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Playing with Five Players

The basic sequence of the game does not change with five crew members. But you must be aware that with five players, the game presents a special challenge. Above all, in the later stages of your adventure, it brings an enormous increase in the degree of difficulty. But if you are playing with five players, eternal fame is certain.

All rules apply as previously described, there is only one additional rule for missions with task cards added. …


WELCOME to Telestrations, the visual version of the classic "telephone"game... where your sketches & guesses can create laugh-out-loud party fun! It's the game where you DRAW what you see, then GUESS what you saw!


Components

  • 142 "This Side" & "That Side"Cards in Card Box (over 1,700 words),
  • 8 Erasable Sketch Books
  • 8 Dry-Erase Markers
  • 8 Clean-Up Cloths
  • 60 Second Timer
  • 1 Die

Setup

  1. Place card box, sand timer, clean-up cloths & die in center of the group.

  2. Decide as a group which cards everyone will be using, "THIS SIDE" or "THAT SIDE". …



Artists Colony

Action: Discover An Artist

After finding a new Artist, you commission him to create a Work of Art.

There are 8 Artists in each game, but only one of them (the face-up one) is available to create Works of Art when the game begins. The other Artists must first be discovered by a Player taking this action and following these steps:

  1. Chooses any one undiscovered Artist (a face- down Artist tile).

  2. Gains the bonus shown on the Artist bonus tile and then discards the bonus tile to the game box. …


The forest is filled with all sorts of Monsters. Goblins, Orcs, and even mighty Trolls lurk in the shadows. They watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods.

Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers?

You will all win or lose together, but in the end only one player will be declared the Master Slayer! …


Starting with whoever holds the first player token, each player activates his Survivors one after another, in the order of his choice. Each Survivor can execute three Actions at the Blue Danger Level (not counting any free Action his Blue Level Skill may give him). The possible Actions are:


Move

The Survivor moves from one Zone to the next but cannot move through external building walls or closed doors. If there are Zombies in the Zone the Survivor is attempting to leave, he must spend one extra Action per Zombie to leave the Zone. …


Yggdrasil, the "terrible steed", a cosmic ash tree that supports the nine worlds, is in jeopardy. As the Ragnarok approaches, you, mighty among the Aesir and Vanir Gods, have to face the relentless advance of Evil Forces.

You must sacrifice everything to prevent Evil from destroying Yggdrasil. The last battle, predicted since the dawn of time, is starting now. Your only aim is to repel the Evil Forces in order for Yggdrasil to survive this universe at war.


Components

  • game board
  • 6 single-sided god player mats
  • 4 linen bags
  • 1 custom six-sided die
  • 52 enemy cards
  • 16 small frost giant cards
  • 18 small artifact (weapon) cards
  • 2 cardboard punch sheets
  • rulebook

Setup

Put the board in the middle of the table, so that all players can easily reach it. Place the die and the 6 Unreachable World tiles next to the board. Deal a God sheet to each player and put the ones you do not use away in the box. …


Advanced Logistics: Use this power as many times as you wish during Explore, but not after a tile draw by Alien Research Team. When doing Explore with strict timing, you may only use this power during your turn to Explore.

Alien Archaeology: See the Alien explorer and symbols questions in the Development Powers section.

Alien Research Team: Draw its extra tile(s) after all players have done their tasks, before returning any abandoned tiles to end the phase. Also see the Alien explorer and symbols questions in the Development Powers section. …


For all their ferocity, zombies are dumb as dirt. You pretty much know what they're gonna do. Unless there's a necromancer around, of course. That's when you've gotta be smarter. A determined group, even a small one, can hold the stupid hordes at bay. Just keep careful, keep quiet, and strike without mercy, cause you sure won't get any from them.

Once the players have activated all their Survivors, the Zombies play. Nobody takes their role; they do it themselves, performing the following steps in order: …



Creatures

Creatures make up the bulk of the Dragonwood deck, as the aim is to defeat them and collect their associated Victory Points. (For example, a Grumpy Troll earns 4 victory points).

Victory Points are shown in the bottom left shield, and capture strength is listed next to icons on the right. (The sword is for a Strike, the boot is for a Stomp, and the face is for a Scream.

Some Creatures are easier or harder to defeat, depending on the method.(For example the Gooey Glob is very difficult to beat with a Strike and Fire Ants are easier to beat with a Stomp). …


Each player leads a research team consisting of an Engineer and a Scientist, which move on 2 different game boards, as well as a group of bots, which carry out actions.

In the Headquarters, the Engineer programs the bots and, thus, determines which action will be carried out. Meanwhile in the Research Station, the Scientist determines where the bots will carry out the action. Over the course of 4 rounds, the teams will use their actions to gain as much knowledge as possible. …