Sicarius

eliminates an opposing, face-up character card. The opposing card and the Sicarius are both discarded.

(1x in the game)




Architectus

enables the player to lay as many building cards as they wish free of charge. The player is allowed to cover any cards.

(2x in the game)




Consiliarius

The player picks up their character cards and can then lay them again on any dice disc. Buildings can be covered.

(2x in the game)




Legat

A player gets 1 victory point from the stockpile for every dice disc not occupied by the opponent. …



Other UNO Games


Challenge Uno

This game is scored by keeping a running total of what each player is caught holding in his/her hand. As each player reaches a designated amount (500 Is suggested), that player is eliminated from the game.

When only two players are left in the game, they play head to head. (See Rules for Two Players above). When a player reaches or exceeds the amount designated, they lose.

The winner of that final hand is declared the winning player of the game. This variation is the most challenging to play. This Variation The Most Challenging Way To Play. …



Components

  • Gameboard
  • 200 Question-and-Answer Cards
  • 6 Tokens
  • 36 Scoring Wedges
  • Die

Object of the Game

Be the first player to collect a scoring wedge in all six colors and answer a game-winning question at the hub.


Setup

  • Open the gameboard. Notice that it has 43 spaces arranged in a circular pattern. The space in the center is called the hub. The six straight sections going from the hub to the circle are the spokes.

    Each space (except the hub) is colored yellow, blue, brown, green, orange or pink. Each color represents one of the categories on the question-and-answer cards. The six spaces at the ends of the spokes are called category headquarters. …


Game Components

  • 1 board
  • 1 white 'bailiff' cylinder and 1 white 'provost' disc
  • 30 one denier coins and 10 five denier coins
  • 30 'worker' cylinders (6 for each color: blue, red, green, orange and black)
  • 100 houses (20 for each color: blue, red, green, orange and black)
  • 35 marker discs (7 for each color: blue, red, green, orange and black)
  • 140 resources cubes (30 pink, purple, brown and gray cubes; 20 yellow cubes)
  • 40 building tiles (6 neutral tiles, 8 wooden tiles, 9 stone tiles, 8 residential tiles, 9 prestige tiles)
  • this booklet

Object of the game

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. …



Components

  • 4 Folders
  • 4 Answer Pads
  • 12 Category Cards
  • Timer
  • 20-Sided Die
  • Die-Rolling Board
  • 4 Pencils

Object of the Game

Quickly fill out a category list with answers that start with the same letter. Score points if no other player matches your answers. The player with the highest score after 2 rounds of play wins the game!


Setup

Do this for all 4 folders: Assemble an answer pad into a folder by sliding the cardboard backing into the slot. Then, slide a category card with List #1 behind the answer pad, as shown. …


  • When a player takes a trick, he or she must turn in a token of the appropriate color immediately. The player is not allowed to wait and turn one in later. If a player forgets to turn in a token, too bad!

    For reasons of fairness, however, all players should pay attention to make sure tokens are turned in correctly - and that black tokens are taken too!

  • No more than six black penalty tokens can be assigned in a round. If a player is supposed to take a black penalty token, and there are no more in the center of the table, then she is lucky and does not take one. …


Setup: Players place printed playing-cards on the board to trigger various events, ranging from dice teleportation to exploding dice!


Magic Gates

Place two "Magic Gates" on the board. If a die lands on one of these gates, that die is automatically teleported to the matching magic-gate.


Land Mines

Roll a single die and place the resulting number of land mines on the board. Land Mines can function in one of three ways (decide beforehand what type is being used):


  1. Pressure Mine: If a die lands on a pressure mine, the mine "explodes". Remove both the mine, and the die that landed on the mine, from the board. …


A fun twist on the fast-thinking categories game.


Components

  • 250 word challenges on 125 cards
  • 2-minute sand timer
  • plastic card base
  • player score sheet pads

Object of the Game

To be the first player to score 25 points by thinking of answers to categories and clues.

Players list their answers on a score sheet. Points are scored for those that no other player matches.


Setup

Each player receives a score pad and a pen or pencil.

Take 10 cards from the card deck and place them in the center of the table along with the sand timer and plastic card base. …


The following variants may be used individually or in combination.


Variant: Without investor card

This variation results in fewer changes in the control of governments.

Remove the investor card from game. Instead of using the investor card, each player can invest in a nation immediately after that nation takes its turn.

For example:

After China takes its turn, its owner can invest in China. Then all the other players can invest in China, starting with the player to the left of the owner of China and continuing clockwise around the table. After that India takes its turn. …



Know your Game

It's important for children to have a chance to familiarize themselves with the various game components before cooperative or competitive play begins.

We've found that the Zinger is so much fun to operate that just dispensing and reloading the tiles can be a game all on its own! Young children love the sliding motion required to make the Zinger work and they marvel at how tiles are magically produced-understanding the function of the device is a true learning experience for little ones! …