Balls
  • 4 Ball Holders
  • 1 Game Tray
  • 9 Challenge Cards
  • Rulebook



Setup

Place the Game Tray on the playing surface between players. After players take the balls of their color and put them in their ball holders...



Game Play

  1. Draw Card

    Each has a unique design.

  2. Bounce Ball. Repeat.

    The ball must bounce at least once before it goes into the tray. If you use all your balls, take one out of the tray to keep going until someone is able to...

  3. Match Card

    Line up the balls of your color in the tray to match the design on the card. …