Q: Can more than one playing piece occupy a room?

Yes.


Q: What happens when the ghost encounters a player in the nursery?

Nothing. The player remains in the nursery.

If your playing piece starts its turn together with the ghost in the nursery, you may move your piece forward from that space, but the nursery may not be entered or passed through as long as the ghost is there.


Q: What happens once the ghost declares that it is moving through 1/2/3/4 rooms?

Move the ghost along its course per the rooms it says. All the playing pieces it meets along its path are placed back into the nursery. The same holds true when it says, "I'll float to the room you're in". …



Components

  • 54 Hardwood blocks
  • Loading nay to assemble tower

Object of the Game

Remove one block at a time from the tower, and then stack it on top. The last player to stack a block without making the tower fall wins the game!


Setup

  • Empty the blocks onto a flat surface.

  • One person uses this loading tray to build up the tower by placing layers of three wooden blocks at right angles to each other. When you finish, you'll have a solid, 18-story tower that can more than double during play! …


Shipyard

  1. The player may purchase 1 or 2 ships from the ship market. Each ship is equipped with a captain and loads 1 unit of coal.

  2. The player must deploy 1 of the newly purchased ships immediately. The other ship remains on the table near his player sheet.

Shipyard (extension Card)

Like the usual SHIPYARD card, but the player may load 1 of the newly purchased ships with 1 additional unit of coal.



Transport

  1. One ship must be deployed if possible.

  2. The player transports with up to 2 of his own ships. …


You are traveling with a tour group in Egypt. Your visit to the Valley of the Kings is the highlight of your vacation. You find the tomb of Tutankhamun especially spellbinding. Inside, you notice that you have lost the rest of the group. As you wander through the passageways, your fascination gradually turns to panic.

Suddenly, you find yourselves in a mysterious burial chamber and you hear a frightening sound. The stone door closes behind you, blocking your escape.

As you look around, you discover a dust-covered notebook and an ancient disk. The entire tomb seems to be covered with riddles. You will only be able to escape if you manage to solve all the riddles in time. …


Boink, ouch! The little magician rubs his eyes in surprise. Is there a wall here?

The magician's apprentices curiously explore the magical labyrinth. They have an important task to solve today - the search for the magic symbols!

This would be quite easy if the big magicians didn't play a prank on the children now and then. Ways remain closed as if by magic, and hidden tunnels are revealed.

Each player tries to conquer the magic labyrinth with his token and to be the first to collect 5 symbols. …


When referring to 'place a worker onto the tile', this refers to the first use of the tile. Subsequent uses will require more workers as explained in the 'production' section.


Turn Order Tiles



There are four turn order tiles. Depending on the number of players, some of these tiles may not be in use during the game. The side of the tile used will also depend on the number of players. The black worker icons at the top of the tiles indicate in which games the tile is used and which side of the tile is visible. …


New York 1901 is a skyscraper building game based in New York City at the turn of the 20th century. Your objective is to develop the preeminent real estate empire in NYC by acquiring land and building skyscrapers to score points.

On your turn, before you build, you will be given the option to either expand your estate by acquiring new territory or to demolish your standing buildings to replace them with better ones.

The player with the most points at the end of the game is the winner. …


These next two tips are from Ken McElhaney. Thanks Ken.

  • Killer Pack - I group four pieces together, two on the front line and two behind, to form a strong unit. For example:

    Stratego Scout Stratego Sergeant
    Stratego Miner Stratego Colonel

    These four pieces work together to dent the opponent's line. Variations include substituting a Sergeant with a Major and the Colonel with the General if the Spy is nearby.

  • Variation of the Shoreline Bluff: Remove the Bomb on the inside and keep the Marshal nearby. This sacrifices some offensive firepower, but keeps the Flag a little safer, in my opinion. …


For boards 11 squares by 11 squares.


Object of the Game

The aim of the attackers is to capture the king.

The aim of the defenders is to help get the king to a refuge square at the corner of the board. The refuge squares are red.



Moving

Moves are the same for all pieces.

A piece may move horizontally or vertically but not diagonally. The piece may move one or more squares, until it is stopped by the presence of another piece, a refuge square or the edge of the board. …


China, 2000 years ago: Loyang has risen to become the Capital of the Han Dynasty and one of the four great Capitals of old China.

The economic upturn of the now-flourishing city requires a better supply of basic foodstuffs. These are provided by the local farmers, who plant wheat, pumpkins, turnips, cabbages, beans and leeks in their fields.

After each harvest, the farmers assemble at the gates of Loyang to sell and trade their vegetables. They deliver to their regular customers or lucratively sell their vegetables to passing shoppers. Vegetables can also be traded at Market stalls or used for seed and planted in fields. …