The game of Samurai allows you to take the role of a daimyo just beginning ascent to power. Travel back to a Japan being torn asunder by warring clans. Prove you have the wisdom to garner the esteem of the samurai and you will unite a nation.

During a game of Samurai, players compete over the three societal castes of Japan: religion (represented by Buddha), commerce (represented by rice), and military (represented by a castle).

Players place tiles on the game board to influence settlement spaces and capture the various caste pieces on those spaces. The player capturing the most pieces of a particular caste becomes the leader of that caste. At the end of the game, the player who is the leader of the most castes wins the game. …


Mascarade is a character-based bluffing game for 2 to 13 players. Each player has one face-down Character card. During the game, the players will swap characters and no one is ever sure of the card they have in front of themselves!


Object of the Game

The object of the game is to use the powers of the characters to obtain 13 gold coins. However, if any player goes bankrupt, the game immediately ends and the richest player wins the game.

For your first few games, we suggest limiting your group to between 4 and 8 players, as any more or less require an in-depth knowledge of the rules. …


The Lotus Garden has preserved its secret for centuries, but you have discovered the truth. The mystical flowers grown here will provide eternal life and everlasting wisdom to those who possess them.

You must help the flowers grow to their full potential and pick them from the garden to harness their energy. Others are finding their way to the Lotus Garden and want these flowers for themselves.

By enlisting the help of Guardian Insects, you may just have the strength required to take control of the Lotus Garden and ultimately achieve true enlightenment. …



Scenarios for 3 - 4 Players

Each player chooses to command either the northern or southern front of the Polish or Soviet forces. Northern front orders and battles are always placed and executed first.

Each player draws 6 cards at the beginning of each round. A player can only give orders to blocks in his front and may not play Historical Event Cards designated for the other front.

Players will need to negotiate who gets which order counters during each Operation Phase, since the number of order counters are limited. Teams win or lose the game together. …


The craftsmen are utilized near the end of each round for cathedral building.

On the lower picture edge of the card a formula shows how a craftsman can transform resources into victory points. The number in the resource symbol (on the left) indicates how many resources are required.

The number in the arch (on the right) indicates how many victory points are awarded. The number in the arrow determines the capacity of the craftsman. The number indicates the maximum number of times a craftsman may be used in a round. …


In the Mythic age of Ancient Egypt, the powerful gods throw their troops into epic battles to demonstrate their power. In the desert or at the feet of gigantic temples, they use their many powers to support their troops, summon and control mythological creatures and gain the upper hand.


Components

  • 1 Board
  • 48 Power Tiles (16 white, 16 red and 16 blue)
  • 7 Creatures: Sphinx, Phoenix, Mummy-Priest, Giant Scorpion, Royal Scarab, Deep Desert Snake and Ancestral Elephant
  • 35 Divine Intervention cards
  • 32 Battle cards including 2 specials
  • 53 Victory Points
  • 3 silver and 1 golden Action tokens

For each player (5 colors): …


Howling Nightmare

The Taoistscan only exorcise this incarnation if the ghost place facing him on the opposite board is not occupied by a Ghost.


Uncatchable

This incarnation must be placed on a location occupied by a Buddha figurine in order for the players to exorcise it. This can be achieved by moving this incarnation onto a Buddha, or by bringing it into play on a Buddha. The incarnation then can be exorcised according to the rules. The Buddha is replaced on the Buddha temple tile. …


Clock, Clock Hand, And Plastic Connector

The Clock is used to track the passage of time in the game and determines when Mythos cards are drawn. The clock hand is attached to the clock using the plastic connector.


Entrance Reference Sheet

This sheet lists a number of abilities that players can use instead of attempting to resolve an Adventure card during their turn.


Dice

The 6 green dice are usually rolled to complete tasks and resolve Adventure cards.

The yellow die can produce better results than a green die and is generally rolled when a player spends a Common Item. The red die …


When playing with 3 or 5 players, the following changes are applied:

With 5 Players

Note: the 5-player game is longer and more difficult than the other variants. It is better to learn the game with the 3-player or the 4-player variant.

  • All the discovery tiles are used on the Development board: there are therefore three of each of the tiles with red and green backs. When a player develops a discovery on the first (red) or third (green) row, the third (grey) bonus is available for that discovery. …



Kt'zr'kt'rtl

The Kt'Zr'Kt'Rtl have a single driving need: green cubes. They have many products to sell for them, including a near inexhaustible supply of inexpensive colonies.

Recommended for players who desire a razor-sharp focus to their goals, and the tools to negotiate for it.



Caylion

The Caylion need very little (other than ships), and thus give you no direction.

They will support you well with any goals you choose. Recommended for players who are comfortable choosing a path for themselves without landmarks. …