1. If you have successfully moved a pawn backwards at least two spaces beyond your own START space, you may, on a subsequent turn, move into your own SAFETY ZONE without moving all the way around the board.

  2. Keep the square outside of your start free. Only when you drawn a one or a two, you can move a pawn out of start.

    If that square is occupied, you will need to use it to move the pawn out of the way and that's a waste. …



Act 1

Q: If a Barrel is on a Dock or a boat and the Shark swims through that space, does the Barrel's Motion Sensor get triggered?

A: No. Only Motion Sensors on Barrels that are floating in the water can be triggered.


Q: If Quint launches a Barrel into the Shark's space during a round in which the Shark played their Out of Sight Power Token, does the Shark still get hit with the Barrel?

A: Yes. Out of Sight only helps you avoid being detected by the Fish Finder and the Binoculars. …



You unlock asset tiles when

  • Every time you increase Notoriety and cross the threshold lines on Notoriety track.

  • By paying $3k at the beginning of the 2nd and 3rd day, during the Income phase ifyou have Notoriety below the first threshold line.

  • Visiting the Church or the Clinic.

  • Using the Spy card.

  • Visiting any one of the groups of buildings.


You can get extra actions when

  • You visit a completed group of business

  • You visit all 3 Safe Houses

  • Getting the ID Card Fixer tile …


In Altiplano , there are plenty of possible actions, and there are many paths to victory. Here are some tips to help you get started.

Don't forget food. Each player starts with 1 or 2 food tiles. That is precious little for an entire game, since food is needed not only for all productions but also for extra movement. It 's a bitter feeling if you are able to move your pawn only once in a round!

Set yourself up to produce more food (using fish or alpaca) over time. However, too much food is not good either, so find an appropriate balance. …


  • In official games, five minutes are allowed for each move. In the case where there is only one possible jump available, the player has only one minute in which to make it.

  • If the player whose move it is touches a piece that can be played, the player must move that piece or forfeit the game.

  • If during 20 moves (10 by each player), only kings have changed position and there appear to be repeating movements, then a referee will step in to determine the winner according to who holds the strongest position. …


Mystery Rummy Case No. 1: Jack the Ripper can be thought of as two games in one: a Rummy card game and a Ripper Escapes game. Compartmentalizing the strategies of each game may help you when learning how to play.


Rummy Game

The cards that will aid you in playing your Rummy game are the Evidence cards, Wild Evidence cards, Letters Evidence cards, Suspect Gavel cards, and Alibi Gavel cards. The Evidence cards are played as melds and layoffs, which gain points for your score. …


With this optional module, each player is given secret goals to work toward for extra points.


Setup

After normal setup is complete, shuffle all 20 mission cards and deal 3 to each player. Each player chooses 1 to keep, setting it face down beside their action board.

After all players have done this, each player then passes their 2 remaining cards to their neighbors - 1 card to the left and 1 to the right (receiving 2 cards in return as well ). Each player then chooses 1 of those 2 cards to keep. Each unchosen card is then removed from the game. …



Event Cards

A Queen's Journey

The hex that is placed must be adjacent to at least one other hex. It does not need to be connected by tunnels.



Adaptive Radiation

If this card causes a player to lose and then complete an ant body, they do not lose points or score points as a result.

Cultural Theft

A player may choose not to play any of the discarded cards, in which case they are all discarded.



Early Harvest

Collect resources from one collection site only, not from one hex. …


For 2 To 5 Players

Note: this variant is best played by players with experience with both Zooloretto and Aquaretto.

The material from both Aquaretto and Zooloretto basic set is used.

For the preparation, use the following:

  • Place only as many trucks in the middle as there are players in the game (exception: with 2 players use 3 trucks).

  • Each player takes only 2 coins.

Follow all other preparation instructions as written in the rules for both games. That means, each player takes a zoo board, and a zoo expansion board, and a water zoo board, a depot, and 4 expansion boards. With fewer than 5 players, remove the recommended animal tiles from both games. Shuffle the tiles from the two games separately and build separate stacks with them. …


Mancala is, in every sense, a game of pure skill and strategy. Each sowing must be calculated in terms Of how it affects your ability to capture the stones in your opponent's cups and in terms of how it affects your opponent's ability to capture the stones in your pits.


Flight



Flight is a relatively simple move used to defend your stones from capture. If you determine that your opponent is in a position to capture the stones in one of your cups, you can prevent capture simply by emptying that cup and sowing. the stones. …