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Components

  • 6 Big Rides
  • 6 Medium Rides
  • 6 Small Rides
  • 42 Visitors (7 for each of the 6 colors)
  • 20 Stands (4 for each of the 5 types)
  • 4 Starting Ground tiles
  • 4 Turn Order Tokens
  • 20 Additional Ground Tiles
  • 1 Turn Counter
  • 1 Final Dirt Track
  • 1 Turn Track
  • 4 Pig Boards
  • 24 dice (6 for each player)
  • 1 Cotton bag
  • 48 Dirt Tokens
  • 34 Bonus Cards
  • 84 Bank Notes (30x1, 20x5, 30x10, and 4x50)
  • 4 Reference Cards
  • 1 Rulebook

Simplified Rules For Beginners

Steam Park is a fairly simple game to learn as-is, but for your first games, if you feel you are not experienced or brave enough to play the game in all its blazing splendor, we have you covered. Feel free to play a simpler variant that we just thought up... We'll call it "Steam Park for Dummies", OK? You can

There are also small paragraphs labeled "Boring Rules"; if you are in a hurry for your first game, you can skip these paragraphs... by doing this, you will have knowledge of only the essential rules.


Setup

  1. Place all the banknotes on the table, near the box, divided by value, this will be the Bank.

  2. Place the Dirt tokens on the table, near the Box, divided by value, this will be the Dirt pool.

  3. Place the Visitors on the table, divided per color. This will be the Visitors pool.

  4. Shuffle the Bonus cards and place them on the table... this will be the deck... obviously.

  5. Place the Additional Ground tiles face-down on the table.

  6. Put the Final Dirt Track where all players can easily consult.

  7. Take 1 Visitor for each color and put them in the cotton bag; place the cotton bag on the table, where it can be easily reached by all the players.

  8. Place the Turn Counter on the first space of the Turn Track.

  9. Place the Turn Order tokens on the table, approximately at the same distance from every player, in a row in the correct order.

    • In a 3 players game, put the 3rd player token back in the box;
    • in a 2 players game, put the 3rd and 2nd player tokens back in the box.
  10. Place the Rides on the table, divided by color and size.

  11. Place the Stands on the table.

  12. Each player takes 1 set of 6 dice, 1 Starting Ground tile, and 1 Pig board.

  13. Each player draws 6 Bonus cards, chooses 3 of them, and discards the rest. Shuffle all the discarded cards back into the deck at the end of this process.

Note: In Steam Park each player has to roll and re-roll his 6 dice and choose the best combination of results as quickly as he can, so we advise you to reserve the space directly in front of you for your dice and your Pig board. Keep your Park to your left or right, in order to avoid destroying it during the Roll phase, you clumsy boardgamers.

We also advise you to leave the center of the table free, as well, with only the Turn Order tokens there, so that all players have the same chance to take them quickly and without obstacles.

You can keep the other game components on the side, near any one of the players, who will have the task of giving and receiving components and money on behalf of the bank for the other players (no, this player can't steal money from the bank.

his isn't that home-wrecking game in which you have to make your relatives broke and desperate).


Game Play

A game of Steam Park comprises 6 turns. Each turn consists of 4 phases:

  1. Roll
  2. Dirt
  3. Actions
  4. Income

At the end of the Income phase of the last turn, the game ends. The player with the most money is the winner. You gain money for every Visitor in your Park at the end of each turn, and for the Bonus cards you play.


I. Roll Phase

All players take their 6 dice in their hand. When you are ready, one of you starts a countdown, then you all roll the dice simultaneously and watch the results.

Note: Some mischievous players will try to ambush their opponents by starting a rapid-fire-countdown out of the blue, to put pressure on them.

While we can't officially approve or encourage this questionable and unfair technique, we also can't condemn it. We'll just look at those merry little pranksters, nodding and smiling, but with a fatherly, severe look on our faces. Survival of the fittest, you know? It's a ungle out there!

After each roll, you can place any of your dice on your Pig board to save them, and/or you can re-roll any number of dice ifyou don't like the results. Once a die has been placed on the Pig board, it can't be rolled any more this turn. When you re-roll, you must always re-roll all of your dice that are not on the Pig board.

