Components

  • 500 cards with 3000 entries
  • Quarter fold circular board
  • Spinner arrow
  • Sand timer
  • 4 Playing pieces
  • Rulebook

Object of the Game

To be the first team round to the finish segment. Progress is made by correctly guessing what your team mates are describing.


Setup

Unfold the board and put the arrow spinner in the center hole. Players divide into teams of two or more. The more players per team the better.

If for example there are eight players, two teams of four is better than four teams of two. Each team selects one playing piece and puts it on the start segment. By common consent decide which team will start. …



Components



Object of the Game

Only one will be crowned champion in this chow-chompin' contest. To win, catch all the spinning snacks before the song ends!


Assemble The Crown

The first time you play, insert batteries into the crown base (see illustration on back page). Note to parents: Wash Forks thoroughly before use.



Click the Arm Holder into the top of the Crown Base.



Fit the Crown Front and Crown Back into the Base. To insert the Crown Front, line up the marks on the back of the Crown …



Components

  • 1 hook
  • 1 connector hub
  • 4 racks
  • 60 playing pieces
  • Rulebook

Object of the Game

Line up five of your tiles in a row



Game Play

  1. Choose a colored stack.



  2. The first player starts by putting down a tile.



  3. Tiles must always connect flat edge to flat edge - never just corner to corner.



  4. Take turns placing tiles



  5. Time passes



  6. Run out of tiles and there's no winner?



  7. Take turns repositioning your tiles until someone makes a line of five... …


This section explains several optional rules that players can use to customize their games. Before each game begins, players must agree on which of these optional rules to use, if any.


Escape from Drakon's Lair

This optional rule changes how players win the game. A player must collect a total value of eight gold and then enter a chamber with an Escape or Teleportation icon in order to win the game.

If the draw pile is depleted and no player can legally place a chamber or move, the hero with the highest gold value wins the game. …


The best-selling sliding block logic game is now for two players. Every move counts in this race to cross traffic. As you draw cards, you'll need a little luck and a clever strategy to win.

Should you use your turn to advance your own Hero Car or block your opponent? The potential moves are endless, and the shifting Traffic Grid adds a whole new dimension to play.

Just when you think you've cleared a path to the finish, a shift of the grid can change the game! …


Help the chefs find everything they need to make a meal by matching the ingredients and utensils. Will you be the first to collect your plate and wait for your dish to cook?


Components

  • 5 chef boards
  • 5 plate cards
  • 5 meal cards
  • 35 ingredient/utensil cards
  • 5 chef boards
  • 1 spinner board
  • 1 two-part plastic spinner

Setup

  • Each player chooses a chef board.

  • Spread the square ingredient and utensil cards face down on the table.

  • Place the spinner where everyone can reach it.

  • Set the shaped plate and meal cards to one side. …


In Tainted Grail, not all Encounters end in Combat. There is also a separate, blue Encounter deck for diplomatic challenges and so- cial confrontations your Character might need to navigate. They play similarly to Combat, so if you're already familiar with it, learning Diplomacy should be easy.


Basic Diplomacy Overview

Diplomacy in Tainted Grail is a turn-based confrontation between a Character (or a Party of Characters) and an oppo- nent, represented by the Encounter card.

Together, Characters build a long line (Sequence) of cards, with the aim of pushing a marker on the Encounter card's Affinity track to the top. In the meantime, the opponent will push the marker in the opposite direction while performing various Responses. …


This section describes additional rules.


Privileges

Each character has a privilege shown on each reference sheet. Privileges allow players to acquire resources. When a player takes resources, he takes them from the supply unless a privilege specifies otherwise.

If a privilege instructs a player to give resources, those resources come from his play area.

If a player does not have resources to give, he ignores the effects of that privilege. If multiple players must give resources, they do so in clockwise order. …



Components

  • deck of 53 old maid cards
  • Rulebook

Object of the Game

To discard all of your cards and not get left holding the Old Maid card.


Setup

Shuffle the cards and deal all of the cards face down. Some players may have more cards than others. That's OK.

Players sort their cards and place any number or face card pairs face down in front of them.

If a player has three cards of the same number or face card, he keeps one card in his hand and places the pair face down on the table. …



Two Players

In the two-player version of JUNTA, in addition to the two actual players, three straw men play as well. The rules are the same as the normal JUNTA rules, with the following changes.


Politics Cards

At the beginning of the game, each player receives four Politics cards face-down. Both real players may look at the cards belonging to the straw men and place their Influence cards face up.

The real players may deal with each other as usual. They can only make deals with the straw men when they belong to the same faction, as decided in Phase 4: The Budget. …