The following cards are used only in 5 to 8 player games of Love Letter Premium:

9: Bishop Vinizio

Measured and calculating, Bishop Vinizio may come across as a schemer or opportunist. The truth, though, is that he cares deeply for the welfare of his congregants, and will go to great lengths to protect and help them.

Discarding the Bishop allows you to name a number and a player. If the player has that number in their hand, you get a Token of Affection. If this would give you enough Tokens to win the game, then you win immediately and the game ends. If you gained a Token of Affection from this effect, then the player whose card you effectively revealed with the Bishop may discard their card (but doesn't apply its effects, unless it is the Princess, see page 8) and draw a new one. …


You'll discover many eye-opening opportunities for great plays when- ever you play CirHKis, but here are some tips.

  1. Your Big Slice pieces are very valuable. Placing one inside a Circle assures you of 10 points should that Circle be completed.

  2. Stars are tougher to score because no playing piece fills more than two of the Star's five segments. If a Star is evenly divided among two opponents, you can score 5 points for completing it and they will each score zero!

  3. It is wise to complete a Circle or Star and gain its 5-point bonus even if an opponent scores 10 points, provided you are closer to victory than your opponent. …


There are...

  1. no within two spaces clues

  2. no within three spaces clues

  3. no within two spaces clues

  4. no clues that mention any animal territory

  5. no within three spaces clues

  6. no within two spaces clues

  7. no terrain or terrain clues

  8. no within one space clues

  9. no within three spaces clues

  10. no clues that mention desert

  11. no clues that mention forest

  12. no within two spaces clues

  13. no within two spaces clues

  14. no within two spaces clues

  15. no within three spaces clues

  16. no within one space clues …


Love Letter Solitaire is a single player adaptation of the game. It is assumed the official rules are known before reading the rules for this single player variant. Ideally the original game has been played a few times as well. The following rules built upon those rules; they do not replace them.

Deal one card to the player and put one card face down; that face down card is the player 's secret agent.

Make room for a discard pile; this discard pile is shared between the player and the princess's retinue. The discard pile is open; the cards may be spread out, so it is clear which cards have already been discarded. …


Q: Someone guessed part of the name or something really close to it. Does that count?

A: To keep things moving during a turn, the person giving clues should decide whether their team guessed correctly.

After their turn, feel free to argue about it-that can be a lot of fun, actually-but try not to interrupt them while the timer is going. Our view is that as long as a person got the gist of the name, it should count.


Q: My friends aren't internet weirdos like you. What should I do if they don't know who a lot of these people are? …


Fugitive is a quick 2 player game where one player is the Fugitive moving from hideout to hideout on his es- cape route, and the other player is the Marshal trying to catch him before he escapes.

The main deck is composed of 43 Hideout cards, which represent places the Fugitive can hide. Optional­ ly, you can add Event cards to introduce more uncertainty to the Fugitive and Marshal's standoff.


Components



Object of the Game

The Fugitive wins by playing cards until he can eventu­ ally play the *42 Hideout card to escape the Marshal. …


Below are definitions and explanations of important terms that players should know. These are listed in alphabetical order.

Character Die

A character die is a die that matches a character. Upgrade dice are not character dice, even though characters also use them when they activate.

Cheapest

Something that is cheapest has the lowest cost. Any effect modifying the cost should be taken into account.

Choose-either

If an ability uses "choose" and "either", the player using the ability may choose either option, even if the chosen one will have no effect. Once the player has made their choice, they have to resolve as much of it as possible. …


Mansions of Madness is a cooperative game of investigation and horror inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery. Players must work together to overcome the challenges presented to them by a fully integrated companion app.

Mansions of Madness is a cooperative game. All players are on the same team and win or lose the game together. The investigators' ultimate goal is to explore the scenario's map and piece together the evidence and clues required to solve the mystery. …



Components

  • 4 Plastic Penguins
  • 5 Cardboard Boxes (rooms)
  • 16 Wooden Fish tokens (12 fish in 4 player colors and 4 fish in white color)
  • 45 Fish cards (each showing 1, 2, or 3 victory points)
  • 4 Color Reminder cards
  • 4 Penguin ID cards

The Story



Object of the Game

In each round one of the players takes the role of the Hall Monitor (the Catcher) - his aim is to catch the other penguins (the Runners), who will try to collect fish hanging from the doors.

Players gain victory points for catching others or for collecting fish. When either the Catcher has caught all the Runners or any of the Runners has collected their 3 color fish, the round is over. …


When you are the active player, you'll need to carefully choose where to play (and where not to play) to convey information about your remaining fate to your allies.

Your play will help them narrow down the possible values of your fate until they are able to confidently predict it (which may take more than one turn).

Pay attention not only to where you can play, but where the other players may assume you could not play.

For example, if another player plays a fate with a value of 1 onto the Midnight arcana card ("If one of your fates is lower than the other, play the lower one here"), that player has not conveyed much information (they could still have a 2, 3, 4, 5, 6, or 7). …