The rules of the original game stay the same and apply in this version, too. The order of play and game setup are also the same: Each player receives 6 cards per hand (for 3, 4 or 5 players), 7 cards for a 2-player game and 8 cards when playing solo.

On your turn, you have to play at least 2 cards, just like in the original game. Once the draw pile has been used up, only 1 single card must be played.



New in this version are 28 commands (7 different commands that appear 4 times each) on 28 cards. On your turn, if you play a card that has a command on it, you must perform the command exactly as shown, otherwise you immediately lose the game. …


  • Remember that a player with no cards in his hand is Harmless, and cannot be the target of most cards, especially Weapons. Try to empty your hand so you are Harmless!

    If another player is Harmless because he has no cards in hand, you can play a Tea Ceremony or Breathing card to make him draw one, so he becomes a target again!

  • Play your Properties! Their effects add together, and you can become very deadly with just a couple of Focus or Fast Draw cards. Plus, they take up space and are of little use when in your hand. …



Setup - The Advanced Game

Add the "DRAW 2 + SHUFFLE" card, the "DRAW 3 + SHUFFLE" card, and the blue and green "DOORS LOCKED" cards to the draw pile. You use all of the cards in the Advanced Game.

Place all of the Treasure Jewels with their numbers face down and mix them, then place them into rooms without looking at the number on the reverse side.


Game Play - The Advanced Game


Draw + Shuffle Cards

The game proceeds as described in the BASIC GAME section, with the same goals in mind. …



School Board

This board represents the place where Hokusai provides his courses. It shows you how to play the Lesson cards (face-down or face-up) depending on the number of players and the progression of the round.



Lesson Cards

These cards depict the lessons taught by Hokusai and are made up of two parts that each have a different use: the Studio and the Print.



Studio

You can use the left side of the card to improve the abilities of your Studio. These improvements come in three types: …


You are bird enthusiasts-researchers, bird watchers, ornithologists, and collectors-seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats. Each habitat focuses on a key aspect of the growth of your preserves:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using marbled egg miniatures in a variety of colors
  • Expand your bird collection, drawing from hundreds of unique bird cards

The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds. …


In the weird and wonderful world of Arkadia, old king Fedoor has no heir. A grand tournament is being organized, with the throne going to the kingdom's finest adventurer.

Competing champions will travel through seven amazing worlds inhabited by the Loonies: crazy creatures that like nothing better than a good fight... To win the crown, however, champions will also have to avoid their rivals' sneaky tricks!


Components



1 21 double-sided level sheets showing 42 game levels as follows:

  • Jungle World (World 1) -> 6 levels.
  • Ice World (World 2) -> 6 levels.
  • Desert World (World 3) -> 6 levels.
  • Temple World (World 4) -> 6 levels.
  • Magma World (World 5) -> 6 levels.
  • Mechanical World (World 6) -> 6 levels.
  • Epic World (World 7) -> 4 levels.
  • 2 special stages.

2 screens (transparent sheets). …


Let's go back to 1803 and imagine that President Jefferson did not send one but many expeditions to explore the Wild West. You and the other players will each lead one of these parties.

Your aim will be to cross the North American continent and, of course, to reach the Pacific as soon as possible. History will only remember the first to arrive. Lewis & Clark is a race game driven by resource and hand management.

What needs to be managed are your resources, your Corps of Discovery, and especially the trappers and Native Americans met during the journey. Good management will result in good progress across the West! …


In the year of 1413 - the new King of England, Henry V of Lancaster, pursues ambitious plans: the unification of England and the conquest of the French Crown!

Each player is the leader of their own aspiring noble family. Who will become a true supporter of the young King and thus the most powerful Lord of their time?


Components

  • 1 Game board
  • 2 Supply boards
  • 37 Squires
  • 37 Gold
  • 37 Voting markers
  • 36 Nobleman tiles
  • 1 Start player marker
  • 12 Conflict cards
  • 6 Tiles "king's favor"
  • 1 Parliament board
  • 18 Law cards
  • 1 Rules booklet plus extra sheet

Individual components of the players (in 5 colors):
  • 5 Player markers
  • 35 Knights
  • 5 Castle boards
  • 30 Extension tiles
  • 5 Screens (each screen to be assembled of three parts)
  • 10 Voting tiles
  • 1 Sticker sheet (incl. spare stickers)

Object of the Game

The players want to proceed from simply being a Lord to the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England, at their own castle and to conflicts with …



Components

  • 1 large game board
  • 1 supply board
  • 2 home boards
  • 2 storage boards
  • 60 wooden animals
  • 40 wooden peat tokens
  • 18 wooden playing pieces
  • 31 buildings and over 150 other tiles
  • 1 scoring pad
  • 1 rule book
  • 1 sticker sheet
  • 2 overview sheets

Setup

Place the Supply Board between you. Place the depicted tiles on the appropriate spaces as indicated on the Supply Board. (The Supply Board also shows a small illustration of the reverse side of each tile).

There are Fields (*), Plows and Peat Boats, Vehicles, Clothing*, Stalls and Depots, Stables and Double Stalls, as well as Forests and Parks. (If your gaming table is not big enough to accommodate all the components, you do not need to use the Supply Board at all: instead, place the stacks of tiles wherever you can). …



Components

The components included in a KeyForge: Call of the Archons starter set are pictured here for identification purposes.

  • 22 Damage Tokens
  • 26 Æmber Tokens
  • Radiant Argus the Supreme Starter Deck
  • Miss "Onyx" Censorius Starter Deck
  • 10 Power Status Cards
  • 10 Stun Status Cards
  • 2 Unique KeyForge Archon Decks
  • 6 Key Tokens
  • 2 Chain Tracker Cards and Tokens

The Golden Rule

If the text of a card directly contradicts the text of the rules, the text of the card takes precedence.

Ready And Exhausted

Cards that are in play exist in one of two states. …