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You are a saboteur

Try to be helpfull in the beginning to avoid being a suspect.

When you have a helpfull path card, try to discard it, but don't do this too much. Else you will look like a suspect.

Try to create some chaos while not revealing yourself.

Lie about your goal card if you get caught by another player and accuse this player for being a saboteur. Now block him or her.

Near the end of the game, you must sabotage. Using a rock fall card on an important tunnel is a good plan. You can also block all other players (except suspect-saboteurs). …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Pink cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, pink and yellow
  • 8 Reverse cards - 2 each in blue, green, pink and yellow
  • 8 Skip cards - 2 each in blue, green, pink and yellow
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Creeperific "Urrrhhh" Cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …


Overall Layout

Aside from your Home Board, you each receive a "Travel Destinations and Barn" Storage Board as well as a set of "Travel Destinations" in your player color.

Place the Travel Destinations on the appropriate spaces of your Storage Board. Your Barn appears below the Travel Destinations, and it starts empty.

  • You each receive an Overview Sheet showing the various actions of the game.

  • You each take 4 Wood, 4 Clay and 3 Peat and place them next to your Home Board in your personal supply. (An illustration on the Overview Sheet reminds you of these values). …



Object of the Game

As a little pig, your greatest desire is to build a strong and beautiful house where you can pass long winter evenings. To do this, you won't need a trowel or scaffolding, because you can simply use the dice to build your dreamhouse.

But beware: The wolf is prowling, and has only one thing on his mind: Blowing down your beautiful building!


Components

  • 36 House tiles ( 1 ) comprising 12 straw, 12 wood, and 12 brick. Each building material has 4 door, 4 window, and 4 roof tiles.
  • 5 special dice ( 2 ), 3 of which include one Wolf face.
  • 1 Breath spinner ( 3 ).
  • 6 Award cards used in the variant (see end of rulebook).

Setup

Set the 36 House tiles in the center of the table, in three columns (straw, wood, brick). Each column has three rows: a Door stack, a Window stack, and a Roof stack. Shuffle each stack before starting the game. …



Object of the Game

In Trickerion - Legends of Illusion, players take on the role of famous stage illusionists in the mystical city of Magoria. Their goal is to acquire the most Fame over the course of five weeks, thus winning a grand competition for the mighty Trickerion Stone.

Players will be able to learn more and more breathtaking Magic Tricks, acquire Components for them, and extend their team to be able to take more Actions each turn.

Tricks are stored and prepared in the Magicians' own Workshop. At the end of every turn, each Magician can perform their own spectacular magic show for Fame, fortune and shards of the mysterious Trickerion Stone. The player who is the most famous after five weeks wins the game. …



Components

  • 45 playing cards (countries)

  • 4 kingdom boards (2-part)

  • 36 counters (farmers)


Object of the Game

Players try to found a powerful kingdom. They hungrily expand their domains by taking more and more countries, but only those that are well maintained by farmers ensure the founding of a truly flourishing kingdom.

After playing 4 games, the player with the highest number of points wins.


Setup

Choose a dealer, who shuffles the country cards and deals 10 cards to each player. The same applies whether there are 2, 3 or 4 players. …


Can factories also be destroyed by fleets?

Fleets cannot destroy a factory since they are not allowed to return from a sea region to a land region.

When can nations use their military units to fight?

There are two possibilities:

  1. Nations that have chosen the rondel space "Maneuver" are allowed to fight against foreign armies and/or fleets anytime.

  2. Inactive nations are allowed to fight against any foreign army or fleet that has just moved into a region in which the inactive nation has military units. This also applies if a "friendly" army moves into a home province or if an army changes its status from "friendly" to "hostile". …


Merchant Tokens

Merchant Tokens are used to represent merchants that can be engaged and plundered. As the merchants are raided the Merchant Tokens are removed from the board and placed face-down on the Merchant track found on the game board.

If the track contains 8 Merchant Tokens at the beginning of a turn (prior to drawing an Event Card), then blindly distribute them face-down so that each Sea-Zone again has one.

Merchant Nationality

After declaring your intent to "scout" for a merchant, you roll your Scouting skill. If successful, you remove the Merchant Token from the Sea-Zone and reveal the nation on its flip side. …




To play any God card, you must also give up an offering. If you don't have an offering then you can't play a God card. Place used God cards face up onto a discard pile next to the draw pile and used offerings back into the general supply.

If the God card draw pile runs out, shuffle the discard pile and use it, face down, as a new draw pile.


Important: You may play two God cards of the same color, paying only one offering, for the ability to choose any God …


All site boards have an A side and a B side. You should always start playing with just the A sides. Later on, you can try the B sides. You can also play with a mix of A and B sides. Why not try various combinations?


B) Market



The B side works just like the A side, except for the following difference:

At the start of the round, place 2 cards face down on the card space at bottom right (instead of 1 face-up card). For a stone delivered to the market, you can pick up both cards and look at them. Then, select 1 card to keep. Place the other card on the discard pile. …