PENTE is a fast-moving game of skill for two or more players which resembles checkers in ease of learning and simplicity plays like sophisticated tic-tac-toe, and yet approaches chess in its tactical depth and wonderful variety.

Pente is actually an outstanding innovation, derived from several closely related board games that have been popular in the Orient for centuries. Among these games are GO (probably the oldest game in the world), Niniku-Rinju, and Go-Moku.

Pente is a contemporary game that combines the best elements of all three-the simplicity of Go-Moku, the flashy tactics of Niniku- Rinju, and the profound strategy of GO. All of these games can be played on the PENTE board. …


Race against other players as you try to build the most efficient set of factories in the shortest amount of time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!


Components

  • 28 dice
  • 50 energy tokens
  • 30 metal tokens
  • 45 goods tokens
  • 40 goods tokens
  • 4 tool label tokens
  • 78 blueprint cards
  • 18 contractor cards
  • 1 first player token
  • 5 player boards
  • 5 player aid cards
  • Rulebook

Setup

Terminology: Dice represent the workers in your factories. Throughout these rules, the terms "worker" and "workers" are synonymous with "die" and "dice". …


While the core rules of Call to Adventure focus on competitive multiplayer, it is also designed for solo and cooperative play!


Setup

Preparing a Solo or Co-Op game follows typical game rules (see pages 2-3), with the following exceptions:

  • Choose One Adversary: Set aside all Adversary cards, then randomly select one as your Adversary.

  • Begin the Adversary Quest: Choose the Adversary Quest card that matches your selected Adversary, as well as the Rise of the Adversary card.

  • Equip the Adversary: Set aside all Antihero cards marked with a icon. These form the Adversary's special deck. …


Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders.

Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread the faith throughout the land.

Fortunately, you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. …


  • Blockade Runner/draft

    This is a free action, so does not count towards your limit of two actions.

    Draw three cards from your deck. Note that if you have more cards than your hand size at the end of your turn then you retain all of your cards. You are not forced to discard any.


  • Cavalry Raid

    Play as an action. The other player must randomly discard two cards from their hand.

    The effect of this card can be negated if your opponent immediately plays a Cavalry Raid card in reply, effectively as an interrupt. If he does so, he immediately draws a replacement card. …


Terramara is the name given to a number of palafitte villages founded in northern Italy around 1,500 BC. The people who lived in Terramara were traders, and were known to have traveled frequently between the Alps and the river Po.

In Terramara, you'll play as the chieftain of a clan living in one of these villages. Your goal is to develop your clan by exploring far-away lands, improving your military, and visiting Outposts.


Components

  • 16 Flags
  • 4 Military token
  • 4 Canoe
  • 8 Caravans
  • 4 Chieftains
  • 24 Explorers
  • 4 Hut cards
  • Game board
  • 4 Homeland tiles
  • 24 Territory tiles
  • 1 Round Marker
  • 4 Warriors
  • 1 Scorepad
  • 17 Worker tiles
  • 52 Artifact cards
  • 1 First Player card
  • 7 Character cards
  • 18 Bonus tiles
  • 12 Starting Resources cards
  • 6 Fire tiles
  • 4 Neutral Player cards

Object of the Game

To win, you'll have to expand your clan's reach and become skilled in battle. …



Components

  • Gameboard
  • 4 Player Boards
  • 56 Master Cards
  • 54 Posteer Cards
  • 16 Circus Tents
  • 40 Coins
  • 19 Dice
  • 48 Special Effects Gems
  • 3 Wagons
  • 32 Trainer Markers
  • 4 Scoring Markers
  • 8 Hat Figures
  • 72 Camp tiles
  • 12 Trainer Tiles
  • Portable Plastic Box

Setup

  1. Place the game board in the middle of the table.

  2. Make supplies of the following:

    • Coins - sort them by value
    • Gems - sort them by color
    • Camp tiles - sort them by type Put the pieces in separate compartments of the portable plastic box. The plastic box is the general supply and must be placed within every player's reach.
  3. Determine a random starting player by rolling dice. Depending on the number of players, use the number of dice shown below. Leftover dice are returned to the box. The starting player rolls all dice and places them on the MAIN TENT. …


Adjacent: You can choose a shaman/megalith in one of the eight spaces surrounding the megalith.

Move: You can move a shaman/megalith orthogonally or diagonally. When you move a megalith to be under a shaman, this does not activate the megalith.

Remember: Each space can only contain one shaman and one megalith.


  • Chaos of the Giants

    (Beginner, start)

    Banish an enemy shaman that is in a space in your first row.


  • Sanctuary of the Ages

    (Beginner)

    Move a megalith one space. …


In the descriptions below, "any player" includes yourself. "Another player" does not include yourself. All card resolutions are mandatory when revealed.


Helpful Cards (6)

Letter of Marque (3)

Revealer moves any player currently on Tortuga or a Rowboat to the back of the line of either ship. Revealer may also save this card and use it as a future action.

Using it as a future action costs that entire future turn. In 2-player games (where you get 2 actions each turn instead of 1), if you reveal a Letter of Marque and immediately use it, that counts as 1 action. …



Components

  • 28 various shaped wood pieces
  • Game board with grid markings.
  • Game instructions

Object of the Game

To position all of your buildings within the perimeter walls while preventing your opponent from doing the same.



Setup

Decide who will play the "Light" buildings and who will play the "Dark". Distribute the 28 buildings accordingly, placing them in front of the corresponding player.



Game Play

The Light player starts by positioning the Cathedral anywhere on the playing area, always respecting the grid squares. The Dark player makes the first and each alternate move …