Players take the roles of heroes trying to fight their way through hordes of demons so they can defeat the Demon Lord. Although the heroes strive toward the same goal, they each have different motivations. Thus, players are competing to see who can fight the best.

Players take turns. On your turn, you can move through the land, fight the demons who pursue you, or rest from your struggles. When you travel, you attract demons.

When you fight and defeat them, they grant you level advancements and powerful magic items. When you Rest, you can equip these items and you restore the stamina and focus you need to continue on. …


You have a big job ahead of you. Together, you want to build a new, thriving city where people are happy. To do that, you have a number of milestones to complete.

Each milestone represents a period of construction for your city. You will have to finish each milestone before beginning the next. Once you have completed them all, the game ends. The quality and skill of your cooperative efforts will be reflected in the happiness of your residents. …



Brawnen



The brawnen are an industrious, ambitious race of giants.

The only thing outstripping their desire for additional supplies of Source is the rate at which they're burning through what they already have.

A race with a martial history dating back to their defeat of their island's dominant predator species, the brawnen put their all into every battle, led by their unpredictable, destructive forsaken units - oversized brawnen whose enhanced fighting abilities correspond to their reduced intelligence.


Grovetenders



The grovetenders were once an introverted, serene race, cousin to plant life and possibly created by the Source itself. …


In It's a Wonderful World, you are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors.

The game lasts 4 rounds. Each round, you draft cards that you use to produce Resources and develop your Empire.

After having chosen your cards, you can recycle some of them to acquire Resources immediately, or slate them for Construction to produce Resources each round and/or gain Victory Points. At the end of the 4th round, the player with the most Victory Points wins the game. …


Engines purring, goggles down-the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders, where intrepid explorers race to chart new paths through the skies.

You will need to think on your feet and outfit your planes with the right gear to arrive safely. But building hangars on islands and stocking them with parts can help you zip around with ease!

Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up-adventure awaits! …


There are three sets of cards in the game, one for each era. At the start of the game you should shuffle the Galley era cards and lay out twelve on display.

As soon as a player places a ship in the Sailing Ship era any cards left on display are removed. The Sailing Ship era cards should then be shuffled and twelve drawn to place on display.

Finally, as soon as a player places a ship in the Steamship era any cards left on display are removed. The Steamship era cards should then be shuffled and twelve drawn to place on display. When you take a card you resolve the action immediately. You then discard the card. …



Components

  • 47 Treasure Map Cards
  • 8 Expedition cards
  • 4 Score Cards
  • 1 Round Card
  • 4 Dry-Erase Markers
  • Instructions

Game Elements

Note: The 60 game cards are only dry-erasable on the front side, not on the back!

Treasure Map Cards:

There are 12 cards each in Purple, Orange and Green, and 11 in Gray. During the game, the individual fields on the treasure map cards are crossed out.

A fully crossed out treasure map card will earn you a number of victory points, as indicated in the top left corner of the card. Some cards contain a seal in the upper right corner, which can be used to gain additional bonus victory points. …


Legend has it that a long time ago, on a starless night, the Queen's Gardener collapsed from exhaustion in the middle of the desert.

He cried for hours - how could he grow anything in such an arid wasteland?

One of his tears, however, passed through the sand to reach the other world. Goddess Ishtar, moved by the man's despair, collected his tear and sent it back to the surface, transforming it into a surging and inexhaustible water source.

Eternally grateful, the Gardener swore to do his best to create the most magnificent gardens of these lands... …


CDMC 3000 is a dexterity game in which each round a contestant reveals a Disk and announces what it is, every contestants using only their chopsticks (and a little skill) grab the wooden Shape(s) from the Bowl and returns it to his Dish before the other contestants wins that Disk.


Components

  • Three pairs of chopsticks.
  • 25 colored wooden Shapes
  • 40 Disk tokens
  • One large Bowl.
  • Three small target Dishes.
  • Final round play board.
  • Instructions

Object of the Game

The first contestant to win the target number of Disk wins the game. …



Components

  • 50 Lightning Dice cards
  • 6 colored pawns
  • 36 colored dice
  • Instructions

Standard Rules

The game is simple. Draw a card and place it face up in the middle of the table. (The FLIP)

You now have only 3 options as everyone begins to roll their dice. (The ROLL)

  1. Try to meet the requirements on the card and get 2 points. (The MATCH) You may keep or re-roll any number of dice each time your roll. Be careful... if you yell "Got it!" and your dice do not match the card you will lose 2 points! …