Survey the galaxy to expand your Empire! Will you colonize nearby planets or take them by force? Produce resources for trade and research new technologies to build the best empire and win the game!

Eminent Domain is an empire building game in which your empire's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards.

Every turn you must choose a role to execute and in doing so you will add one of those Role cards to your deck. When executing a role, you may Boost its effect by playing cards out of your hand matching the role you have chosen. …

This will be a guide for understanding the deeper strategies of the game which may be familiar to long time players and eye opening for players who have just picked it up and want to learn more.

I'm going to give you strategies and card engines using only the base set of cards as examples; this is a good thing as the base set cards will cover the gamut of most of the card types available not only in Dominion expansions but but most any deckbuilding games as well. …

The rules of the original game stay the same and apply in this version, too. The order of play and game setup are also the same: Each player receives 6 cards per hand (for 3, 4 or 5 players), 7 cards for a 2-player game and 8 cards when playing solo.

On your turn, you have to play at least 2 cards, just like in the original game. Once the draw pile has been used up, only 1 single card must be played.

New in this version are 28 commands (7 different commands that appear 4 times each) on 28 cards. On your turn, if you play a card that has a command on it, you must perform the command exactly as shown, otherwise you immediately lose the game. …

  • Remember that a player with no cards in his hand is Harmless, and cannot be the target of most cards, especially Weapons. Try to empty your hand so you are Harmless!

    If another player is Harmless because he has no cards in hand, you can play a Tea Ceremony or Breathing card to make him draw one, so he becomes a target again!

  • Play your Properties! Their effects add together, and you can become very deadly with just a couple of Focus or Fast Draw cards. Plus, they take up space and are of little use when in your hand. …

Setup - The Advanced Game

Add the "DRAW 2 + SHUFFLE" card, the "DRAW 3 + SHUFFLE" card, and the blue and green "DOORS LOCKED" cards to the draw pile. You use all of the cards in the Advanced Game.

Place all of the Treasure Jewels with their numbers face down and mix them, then place them into rooms without looking at the number on the reverse side.

Game Play - The Advanced Game

Draw + Shuffle Cards

The game proceeds as described in the BASIC GAME section, with the same goals in mind. …

School Board

This board represents the place where Hokusai provides his courses. It shows you how to play the Lesson cards (face-down or face-up) depending on the number of players and the progression of the round.

Lesson Cards

These cards depict the lessons taught by Hokusai and are made up of two parts that each have a different use: the Studio and the Print.


You can use the left side of the card to improve the abilities of your Studio. These improvements come in three types: …

Base Speed: The standard number of movement points a wizard has for his turn (usually 3). He can move one square per point used.

Carried Item: An item card in a player's play area that represents an item his wizard has available for use or is currently using. While carried, the item counts toward the player's hand size and is not an object. If dropped, the item is represented on the board by a marker and becomes a dropped object (which counts as an object). …

You are bird enthusiasts-researchers, bird watchers, ornithologists, and collectors-seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats. Each habitat focuses on a key aspect of the growth of your preserves:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using marbled egg miniatures in a variety of colors
  • Expand your bird collection, drawing from hundreds of unique bird cards

The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds. …

In the weird and wonderful world of Arkadia, old king Fedoor has no heir. A grand tournament is being organized, with the throne going to the kingdom's finest adventurer.

Competing champions will travel through seven amazing worlds inhabited by the Loonies: crazy creatures that like nothing better than a good fight... To win the crown, however, champions will also have to avoid their rivals' sneaky tricks!


1 21 double-sided level sheets showing 42 game levels as follows:

  • Jungle World (World 1) -> 6 levels.
  • Ice World (World 2) -> 6 levels.
  • Desert World (World 3) -> 6 levels.
  • Temple World (World 4) -> 6 levels.
  • Magma World (World 5) -> 6 levels.
  • Mechanical World (World 6) -> 6 levels.
  • Epic World (World 7) -> 4 levels.
  • 2 special stages.

2 screens (transparent sheets). …

Let's go back to 1803 and imagine that President Jefferson did not send one but many expeditions to explore the Wild West. You and the other players will each lead one of these parties.

Your aim will be to cross the North American continent and, of course, to reach the Pacific as soon as possible. History will only remember the first to arrive. Lewis & Clark is a race game driven by resource and hand management.

What needs to be managed are your resources, your Corps of Discovery, and especially the trappers and Native Americans met during the journey. Good management will result in good progress across the West! …