You can play Yukon Airways alone with hardly any modification to the basic rules. You just have to keep in mind the following:

  • The setup is identical to a two player game: use only 2 dice of each color and place 2 cubes on each location.

  • Start the game with $3.

  • Before starting the game you must choose an improvement of your choice: Dial or Switch. Therefore, you must use the Seaplane Card on the side that does not show an Initial Improvement.

At the end of the game calculate your score in the usual way and compare it with the following table to determine if you have achieved a pilot title: …


The Solo game takes around 1 hour.

It works exactly the same as the game for 2 to 4 players, with the following additions:


Setup

  • Shuffle the Action cards. For an imaginary opponent, turn over cards until there are exactly 2 Market stalls, 2 Regular customers and 2 Casual customers.

    Fill the Market stalls with the required vegetables. These cards give the Market woman, Trader, Deliveryman and Tout an opportunity for interaction.

    Any additional cards that are turned over are placed in the Discard pile.

  • Before the Solo player sows his Home field, 12 Action cards are turned over, and placed in a grid of 4 rows and 3 columns. Cards will be bought from this grid during the Card phase. …


If players wish to have a longer or more detailed game of Condottiere, they can incorporate one or more of the following rules.



Draw After Battle

With this variant, each player draws cards at the end of each battle instead of drawing cards at the end of each round. In fact, with this variant, there are no "rounds" in the game, only a series a battles. When playing with this variant, at the beginning of the game, players start with 7 cards instead of 10 cards. …


How to Play the Game?

The basic principle of the game is simple. Each round, you place your Vikings on the spaces of the action board and take the chosen actions immediately.


Because each action space can only be occupied once per round, you will quickly get in each other's way.


What you want to achieve?

Your goal is to cover the spaces in the placement area of your home board with green and blue goods tiles. If you leave gaps, you can fill them with ore and silver (as shown below). …



Components

  • 6 Grizzled cards
  • 59 Trial cards
  • 16 Support tiles
  • 5 Speech tokens
  • 1 Mission Leader token
  • 1 Game Aid
  • 1 peace card
  • 1 Monument card

Setup

Each player chooses a Grizzled card, Good Luck Charm side up.

Each gets 3 Support tiles:

  • 1 tile
  • 1 tile - 1 tile randomly drawn from the rest.

With 2 or 3 players, the and tiles are not used.

25 cards are placed face down on top of the Peace card and form the Trials pile. The other 34 cards are placed face down on the Monument card, and make up the Reserve of Morale for the group. …




Shiny

Trash Pandas LOVE shiny objects. Use a Shiny card to distract another player while you steal one of their stashed cards.

Add that card to your hand. You may steal a face up or face down card. If you steal a face down card, you do not look at it until you have taken it.

The target player may use a Doggo or Kitteh from their hand to block this action. If they do, discard the Shiny card.




Yum Yum

Also known as chocolate. Yum Yum is played on another player's turn to force them to take an additional roll once they have decided to stop. …



Object of the Game

Stuffed Fables is a cooperative adventure game for 2-4 players. Players take on the roles of a young girl's stuffed animals, who are tasked with protecting the child from the minions that lurk under her bed. Using teamwork, courage, compassion, and a little luck, the stuffies will explore their way through a series of interactive stories.


Components

  • 1 Rulebook
  • 1 Storybook
  • 40 Card Discovery Deck
  • 1 Sideboard
  • 6 Stuffy Figures
  • 17 Minion Figures
  • 35 Dice
  • 1 Dice Bag
  • 15 Buttons
  • 6 Character Cards
  • 29 Lost Cards
  • 10 Sleep Cards
  • 46 Item Cards
  • 12 Minion Cards
  • 8 Environment Cards
  • 34 Status Cards
  • 4 Reference Cards
  • 30 Stuffing Tokens
  • 15 Heart Tokens
  • 4 Objective Tokens
  • 4 Lost Tokens
  • 1 Bookmark Token
  • 1 Red Wagon Token
  • 1 Train Token
  • 1 Door Token

Setup



To set up a game of Stuffed Fables, follow these steps: …


  • Coins are very important to the game, so players should try to have a supply of coins.

    Although both earn a player coins, repelled ships earn them every other round, while the goldsmith earns them every round, while ships every other round. Thus, goldsmiths earn a player a faster and more regular income.



  • Because of the turning of the wheel, sets that start the round expensively will become cheaper later on.

    Waiting until the wheel has turned can save a player several coins, but waiting too long can lose the player an important set. …


The Do's And Don'ts Of Drawing



To avoid arguments among players, follow these rules for what you can and cannot do during the game. The most important rule is that you cannot use any letters or numbers.

Most players will find the other rules either obvious, or they only apply to special cases. Pictomania is about having fun. Whenever there is an argument, try to agree as a group on how strict you want to be with the Do's and Don'ts. …



Victory points are great

They are great when you get them, but are not to be counted on at the endgame. There are seven victory point cards in a 36-card deck in the original (first and second edition) Mayfair version, which means you are drawing an average of five (at a cost of 15 production cards!) to get a point, and ten (30 cards!) to get two.

It is much easier to get two points with far less than 30 production cards the old-fashioned way: build something. …