You are all very superstitious people, afraid of the omens of bad luck: black cats, broken mirrors , walking under ladders and, worst of all, Friday the 13th! It is up to you to play your cards wisely to avoid getting too much bad luck.


Components

  • 50 numbered cards

  • 3 rule summary cards.


Object of the Game

To have the lowest bad luck score at the end of the game. You score points at the end of each round. The game lasts 4 rounds.


Setup

At the start of each round, shuffle the cards and deal them out as evenly as possible to all of the players. …


Deep in the American countryside, the little town of Millers Hollow has recently been infiltrated by Werewolves.

Each night, murders are committed by the Townsfolk, who due to some mysterious phenomenon (possibly the greenhouse effect) have become Werewolves.

It is now time to take control and eliminate this ancient evil, before the town loses its last few inhabitants.


Object of the Game

  • For the Townsfolk: Kill all of the Werewolves.
  • For the Werewolves: Kill all of the Townsfolk.

Components

  • 4 Werewolve cards
  • 13 Ordinary Townsfolk cards
  • 1 Fortune Teller card
  • 1 Thief card
  • 1 Hunter card
  • 1 Cupido card
  • 1 Witch card
  • 1 Little Girl card
  • 1 Sheriff card

The Cards

Each night, the Werewolves bite, kill and devour one Townsperson. During the day they try to conceal their identity and vile deeds from the Townsfolk. Depending upon the number of players and variants used in the game, there are 1, 2, 3 or 4 Werewolves in play. …


This is an extension for the Loony Quest game. These rules cover the new game mechanics used in the extension. All rules used in the basic game still apply.

The Arkadia championship had barely drawn to a close when the contestants were captured by Vadoor - king Fedoor's exiled evil brother, who will stop at nothing in his quest for the throne.

Aided by the fearsome Rhinoboss, Vadoor has stowed the adventurers in the hold of a pirate ship headed for the open ocean. …


Play is very similar to regular Blurt!, but there are a few differences:

  • Read only the top Definitions from the blue sides of the cards (these generally define simpler words).

  • Everybody will need some scratch paper and a pencil.

  • There are no Showdowns or Takeovers.

  • You can use all six pawns.

  • You don't use the die.



Game Play

Parents or teachers are always the Readers and kids are the players.

Players don't blurt out loud, but WRITE the word they think the Definition defines. They should try hard to spell the word correctly, and should not let any of the other players see their paper. …



Components

  • 4 locomotives cards
  • 84 railcars cards

Object of the Game

Each player has a train in front of them that consists of a locomotive and 7 railcars that are arranged in descending, numerical order. During their turn, players can take a new railcar card to replace one of their existing railcars.

Players can also use a card's ability to change the order of their railcars or even remove them from other players' trains. The first player to have a train with railcars arranged in ascending, numerical order is the winner. …


Dominion: Adventures is an expansion, and cannot be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (e.g., Dominion: Intrigue).

Those provide the Basic cards you need to play, as well as the full rules for setup and gameplay. Dominion: Adventures can also be combined with any other Dominion expansions you have. We hope you enjoy this expanding world of Dominion!


Components

  • 304 Kingdom cards
  • 12 Action cards
  • 30 Treasure cards
  • 12 Victory cards
  • 30 Randomizer cards
  • 20 Upgradable cards
  • 20 Event cards
  • 6 Tavern mats
  • 48 rond tokens
  • 12 rectangular tokens

Setup

Adventures includes 30 randomizer cards (one for each Kingdom card) and 20 Event cards. Players will need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion or a standalone expansion to Dominion (e.g., Dominion: Intrigue) or Base Cards. …



Specialization Tiles

Specialization tiles allow you to gain a bonus of an Income tile or Development tile.



When and only if, one of your Students (on the Technology track) or your Marker (on the Work track) finishes their movement on a Specialization tile, take the corresponding tile (the shown Income or Development tile) and place it on your Study board (a tile with the ? symbol indicates a tile of the kind of your choice. Once chosen it cannot be changed).


Development Tiles

Development tiles are symbols which are added to the Basic Action shown on the tile. You need them to increase the value of that action every time that you perform it! …


An exciting strategy game for clever captains and wise governors

The players take the roles of influential Portuguese adventurers who risked it all in the 17th century to try their luck in Macao, the trading center in the far east of the time.

By the lucrative trade with Europe, well-planned expansion in the city, and skillful filling of important offices and positions the players increase their reputation and prestige.

Each of the 12 rounds runs as follows: first, each player must select a new card and two of the six dice, which bring him action cubes. Then, the players use the available action cubes to "activate" cards, take possession of a city quarter, move his ship. and deliver goods to Europe. …


18 new person cards (6 each of gray A, B, and C).

Play the game using the original rules except for the exceptions listed here.

Change the game set up as follows: Sort the 27 gray cards by the letters on the back: A, B, and C. Shuffle the 3 sets of 9 cards and randomly select 3 from each stack.

Turn these cards face up for all players to see, and place the other 18 cards back in the box. Shuffle the 3 cards from each set, then place them in face down stacks, in letter order, as in the original game (A's on top, B's in the middle, C's on the bottom). …



Components

  • 1 Board 110 cards (two cards of each value, 0 to10, in each of 5 colors)
  • 20 figures in 4 player colors
  • 4 large Celtic clovers
  • 4 score markers 25 path tiles

Object of the Game

Players use numbered cards to move their figures as far as they can along the stone paths. For each path, players must choose whether to play their cards in ascending or descending value.

Wishing stones and other bonuses lie along the paths too. At the end of the game your score depends on how far your figures have advanced along the paths, plus how many wishing stones you've collected. …