Alternate levels of playing:

Beginner Swish

Players look only for Swishes with 2 cards, not for larger Swishes of 3 or more cards.

The rules otherwise are identical; this version lets beginners get accustomed to the structure of the game as well as the rotation and flipping of the cards.


Mixed Ability Swish

If there are players of varying abilities, you can level the playing field by limiting more experienced players to find only Swishes of three or more cards.

Less experienced players may call Swishes with any number of cards. …


Q: If the group has an ability (such as the faded power "Twice") that allows more than 1 prediction during a turn, does each incorrect prediction incur the doom penalty?

A: No. If any of the predictions are correct, the entire prediction is treated as correct.


Q: What if I play a fate in front of an arcana card, but then realize I played illegally?

A: Announce this to your allies. Leave the illegally played fate on the table, discard the fate in your hand, and proceed to the Fade step, skipping the Predict and Resolve steps. …



Downtown



Players can use the Downtown to add new Tricks to their repertoire by visiting the great Dahlgaard in his Residence, expand their team by hiring Characters from the Inn, or obtain additional Coins when needed from the Bank.

The following Actions can be taken at the Downtown:

  • Learn Trick (3 )

    The player chooses a Trick from the Dahlgaard Residence, puts it on an empty Trick slot in his or her Workshop, and places an unused Symbol Marker on it.


    The category of the newly learned Trick must correspond with the symbol on one of the Dahlgaard Residence dice. The '?' symbol means that any Trick category can be chosen. …



A Game Of Thrones Catan

In, A Game of Thrones Catan, the Brothers of the Night's Watch recognize you as a natural leader as you struggle for promotion within their ranks.

You hope to gain recognition by improving infrastructure in the area south of the Wall known as the Gift.

Drawing sustenance from this unforgiving landscape offers enough challenges, but you must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros to escape the horrors that awaken in the North. …


What's all this nonsense about sea battles with thundering canons and grappling hooks! In reality it was all much more harmless! Venerable pirates preferred to hold their battles at gaming tables in shabby taverns using playing cards. The one who was not only able to wangle the most tricks from his opponent but also succeed in predicting them most accurately, won the contest.


Components

66 Playing cards:

  • 52 color cards (4 different colors)
  • 5 Escape cards
  • 5 Pirate cards
  • 2 Mermaid cards
  • 1 Scary Mary card
  • 1 Skull King card
  • 1 notepad

Object of the Game

The pirates' contest lasts 10 hands. In each hand the players have to bid the number of tricks they intend to win in that hand. Then the objective is to fulfil that bid... …


Word Yahtzee combines the joy of dart games with more intellectual stimulating parts of the brain. The dice for word Yahtzee have letters instead of numbers on them, which makes it like a cross between scrabble and regular Yahtzee or other dice games. This is a fun way to buff up you or your child's vocabulary and spelling skills.

Today Word Yahtzee is a popular game with many different age groups of people. The rules are listed below. As mentioned above this game is really easy to learn. It will take you and your friends no time to pick up the rules and memorize them. …



The Game For 3 Players

The game for 3 players is the most demanding because it contains more elements that must be watched. Thus, we recommend you play the 2 player version at least once before playing the game with 3 players.

The rules for 3 players are the same as those for 2, except for the following:

  • Players use 8 castles of each color (not 10), 4 dice, 3 courts, and 3 sets of discs (one of each color). Return 2 castles of each color, 1 court, and the 2 remaining sets of discs to the box. …


Europe, 1347. A disaster is about to flee when the plague approaches, the strike. The Black Death reaches warfare conducted by the Knights Europe, and during the next 4 - 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages:

The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins. …



Q: What is the difference between dice terms such as: workers, shippers, and goods?

A: Workers are dice in a player's cup, below a player's phase strip, or being used to select a phase. Dice that are unowned, in a player's Citizenry, or in Dictate areas are not workers.

Based on the phase they are assigned to, workers become explorers, developers, settlers, producers, or shippers. Producers put onto worlds become goods.


Q: Why do the Produce icons vary on differently colored dice?

A: This is an aid for color-blind players. …


"A Feast for Odin" is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as "Vikings" today-a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a "viking". Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus. …