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Fewer action tiles are laid out, so that some actions are combined:

In the 2 player game: In addition to the "Build", "Temple" and "Helper" actions, there are combined "Man / Woman" and "Land / Water Path" actions. Use the "Woman" and "Land Path" tiles face down, and return the "Man" and "Water Path" tiles to the box. A total of five action tiles are thus available.

Use 5 action tiles only:



In the 3 player game: In addition to the "Build", "Temple", "Helper", "Woman" and "Man" actions, there is a combined "Land / Water Path" action (use the "Land Path" face down), and return the "Water Path" tile to the box. A total of six action tiles are thus available. …




The game is the same as for 3-5 players except for the following changes.


Setup

Each player takes 2 screens.


Game Play


1. Distribute Glass Beads

At the beginning of each round, each player takes a complete set of glass beads: 6 green, 5 red, 4 yellow, and 3 blue, placing them behind one of his screens to hide them from the other player.

In the first round only, place a normal set of glass beads (5 green, 4 red, 3 yellow, and 2 blue) as a supply in the middle of the table and place all remaining glass beads back in the box - they will not be needed in this game. …


These cute characters are hungry for fun and other Gobblers. Test your memory and appetite for laughs with this easy to learn, quick game of strategy. Line up three of your Gobblers in a row to win!


Components

  • 4 bars to build a playing board,
  • 12 playing pieces called Gobblers
  • 6 blue and 6 orange

Object of the Game

Like Tic-Tac-Toe, you must be the first player to get 3 pieces in a row to win.



Game Play

Each player chooses a color. Then, in turn, you can either: …



A) Market

For each stone delivered here, the owner of the stone can immediately take any 1 face-up market card.

Important: The delivered stones must be returned to the quarry after taking the card.

Drawn cards must be placed face up in front of you. The red cards must be played immediately. These are then placed in the discard pile.

The blue market cards can be played exactly once as an action in a later turn of the player who draws it. The purple statue cards and the green decoration cards will earn you points at the end of the game. …


It's time for Captain Nemo to choose who will become the first mate on board of the Nautilus. Be ready to face the depths of the sea all while proving yourself the best in five great domains close to the Captain's heart.


Components

  • 1 folding game board representing the Nautilus
  • 1 round Nemo token indicating the round's first player
  • 14 Diver cards, numbered 1 to 14
  • 30 Domain cards (6 for each of the 5 domains)
  • 6 special cards


Object of the Game

During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are Science , Exploration , Navigation , Engineering and War . …


The cards in Quirky Circuits use icons and visual examples in an effort to make the game more accessible. Below are further explanations about how each card type works.

Most directions are determined by the direction the robot is facing just before the card is resolved.

Forward One

Move the robot 1 space forward.

Forward Two

Move the robot 2 spaces forward.

Forward Three

Move the robot 3 spaces forward.

Backward One

Move the robot 1 space backward.

Rotate Left

Rotate the robot 90° counterclockwise.

Rotate Right

Rotate the robot 90° clockwise. …


Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia.

The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again! …


An Exploration Campaign consists of up to three consecutive missions. Your goal is to score as many points as possible. Damage to your ship is cumulative throughout the campaign, but you can make a few repairs. You get to choose a difficulty level before each mission, and you can even decide to quit the campaign and score points for only one or two missions. If you lose on any mission, you lose the entire campaign.

When choosing a difficulty level for normal and for serious threats or deciding whether to continue, you should all agree. If not, the most careful proposal wins. …


In the middle of the Caribbean, a mysterious island holds countless treasures. One stands out-the Golden Pineapple, the dream of every treasure hunter.

You have discovered this fabulous island! But your quest will be dangerous. Fearsome penguin warriors have lived here for centuries, protecting their treasures.

Dodge their attacks, avoid the traps, and face the terrible guardians of the Golden Pineapple! Then steal everything in your path and get back to the boat, safe and sound!


Components

  • 1 rule booklet
  • 1 pirate pistol
  • 1 compact disc
  • 10 darts for the pistol
  • 1 Space Penguin target
  • 1 Bear target
  • 2 Suspension Bridge bases
  • 1 Pirate Ship base
  • 35 Life Point cards
  • 82 Adventure cards


Object of the Game

Survive your expedition to the Isle of the Penguins, and bring back as many treasures as you can grab in 15 minutes. The player with the most Treasure cards wins. …


China, more than 2000 years ago: Welcome to the Era of Warring States! Prepare to colonize the Chinese hinterland, found provinces and absorb remote villages into your empire. As you expand, you build magnificent pagodas as a sign of your authority. The first to build all his pagodas wins the game. Dynasty by building your last pagoda!

But beware - the other players can conquer your provinces and villages, tearing down and replacing your pagodas. Plan your expansion wisely, conquer foreign provinces and establish the glorious Qin …