Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine that's rumored to be powered by the sun. Moments before arriving at your destination, an unexpected sand storm forces your helicopter to make a crash landing.

Now stranded in the vast desert and exposed to an unrelenting storm, your only hope for survival is to quickly excavate the city, find the parts to the flying machine and rebuild it for the escape. …



The Goblin Sneak



When the Goblin Sneak visits the same location as one or more opponents, prior to activating any effects , you may attempt to pickpocket. Choose an opponent present at the location and name a category.

That opponent must give you a card containing a book of that category, if able, or show you a hand containing none. Repeat this process for each opponent present at that location. Any cards acquired this way may be shelved.


The Automaton



When the Automaton visits a location or your library, prior to activating any effects ,you may perform one home action for each of your other assistants already present at the location. …



Components

  • 6 Headbands
  • 200 Cards
  • 24 Chips
  • Timer
  • Rulebook

Object of the Game

Be the first player to get rid of all your Chips!


Setup

Separate the Sample Question Cards and deal one to each player. Mix up the Clue Cards and place them face down in the center of the playing area.

Each player takes a Headband and adjusts it around their head. Make sure the Hedbanz logo is above your eyebrows and centered on your forehead.

Deal one Clue Card face down to each player. Without looking at the Clue side of the Card, players insert their Clue Card into the clip of their Headband so all the other players can see the Clue. …


  • Sooner or later, you will run out of chips, which means that you will have to take a card. Therefore, especially at the beginning of the game, don't be too hesitant about taking a card that doesn't have that many chips next to it. A 15, for example, with three or four chips next to it, may well be worth considering.

  • A good way to grab as many chips as possible is to decline a card which you yourself could easily take (because it would complete or add to one of your sequences), but which your fellow players won't want (because it would get them too many points). …


Explore the mysterious island of La Isla, and hunt for long- thought-extinct animals: the gentle Dodo, the vigilant Giant Fossa, the elusive Golden Toad, the dexterous Sardinian Pika and the graceful Owlet Moth.

Place your explorers onto various island spaces, encircling as many of the valuable animals as possible. Play your cards to perform special functions, receive key resources, and score victory points for animals you've collected. If you play your cards right, you can get the upper hand!

The player with the most victory points at the end of the game is the winner. …


The two variants described below may be played separately or combined.


Three-player game with a dummy player



Regions 1 and 2 will be unavailable: place an Empty token over the scoring information for these Regions.



Note: During the game, players may move to and from Cities that border Regions containing an Empty token. Players may travel through all Cities, even if a City's tile is not used in the game (e.g. City n°. 21).

This means that players may pass through all 21 Cities on the Game Board and even eliminate Raging Titans while in them. Note that when a Titan is eliminated, players may not place Bard tokens in an unavailable region but they are allowed to build Sorcerers' Guild Stories in Cities bordering unavailable Regions. …


Position Spaces



When a player starts his turn on one of the position spaces, he compares his position in the race with the large numbers on the space. If his position matches one of the numbers in the space, he must take 10 times this number of carrots from the carrot bank.


Carrot Space

When a player begins his turn on a carrot space, he may move as normal or he may remain on the space. If he remains on the space, he must take 10 carrots from the carrot bank or put 10 carrots in the carrot bank. A player may repeat this action by remaining in the space for as long as he likes. …


The alien tech cards allow you to bend the basic game rules. Most alien tech cards may be used immediately after you acquire them. Alien tech cards that require a fuel payment can only be used once per turn. You may only discard an alien tech card you have not already used on your current turn and then only one discard per turn.

Your alien tech cards are placed on the table face- up where all players can see them. You may only possess one copy of each alien tech card. …



Build Industry

To be able to build an Industry counter in a particular location you must:

  • a) have played a card that allows you to build there,
  • b) match the symbol in the space with the Industry counter you intend to build,
  • c) be able to move coal to that location if needed,
  • d) take an iron cube if needed,
  • e) be able to pay the full amount for the counter, which may include additional costs for taking cubes from one of the Demand tracks.

Playing The Right Card

There are two types of cards, Location cards and Industry cards. Location card allows you to build at that location. …


Once you become a master dog sledder, you might want to include some (or all) of the following track pieces, for a more testing track!


Saplings



Some saplings have grown up through the track causing a problem for the unwary sled! During set up, place a wooden sapling onto each marked space on the track (In future, you can experiment with your own sapling formations).

During play, if a player hits a sapling they:

  • remove the sapling piece from the board …