A. Build a Farm Expansion

This action allows you to build exactly one of the farm expansion tiles faceup that are next to the board: either a building (shown by a brown border) or a feature (shown by a green border).

To build a farm expansion, spend action points equal to the farm expansion's level and pay the resources shown on the top-right of the tile.

Take the faceup farm expansion tile from the display and place it on an empty space (without sheep or another farm expansion) on your farmyard. Some farm expansions can be placed only on spaces with specific terrain (bushes, a tree, or a lake), which is shown on the left of the resource cost. …


How do you get your team to say APPLE? You can't say RED, FRUIT, PIE, CIDER, or CORE. They're TABOO- utterly unmentionable words!

Think fast, talk fast and don't say a TABOO word or you'll get buzzed and lose a point!

You might say:

  • "New York is the big one".
  • "Eat one of these a day to keep the doctor away".
  • "William tell used one for target practice".

As you call out the clues, your teammates shout out the answers. Before playing, please read the rules that follow. Not to do so would be TABOO! …



Components

  • 19 terrain hexes (tiles)
  • 6 sea frame pieces
  • 9 harbor piece
  • 18 circular number tokens (chits)
  • 95 Resource Cards
  • 25 Development Cards (14 Knight/Soldier Cards
  • 6 Progress Cards, 5 Victory Point Cards)
  • 4 Building Costs Cards
  • 2 Special Cards: Longest Road & Largest Army
  • 16 cities (4 of each color shaped like churches)
  • 20 settlements
  • 60 roads (15 of each color shaped like bars)
  • 2 dice (1 yellow, 1 red)
  • 1 robber
  • 1 Game Rules & Almanac booklet

Starting Set-up For Beginners

You play the game on a variable gameboard. For your first game, we suggest that you use the following map, which is balanced for all players: …


Location Book



  • 1 Location Name
  • 2 Location Type
  • 3 Location Features (will have associated location dials)
  • 4 Location Warning
  • 5 Action Name
  • 6 Action Guide Symbols
  • 7 Action Type
  • 8 Action Resolution Order
  • 9 Action Effect
  • 10 End of Round Section

Treasure/story Card



  • 1 Name
  • 2 Card Number
  • 3 Effect
  • 4 Skill Bonus

Objective Card



  • 1 Card Number
  • 2 Name
  • 3 Goal
  • 4 Threat Limit
  • 5 Objective Set

Cannon Tokens



  • 1 Level
  • 2 Status
  • 3 Aim Bonus

Ship Scribe Sheet



  • 1 Ship Name
  • 2 Scenario Name
  • 3 Log
  • 4 Threat Event
  • 5 Captain's Quarters
  • 6 Captain's Mission
  • 7 Game Stats Save
  • 8 Map Save
  • 9 Player Save

Player Sheet



  • 1 Pirate Name
  • 2 Title
  • 3 Constellation
  • 4 Skills
  • 5 Constellation Events
  • 6 Story Blanks
  • 7 Character Backstory
  • 8 Fold Line
  • 9 End of Game Chart

Navigation Tokens



  • 1 Sun: Clear seas likely.
  • 2 Storm: Rough seas likely
  • 3 Ship: Another ship likely.
  • 4 Fog: Mystery likely.
  • 5 Island: Land likely.
  • 6 Entry Number
  • 7 Stop Symbol

Other Components



  • 1 First Mate Board
  • 2 Boatswain Board
  • 3 Cooper Board
  • 4 Lookout Board
  • 5 Quartermaster Board
  • 6 Gunner Board
  • 7 Ship Stat Markers
  • 8 Special Location Tokens
  • 9 Treasure Chest Card
  • 10 Ship Standee
  • 11 Pirate Standees
  • 12 Re-roll Token
  • 13 Misfortune Token
  • 14 Constellation Event Token
  • 15 Threat Token
  • 16 Lock Token
  • 17 Player Infamy Markers

Put the Game board in the middle of the table and the Cult board next to it.

Assignment of factions

For your first game, we recommend you play Terra Mystica with predefined factions. Depending on the number of players, take the recommended factions and distribute them among the players:

  • 2 players: Witches (green), and Nomads (yellow)
  • 3 players: Witches (green), Nomads (yellow) and Alchemists (black)
  • 4 players: Witches (green), Nomads (yellow), Halflings (brown), and Mermaids (blue)
  • 5 players: Witches (green), Nomads (yellow), Halflings (brown), Mermaids (blue), and Giants (red)

Components in faction colors

Each Faction board has a Transformation cycle. It shows the seven types of terrain with the Home terrain of a given faction highlighted by its larger size. (The color of your Home terrain matches your faction's color). …



Components

  • 16 taboo vegetable cards
  • 112 vegetable cards

Object of the Game

The players try to create a colorful salad as quickly as possibly by taking turns to put down their vegetable cards. Then as fast as the cards are being played, the players must "correctly" name the vegetable.

But watch out, only the player who can quickly and correctly juggle between the truth and (emergency) lies will win! Truly Tongue Twisting!


Setup

All 128 cards are well shuffled and dealt evenly to the players. Spare cards are put aside. Every player holds his cards in a pile, hiding the faces and off you go! …


Camp: Your Camp is the space in front of you. It includes the cards you placed, Curse cards played on you, your player board with its Wagons (dispatched and not) and your Stash.

Dispatched Wagon: When a Wagon is full, it is dispatched immediately; place its Valuables in your Stash, and place the Wagon face down on the space for dispatched Wagons on your player board.

Flee a curse: Avoid suffering the effects of a Curse by flipping it face down in your Camp the moment it is played on you. Its effect does not apply, but at the end of the game each fled Curse loses you as many VP as there are players. …



Components

  • 576 Questions on 288 Cards
  • 5-Second Twisted Timer

Object of the Game

Score the most points by giving three answers before the balls twist down to the bottom of the Timer!


Setup

  • Place the Card Box with the Cards on the table where everyone can reach it, as well as the Timer.

  • Determine how many rounds will be played: for larger groups, play two or three rounds; for smaller groups, play four or five rounds.


Game Play

  • The person who owns the game is first in the Hot Seat, and play will move to the right. …


The king tarries in a far-off land. In his absence, the kingdom falls into chaos and disorder. Each duke seeks to build up his own power and influence. Borders will be redrawn, the kingdom divided. Who will control the most valuable regions when the king returns?


Components

Before your first game, you will have to remove all of the pieces from the cardboard frames.

  • 4 Board Edge Pieces and connectors
  • 9 Land Tiles
  • 60 Action Cards
  • 60 Knights and 16 Castles in 4 colors
  • 100 Border Markers
  • 47 Gold Ducats
  • 4 Siegpunktanzelger
  • 1 Crest Tokens (victory point markers) and one King Token

Object of the Game

Each player builds castles and encloses them with borders. When a castle is completely enclosed, the castle owner controls that Domaine. …



Object of the Game

In this game, each player takes on the role of a Chinese prince, seeking to maximize the prosperity and prestige of his province in the ancient China of approximately 1,000 A.D.

To assist in these endeavors, the princes must call upon the diverse talents of their courtiers, from scholars and monks to warriors and craftsmen.

These loyal subjects will lend their expertise to the struggle to shield their rulers from the often disastrous consequences of the myriad untoward events that plague the populace from month to month. Be it drought, contagion or Mongol invasion, only foresight and planning will spare the princes and their subjects from these fates. …