The following are important game terms and referenced with small caps throughout the rules.

Value: Determined by the quantity of Faction Blocks on either side of the card: one, two, or three. (Special Cards have no value).

Faction color: Determined by the color of Faction Blocks on e ther side of the card: blue, white, or red. (The background color of Personality Cards determines where Faction Blocks can be placed but has no effect on faction color).

Discard: Once played, cards are typically discarded to a common pile. As soon as the deck is exhausted, shuffle the discard pile to form a fresh deck. The A and B designations no longer apply an the two sets will be mixed together from now on. …


110 AD - the Roman Empire is at its height of glory, ruled by the Emperor "optimus princeps" Trajan. All borders are secured and people can focus their attention again on the empire's internal matters - ROME.

Take your chances and boost your power! With proper tactics, you may outmanoeuvre your opponents and eventually claim victory.


Components

  • 1 game board - showing parts of the Roman Empire, starting from Rome's senate via the Arch of Trajan, the forum and the seaport up to the far-away provinces of Britannia and Germania. The board consists of 6 areas; a specific action is assigned to each area.
  • 60 small player tokens - 15 each in the player colors red, green, dark blue, and brown. They represent the players' legionnaires or workers.
  • 4 military leader tokens and 8 discs - in 4 player colors. The military leaders occupy provinces with their legionnaires.
  • 4 player mats in the player colors - showing the action circle with 6 trays and providing space for the players' various collected tiles.
  • 4 Arches of Trajan - one for each player. It marks the slot on the player mats for a new Trajan tile.
  • 4 sets of octagonal action markers - each set consists of 12 markers in the following colors: 2 each of yellow, orange, light green, white, pink and blue. Players place these markers on the troughs of their action circle.
  • 1 time marker - used for recording the elapsed playing time.
  • 60 commodity cards - 12 commodities, 5 cards of each.
  • 9 different types of tiles
  • 1 Linen bag - used for drawing bonus tiles
  • 2 Rulebooks - German and English


Setup

Unfold the game board in the center of the playing area. Give each player in their chosen player color 1 player mat, 1 military leader token, 15 small player tokens, and 2 discs to record their victory points and their position in the senate. Additionally, each player receives 1 Arch of Trajan and 12 action markers (2 pieces of each color - blue, yellow, light green, orange, pink, and white). …


Thunder explodes overhead, and from inside the shanty made of corrugated metal plating, the heavy rain is a torrent of nails falling from the ruined sky. Inside the shanty, water drips or runs from the many leaks in the ceiling.

Min huddles in a dry corner, cradling the toolbox in her arms. Inside that red rusted box is everything she treasures: a faded picture of the man she called father, a ring of true silver she found on a dead child, a scrap of scented cloth that can trigger childhood memories, and the most precious of all, the mirror. …



Components

  • 4 boards
  • 15 cards
  • 4 pencils

The Path

Throughout the course of the game each player develops (draws) a path on his board. The path consists of a continuous line. The line may not be interrupted, intersect or touch itself. Each round, the path can be extended at one of its ends only.

Each player tries to draw his path over as many number fields as possible, as these are worth positive points. Each player also tries to reach as many fields as possible (ideally all of them) since each field that a player does not reach with his path counts as negative points at the end of the game. …


Rajive's market booth is the great attraction in town. Top chefs from all over the country jostle for his spices, creating new spice blends and thus setting the latest gourmet trend.

The haggling follows a special ritual: they throw roasted bread chips skillfully into spice bowls with a flick of the wrist. In doing so, with great pleasure they also shoot off chips of unwelcome competitors. But not until the chefs have revealed their offers, the chips show their true nature. …



The Game With 2 Or 3 Players

When playing with 2 or 3 players, apply the following changes:

Only use a number of black dice equal to the number of players + 1. As such, with 3 players, there will be 4 black dice, and with 2 players, 3 black dice

3 Players

At the beginning of the game, place one die (on 1) from an unused player color on the first space of the "Khan's Favor" action.

Important: This die will stay in place for the whole game! Do not remove it from the board. …


In "El Gaucho", you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible.

Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents' way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. …


Tsuro of the Seas is a board game for two to eight players. Players sail their ships by placing wake tiles and moving their ships along the routes that begin at the edge of the board and travel through the mystic seas.

You will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor's mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. …


7 Wonders Duel is a game for 2 players in the world of 7 Wonders, the best-selling board game. It uses some of the main mechanics of its older brother, but offers a new challenge, especially adapted for one-on-one games.

Each player is leading a civilization and will construct Buildings and Wonders. All of the Buildings constructed by a player together with their Wonders are called a "city".

A game plays out over 3 Ages, each Age using one of the 3 decks of cards (first the cards from Age I, then Age II, and finally Age III). Each Age card represents a Building. …


Long Opening

A long first word opens the game up faster, so you may set a minimum length of 4, 5 or 6 letters for the first word placed on the board.

If the first player cannot make a word of the agreed-upon length, play passes until a player can do so.


Rearrange Letters

You are allowed to rearrange the letters of a word already on the board before adding one or more new tiles to it.

The final word (or words) must be acceptable. …