Object of the Game

Make your Korrigan tribe richer than the others by picking four-leaf clovers giving Gold coins and/or by moving onto the field where the Cauldron of gold appears at the end of the game.


Components

  • 1 double-sided board
  • 48 Clover tokens, representing: Companions (hare, squirrel, etc). or Gold coins (1 to 4 Gold coins)
  • 10 Korrigan figurines MAM (2 Korrigans per color)
  • 1 Cauldron of gold figurine
  • 1 First player token
  • 5 backup Companion tokens (each with one Hare side and one Squirrel side)
  • 16 Menhirs and 16 stickers to be placed under the menhirs (optional)
  • 2 Elf tokens
  • 14 Rainbow pawns (2 pawns per color)
  • 17 additional Clover tokens with yellow borders (used for 4 or 5 player games)
  • 5 screens (1 screen per Korrigan color)
  • 2 Goblin tokens
  • 1 Troll token with its card stand
  • 1 fabric bag

Setup

Place the board in the center of the table 1. For your first few games, use the side where Companions are visible. …


Sometimes you'll have the impression that there is nothing but chaos on the board. You line up a few of your pieces - and the next thing you notice is that they have changed color!

The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have! So don't worry: you'll get your chance. Just stay alert, and you'll create your own little bit of order in the chaos!


Components

  • 1 game board
  • 5 white and 5 black rings
  • 51 markers (white on one side, black on the other side)
  • 1 bag
  • rulebook

Object of the Game

You and your opponent start the game each with 5 rings on the board. You may remove a ring each time you form a row of 5 markers with your color face up. You win the game when you have removed 3 of your rings-in other words, to win you must form 3 rows of 5 markers showing your own color. …



Leader Casualty Checks

There are a number of situations when a leader casualty check must be taken.

  • Attached Leaders

    When a leader is attached to a unit and the unit loses one or more blocks without being eliminated, there is a chance the leader may also be hit. Make a leader casualty check by rolling 2 battle dice. To hit the leader, you need to roll two leader symbols. A leader casualty check must be made when a unit loses a block from: …


Here you find an overview of the effects of the cards present in the game and what those cards represent.


Investigators

These investigators are looking to decipher mysteries tied to the Necronomicon. They are willing to interrogate anyone who has been in contact with incomprehensible beings and stop those who have made a connection with it that is ... too deep.

When you discard Investigators during your turn, choose another player and name a number (other than 1). If that player has that number in their hand, they are knocked out of the round. …


Players try to write down as many numbers as possible in the three differently colored rows on their respective score sheet. If you manage to enter a number in all the fields of a colored row, you'll score even more points for the row. There are also lucrative bonus points you can score for entering a number in each field of a column made up of 3 fields.


Entering Numbers

The order in which you enter the numbers in the colored rows is up to you. For example, you can first enter a number in the yellow row on the right, then in the middle of the purple row, and then on the left side in the purple row; then to the far right of the orange row, and then in the yellow row on the left side, and so one and so forth. When entering numbers you only have to follow these two rules: …


There is no Master Builder in the Solo variant.


Setup

Remove the following cards from the game when playing the solo variant:

The Inn (), the Bank (), Fort Ironweed () and Opaleye's Watch ().


Solo Rules

Shuffle the 15 Resource cards to form a draw pile and reveal the top 3 cards. You choose to place any 1 of the 3 resources shown in your town and construct buildings as normal.

Then place the corresponding card face-down on the bottom of the draw pile and draw a new Resource card to replace it. …


During the Renaissance, Italy was divided into numerous independent city-states, sometimes friendly, sometimes hostile. The best known of these were Genoa, Florence, the Duchy of Milan, and the Republics of Venice.

This is the era in which the Condottieri appear: leaders of mercenary armies who offered their ser- vices to the most powerful cities. Formidable strat- egists and highly skilled soldiers, the Condottieri were not content to just hire out their command and their troops; they reshaped the political map of Italy with their intrigues, alliances, battles, and sieges. The most daring among them founded new dynasties: Francesco Sforza took possession of the Duchy of Milan, and Giovanni de Medici made Florence his kingdom. …


If players want a game with more tactics and a bit less luck, they should play using these auction rules. The rules of the basic version are followed except that the terrain hexagons are auctioned instead of being drawn. The turns are grouped into rounds with the round size equal to the number of players.


Setup

Place the scoring markers on space "20" of the scoring track. These 20 points serve as starting capital for the players to use in the auctions prior to the first scoring round. The players take the turn indicators in their colors and place them face up on the table. …


Easy Rules For Younger Players



Object of the Game

Be The Player With The Shortest Nose At The End Of Each Round.


Setup

  1. Each player puts on a pair of glasses.

  2. Put the Game Mat in the center of the table. Place the Noses around the Game Mat.

  3. Deal out the cards evenly to all players.

  4. Player to the left of the dealer starts; play continues clockwise (to the dealer's left).


Game Play

  1. If you're the first player, choose ANY card from your hand to be "in play". Lay it face down in the center of Game Mat to form a Discard Pile. Then, announce the card (for example, "I saw a Witch"). …


In the 1920s, the world is still in the chaos of the First World War.

In the middle of all this, one of your relatives has encountered something mysterious in Egypt. Strange shadows that come to life ... Letters with undecipherable texts and strange symbols.

Upon arriving you find out he is missing and decide to investigate. Never would you have expected the horror that awaits you.


Object of the Game

In Lovecraft Letter, you are a person who has arrived in Egypt to help your cousin, only to discover they are missing. You follow a series of clues apparently left behind for you to find, but beware, as some of them contain forbidden secrets or are protected by supernatural beings that could threaten your well-being. …