Components

  • Title Cards
  • 12 Color Pens
  • White Board Marker
  • Point Chips (15 pieces each)
  • Drawing Paper
  • Instruction Booklet

Object of the Game

There are 3 roles in this game. The aim of this game is to be the first player to earn 5 points. However the method differs in each role.


Question Master


  • Decide the category and write the title on the title cards.
  • Cannot participate in drawing.
  • Can earn points if the fake artist wins.
  • It's important to choose an easy title in order to help the fake artist.

Fake Artist


  • Must draw without knowing the title.
  • Can earn points if not caught out by the other artists.
  • Or if caught out, the fake artist must state the correct title.
  • Talk the talk : Act like you know the title.

Arist


  • Make one mark per turn on the same piece of paper.
  • Can earn points if they guess the identity of the fake artist.
  • Don't reveal the title to the fake artist.

Game Play

  1. Players decide who will be the question master (QM) for the first round. …


Babel is made up of two expansions, which may be played together or separately.

The first expansion, Tower of Babel, will allow you to erect the mythical tower. Each tile built will infl uence all of the players with regards to commerce, war, science, and civil affairs…

The second expansion, Great Projects of Babel, will allow you to enhance the area around Babel. Build its city wall, its port, or even its archives, and raise obelisks, triumphal arches, or other prestigious monuments to surround the Tower. …



Tactic Variant

For this variant, you play with the same base rules but with the changes described below.

Setup

Shuffle all the Tactic cards and make a deck which you place next to the main deck. Each player draws seven Clan cards, that is, one more card than the base rules describe.

Game Play

On your turn, you can play a Clan card or a Tactic card. When drawing to refill your hand to seven cards, choose to draw either a Clan card or a Tactic card. When one of these decks is empty, you can no longer draw that type of card and the game continues normally. …


To perform any Room Action , a Character must be in the corresponding Room (unless they possesses a special ability clearly saying otherwise).

You cannot perform a Room Action when you are in Combat. You cannot perform a Room Action in a Room with a Malfunction marker.

Rooms with a Computer

Some Rooms have a Computer icon, meaning that there is a Computer in that Room.

A Computer icon has no significance except when some rule refers to it (some Action cards, Item cards or Event cards). If there is a Malfunction marker in the Room, the Computer is unavailable - as if there was no Computer Icon. …


Excerpts from the Archive of History, Library of the Galactic Center


Eridani Empire


Epsilon Eridani, the capital system of the Empire in its heyday, was a sight yet unrivalled: whole moons some records claim even planets were shaped to celebrate the might and wisdom of the Forever Emperor.

Their wealth was beyond anything ever documented. Yet, after surviving through what they call the Silent Era, the Empire has been reduced to rubble.

The resources of the capital system have been depleted and most of their power disintegrated, yet the Heirs have not given up hope. The new dawn may rise in the uncharted systems. …



Components

  • 110 cards: 104 number cards (8 sets, each from 1-13)

  • 5 joker cards ("X")

  • 1 Linko card


Object of the Game

In "Linko", everyone tries to lay down as many cards as possible. Each played card is worth one point, while each card left in your hand counts as one minus point.

What's the catch? Try to snatch as many cards as you can that the other players have already played. Lay them down for yourself to cash in at the end of the game! But, whoever gets stuck with them when the game ends, picks up minus points... …



Solo Play

You will play as one spaceship as usual, but you will also move a Ghost Ship, piloted by pure chance. Place your spaceship and one other into the Singularity and place one derelict on space #36.

After shuffling the Fuel Cards each round, make two face-down stacks of five cards. Then put one card face up on top of each stack. Choose one stack and the Ghost Ship will play the other. Shuffle the Ghost Ship's six cards together and place them face down. …



Components

  • 1 plastic game unit with POP-O-MATIC die roller and R2-D2 character
  • Gameboard
  • 16 Plastic playing pawns
  • Label sheet

Object of the Game

Be the first player to move all four of your colored pawns around the gameboard and into your FINISH area.

During the game, try to send your opponents' pawns back to HOME.

Play the classic Trouble Game and race to get all four of your colored pawns around the gameboard - and then back to the finish first!

Add in the special Star Wars themed rules and see if you can help your favorite Star Wars characters race around the chamber …


Resource Objectives:



These objectives require, depending on the situation, the players to discard cubes of food (on the left 3), a mix (of the player's choice) of cubes of earth and stone (in the middle 6), or cubes of stone (on the right 3). These cubes are returned to the reserve.

Prey Objectives:



these objectives require the player to discard Prey tokens previously hunted and placed near their individual board (on the left 2, in the middle 3, and on the right 4). Tokens discarded are returned to the game box and thus a given token cannot be used for two different Prey objectives. …



Components

  • 1 game box
  • 1 turn order track
  • 8 house tiles
  • 1 rulebook
  • 8 garden tiles
  • 5 German player menus
  • 5 English player menus
  • 16 marketing tiles: 6 billboards, 4 mailboxes, 3 airplanes and 3 radios
  • 16 numbered "busy" chips
  • 3 restaurants for each player
  • 1 turn order marker for each player
  • 222 employee cards
  • 84 milestone cards
  • 18 bank reserve cards
  • 6 CEO cards
  • Bills of paper money
  • 40 softdrinks (wood)
  • 40 beers (wood)
  • 40 lemonade (wood)
  • 40 pizzas (wood)
  • 40 burgers (wood)

Object of the Game

Each player starts as a single entrepreneur and builds up a fast food chain. They do this by hiring and training staff, represented by cards; and by running the operations of their company, which is done on a variable board. The game continues until the bank runs out of money (twice). The richest player then wins. …