Zombicide: Black Plague is a cooperative game where one to six players face hordes of Zombies controlled by the game itself. Each player controls one to six Survivors in a fantasy world invaded by Zombies. The goal is simply to complete the Quest objectives, survive, and kill as many Zombies as possible!

Zombies are slow and predictable, but there are a lot of them. Watch out for their Abomination and Necromancer bosses, too! Survivors use whatever they can get their hands on to kill Zombies. The better the weapon, the higher the body count, and the more Zombies appear, attracted by the onslaught! …



Components

  • 2 Instruction Symbol Summary Cards (double-sided)
  • 2 Cross-Sell Cards
  • 24 "Ticking Time Bomb" Cards (with explosions on back)
  • 10 Hold
  • 20 Five
  • 20 Ten
  • 6 Reverse
  • 6 Skip
  • 4 Up to 60 Seconds (:60)
  • 4 Go to 30 Seconds (:30)
  • 3 Reset to Zero (:0)
  • 2 Everybody Draw 1 (+1)
  • 2 Everybody Draw 2 (+2)
  • 2 Trade Hands
  • 2 Double Play
  • 3 Bomb

Please remove all contents from package, and compare them to the list above. If any items are missing, please call 1-800-524-TOYS.


Object of the Game

To be the last player with at least one of 3 of your "Ticking Time Bombs" that hasn't gone Boom-O! …


Zombicide is a cooperative game where players face hordes of Zombies controlled by the game itself. Each player controls one, two, three, or four Survivors of a Zombie infection. The goal is simply to complete the Mission objectives and live to see another day.

The good news: Zombies are slow, stupid, and predictable. The bad news: there are a lot of Zombies!

Survivors use whatever they can get their hands on to kill Zombies. If they find bigger weapons, they can kill even more Zombies! …


Security Alert! The hull has been breached! Intruders have made their way on to your ship! Their goal: Total Destruction!

More than 20 bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat.

Does your group have what it takes to work through the intricacies of the bombs and defuse them in time? You'd better get moving, because this game will self-destruct in 10 minutes...


Components

  • 54 Bomb Cards
  • 11 Fuse Cards
  • 25 Custom Dice (5 each in red, blue, green, yellow, and black)
  • 1 Cloth Bag
  • Downloadable Ship's Computer App (free)

Note: If you do not have access to download the App, any 10 minute timer will work. …


The (real) Story Of Scoville

Wilbur Scoville was born on January 22nd, 1865. The world would never be the same. In 1912 Scoville developed the Scoville Organoleptic Test (SOT), which was used to measure the "hotness" of peppers.

Scoville's test is still used to measure the capsaicin in a pepper, expressed as Scoville Heat Units. Ever since, people have tried to breed hotter and hotter peppers.

The (fake) Story Of Scoville

The town of Scoville was founded in Wilbur's honor as a home for those who believe that the hottest peppers are the best peppers. Every year around this time, the town hosts the Scoville Chili Pepper Festival. …


New lands are waiting to be discovered and to provide a new homeland - rich with valuable resources - for its settlers. Good planning and clever tactical decisions are needed as the dice tower affects the fate of all players, and only those who monitor the cubes in the dice tower, closely watch their competitors, and keep the dangerous pirates in mind stand a chance ofbecoming a famous discoverer and winning the game.


Components

Common components:

  • 1 dice tower
  • 49 cubes
  • 1 storage board
  • 24 progress tokens
  • 40 commodity tokens
  • 50 production tokens
  • 6 pirate markers
  • 16 island tiles
  • 5 treasure chests
  • 8 frames
  • 4 time markers
  • 37 neutral landscape tiles
  • 1 planning token
  • 1 rulebook

Each player's components: …



Event Cards

Shuffle the 5 Event cards at the start of the game and and place them in a stack. The top card is turned face up. During the game, as soon as its condition is met, the card is discarded and the next card is turned face-up.

If the last card's condition is ever fulfilled, the game immediately ends.

Pandemic

When all 4 plague cards have been played, each player removes an army from his reinforcement pool. These armies are placed with the three that were set aside during setup. f a player does not have any armies in his reinforce- ment pool, he must remove it from the board. …


Players assume the roles of heads of influential families in Paris at the end of the 14th century. In the shadow of Notre Dame cathedral, players compete for prominence.

Players maximize wealth and prestige using action cards to shrewdly influence the sectors in their boroughs. Adding influence to banks increases access to money; spending on residences increases prestige. In addition to playing action cards, each round players have the opportunity to hire service professionals to help.

Players are presented with a myriad of alternatives, and must choose wisely. The most successful players will find just the right moment to take advantage of their opportunities. The player with the most prestige at the end is the winner. …


In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order.

In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family. …



Components

  • 6 Big Rides
  • 6 Medium Rides
  • 6 Small Rides
  • 42 Visitors (7 for each of the 6 colors)
  • 20 Stands (4 for each of the 5 types)
  • 4 Starting Ground tiles
  • 4 Turn Order Tokens
  • 20 Additional Ground Tiles
  • 1 Turn Counter
  • 1 Final Dirt Track
  • 1 Turn Track
  • 4 Pig Boards
  • 24 dice (6 for each player)
  • 1 Cotton bag
  • 48 Dirt Tokens
  • 34 Bonus Cards
  • 84 Bank Notes (30x1, 20x5, 30x10, and 4x50)
  • 4 Reference Cards
  • 1 Rulebook

Simplified Rules For Beginners

Steam Park is a fairly simple game to learn as-is, but for your first games, if you feel you are not experienced or brave enough to play the game in all its blazing splendor, we have you covered. Feel free to play a simpler variant that we just thought up... We'll call it "Steam Park for Dummies", OK? You can …