Once you are satisfied with your roll, and you have placed all of your dice on your Pig board, quickly take the first Turn Order token available (the lowest number available without any other player's hand on it).

Turn Order tokens determine the turn order of the players during the next Actions phase. When all the Turn Order tokens except the last one have been assigned, the last player remaining has three final rolls. After that, he must accept the results of his dice, and place all of them on the Pig board, then he takes the last Turn Order token.


Boring and Obvious Rules: When you move a die from the table to the Pig board you can't change its face; if it flips by accident or you inadvertently change one of the dice already on the Pig board, you can't turn it back to its original face.

As a matter of fact, once a die is placed on the Pig board, it can't be touched again until the Actions phase. If you "inadvertently" change the result "by accident" on purpose, please know that you are a bad person, and we pity you, you despicable game-spirit-ruining cheater.

Other Boring Rules: In some cases one or more players could try to take the same Turn Order token at the same time. In most cases it will be clear which player arrived first ( for example, his hand is under the hand of the other player(s) ).

If you can't make a clear decision, assign the disputed Turn Order token randomly (or with any other tie-breaking activity you can think of. We have a soft spot for one-handed push-up contests).

When all the players have placed all of their dice on their Pig boards and have taken their Turn Order tokens, you can move on to the Dirt phase. No, you won't have to mess up your living room, we promise.


II. Dirt Phase

For each present on the dice results on your Pig board, take 1 Dirt token from the Dirt pool and place it near your Park. This will be your Dump.

Then for each Visitor you have in your Park take 1 Dirt token from the Dirt pool. Remember this step!

Now apply the bonus/penalty reported on your Turn Order token: if you have the last Turn Order token, you receive 2 Dirt tokens. If you have the 3rd Turn Order token, nothing happens. If you have the 2nd Turn Order token, you can now discard 2 Dirt tokens from your Dump. If you have the 1st Turn Order token, you can discard 4 Dirt tokens. Sharp thought and quick reflexes pay off, we told you!



Note for 2-player game: in a two-players game, the Bonus and Malus for the First and the Last player could make a big difference, especially if one of the two players is not as experienced as the other. We suggest using the Second player token instead of the First player token for your first few two-player games.


III. Actions Phase

In turn order, each player spends all the dice on his Pig board to take actions. The actions you can perform are determined by the results you chose on your dice.

The symbols on the dice are "resources" that allow you to perform one or more actions. When you perform an action, take the appropriate die (or dice) from the Pig board, and set it aside. You can't use it any more in this turn.

There are 6 possible actions: Build Rides, Build Stands, Attract Visitors, Clean Dirt, Play Bonus Cards, and Expand the Park. Each action can be taken only once each turn. You can take your actions in any order.

Build rides: You can build one or more Rides as long as you have enough K to spend. Each Ride costs 1 KI for each Visitor Space it has... or you could just look on its side.

Important: You can't build more than one Ride of the same size during the same turn.

Boring and Intuitive Rules: Take the chosen Ride from the Rides pool and put it in your Park. Depending on its size, the Ride occupies one or more squares in your Park. Small Rides occupy 1 square, Medium Rides occupy 2 Squares, and Big Rides occupy 3 Squares.

You have to place the Rides exactly on the Squares they occupy, so is not possible to place them across the square lines or diagonally on the grid (we know it is quite intuitive, but you have no idea how many questions like this we may be asked from time to time. Seriously, you have no idea).

The base of the Rides has to be placed completely on your Park's ground tile(s), but they can be placed partially on the Starting Ground and partially on an Additional Ground, as long as you place them on the grid appropriately.

Note: Once you place a Ride you can't move it for the rest of the game (Steam Park rides are open 24 hours a day. Have you ever seen roller coasters moving themselves through an amusement park while it's still open to the public? No? We didn't think so).

Construction Rules

When you build a Ride, it can't touch any Stand, nor any other Ride you already have (not even at a corner), unless it is of the same color.



If they are of the same color, they must be connected (by a side, not only a corner), and they must connect at precisely one space. Two Rides connected in this way are considered 1 single Ride for the rest of the game (Have you ever seen a roller coaster split into multiple segments with people still riding it?).



Build stands: You can build one or more Stands as long as you have enough^ to spend. Each Stand costs l

Each kind of Stand has a Special Ability.

Important: You can't buy more than one Stand of the same type during the same turn. note: Once you place a Stand you can't move it for the rest of the game.

Construction Rules

When you build a Stand, it can't touch any Ride nor any other Stand you already have (not even at a corner) unless it is of the same type. If they are of the same type, they must be connected.

Attract Visitors: This is what the game is all about: to entertain the innocent, merry Roboburgers and legitimately take all the money from their pockets. To do this, apart from building a good Park, you need to attract them to it!

This is the most important Action, because in order to win, you need a Park full of Visitors!

For each you spend, take 1 Visitor of your choice from the Visitor pool and place it into the Bag. Then shuffle the Bag and draw an equal number of Visitors. At the end of each Attract Visitors action there must always be 6 Visitors left into the Bag.

For each Visitor you drew, check if there is a Ride of the same color with at least one empty space.

If it is so, that Visitor found a Ride that appeals to his tastes in your Park, and you can place him on a free space of that Ride; he will fasten him self to the seat, and remain there until the end of the game! Robots are able to make thousands of rounds on a Ride... with the only problem that sometimes they puke some oil!

If there is no appropriate Ride for that Visitor, he finds your Park boring and departs without leaving a single coin behind. If you listen quietly, you could even hear his feeble, mechanical voice cursing you for your incompetence. Frankly, we couldn't blame him. Put the Visitor back in the Visitors pool - not back into the Bag!



Clean Dirt: Quite self-explanatory, isn't it? Nonetheless, we're going to do our job: for each RD you spend, discard up to 2 Dirt from your Dump. Put them back in the Dirt Pool. You cannot have fewer than 0 Dirt.

Play Bonus cards: For each^ you spend, you can play 1 Bonus card from your hand and earn money according to what it says. Check the text of the card to calculate the amount of Money you earn. Take the Money from the Bank immediately after you play the card.

It's not possible to play two identical Bonus cards in the same turn.



Expand the park: By spending any of your symbols, you can buy an Additional Ground tile and connect it to your Park (i.e. to your Starting Ground, or to another Additional Ground you already have). Additional Grounds must have two squares connected to the Starting Ground and/or to other Additional Grounds.

Note: You can use any of your dice to Expand the Park, except the dice with blank faces. So this can be sort of a "consolation action", when you did your calculations wrong and you have dice you don't know how to spend any more... well you can always Expand your Park!

Boring Rules: You can add only 2 Additional Grounds each turn.

Once you add an Additional Ground, it is treated just like it is a part of your Starting Ground, so you can build Rides across two Additional Ground tiles, or an Additional Ground tile and the Starting Ground tile. Rides and Stands built on and Additional Ground have to follow all the relative construction rules as usual.

When the last player has taken all of his actions, you can move to the Income phase.

Try to think how you will use your dice before your Action phase begins, so the game won't lose its spark while the other players wait for you to boot up your brain.


IV. Income Phase

For each Visitor you have in your Park, take 3 Danari.

Then, if you have fewer than 3 Bonus cards, draw 2 cards, choose one, add it to your hand and discard the other. Repeat this process until you once have again a total of 3 cards in your hand.

Next, move the Turn Counter forward. Then, each player put his Turn Order token back on the table, so that they are in the correct order again (1, 2, 3, 4, in case you forgot how to count). Now you can begin the next turn.



End of the Game

At the end of the 6th turn, the game ends. We hope you enjoyed the ride... ehm, sorry.

Each player then counts the Dirt tokens he has in his Dump and checks the Final Dirt track to see how many Danari he has to pay to clean up his Park (we told you the fees could be harsh, remember? Roboburgers care about their environment!).

If you have 30 or more Dirt you lose all your money and lose the game... that's what that little red skull at the bottom of the Dirt Track means!

After this step, check the total amount of money still in your possession. The player who has the most money after this process is the winner.

In case of a tie, the player with more Visitors in his Park is the winner. In case it's a tie again, the first player to touch the Cranio Creations logo on the back of the box is the winner! (I know... it makes no sense..).


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